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Everything posted by Krungh Crow
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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error spamming after last rust update
Krungh Crow replied to DutchPrelude's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.6 -
works perfect on my testserver. Do you have any other animal related or navmesh related plugins running ? I might have to remove the no run section and see if it could still be a issue
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error spamming after last rust update
Krungh Crow replied to DutchPrelude's Support Request in Support
the new AI is kinda botched i noticed oxide released a attempt to fix this nre i will do more testing myself too -
- 31 comments
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- 31 comments
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#CrazyIdea - Fortune Cookies (Casual Questions)
Krungh Crow replied to Flammable's topic in Requests
Large lootbags with a skin has everything in and can make it trigger to send a randomised chatmessage that way u can edit the loot or reward with an loot plugin -
all backtothewild does is alter stats vs customai which built its own behaviour and if u set server variables to ai.move false ai.think false then there will be issues
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- 31 comments
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yes and new npc-animal behaviour and appearance this will have some impact on plugins using npc and animals allso
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yeah i got the terrain bit covered but the new rocks(cliffs) hdrp are a pain in the but lol
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they move on my test server they do pause (confusion) when reaching original treshold then attack again i have to think of a complete monobehaviour to make them agro allways and dont give up on attacks
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animals wont move if u ported around in vanish and unvanish i have not changed the the immobile animals in the plugin. i set the chance to flee to 0 so that could be it i could change it to treshold instead
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4 Added the Test feature to disable spawns in 1 zone in the config @Solsey
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yeah i have the NPC vs Animal attacks tested "Global settings": { "Use Global Targeting": true, "Animals ignore NPC's": true, "NPC's ignore Animals": true }, that would stop their targeting wolf/bear/boar allready have the agressive tag so you dont need a behaviour for that So basicly u want them not to run away when their HP gets low (treshold) ?
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testing the zones (never used zones so its a little puzzle for me) so far i have it to block spawns in 1 zone (but i think users like to have it blocked in multiple zones (id's) if needed) Ill keep u posted 🙂 extra progress so far "Suicide block": false, "Zone block": true, "Zone ID": 29190840
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ah i need to check into that too thx for the report
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ill ask around see if theres a easy fix TY