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LoneWolf

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  1. I have made my own using the TimedExecute plugin and apart from me having to load it manually into the plugins folder when I want to use it, it works flawlessly
  2. LoneWolf

    Abandoned Bases

    Is this compatible with Clans/Friends/DynaCupShare? I ask because I am looking for an alternative to Auto Purge by Misticos as that plugin does not seem to be compatible and purges bases with still active clan players.
  3. Same here, I think it happens the first time Bradley is attacked. When he is killed and another eventually spawns and is attacked, happens again.
  4. LoneWolf

    NRE from latest version.

    Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Just got this tonight a few times after installing latest version. (Edit : Looking back through RCON, I think it happens the first time someone hits Bradley. When they kill it and another eventually spawns, it happens again the first hit)
  5. LoneWolf

    Suggestion: Bradley View

    Awesome. Wish we could integrate it into Info Panel with colored icons per difficulty, but baby steps
    Brilliant plugin! My players on our PVE server absolutely love it!
  6. LoneWolf

    Bottom

    Cool little plugin. The name is very fitting as well, because ..... well .... that's where it is!
  7. LoneWolf

    Bottom

    Yep, works, Legend. Cheers man
  8. LoneWolf

    Bottom

    Okies buddy, will do. I'll let you know how it pans out
  9. LoneWolf

    Bottom

    Can we add color codes to this in config?
  10. LoneWolf

    Too many names!!

    Does anyone know how to turn off the individual scientist names off that Death Notes shows when you kill them? Can't seem to find a setting in Death Notes or BotSpawn to disable them "jarvis": "Jarvis", "weldon": "weldon", "dahlia": "dahlia", "paige": "paige", "Light Gunner": "Light Gunner", "Heavy Gunner": "Heavy Gunner", "olevia": "olevia", "glinda": "glinda", "digna": "digna", "ed": "ed", "louanne": "louanne", "estrella": "estrella", "randal": "randal", "luigi": "luigi", "orlando": "orlando", "odilia": "odilia", "glenna": "glenna", "angela": "angela", [01:48] I have 6280 lines at the bottom of DeathNotes.json just like the above with a separate name on each line
  11. LoneWolf

    Stop/Start Ability

    Any chance you can also add the ability to stop/start quarries? People are running around turning other peoples quarries off.
  12. Use this to fix that ^^^^^^
  13. LoneWolf

    BotSpawn

    Would anyone be willing to share their config where bots are a real threat, instead of just standing around waiting to get shot at? I have stared at settings until I am red eyed and still can't figure out how to make the bots at the airfield start shooting whenever someone comes into a 200m range.
  14. LoneWolf

    Strange new error today.

    Error kept populating the RCON screen for a full 3 minutes, just a wall of text

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