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Everything posted by Krungh Crow
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unload BradleyGuards and see if it is still happening
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Says don't have any bones to trade but...2
Krungh Crow replied to MissPriss's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.3 -
Changed Status from Pending to Closed Changed Fixed In to 1.0.7
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might have found the problem testing and releasing shortly
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is it only with the nightmare bradley ?
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BradleyGuards from umod is overriding the HP
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which bradley plugins are currently used ?
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did u edit the file ? or having other bradley plugins running ? outside my BradleyGuards and BradleyOptions those will override the HP so Initial spawn is Nightmare then the other plugins can and will force their HP set
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i can look into that after current projects are fixed and updated but no promisses
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- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
- #krunghcrow
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- 9 comments
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- #oxide
- #krunghcrow
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Says don't have any bones to trade but...2
Krungh Crow replied to MissPriss's Support Request in Support
When storing bones in Bank it removes the custom name and the plugin does not recognize the bone as a type. I asked long time ago for custom name support for that to its dev but no response. Having the bones in separate stacks has some issues still even if you have the correct amount as a total. could you check in your case if the bones have a correct name ? -
- 46 comments
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- #spawn
- #modular vehicle
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no nre so far on my test and main server let me know if it is still occuring
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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Patching it after dinner cheers
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- 19 comments
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- 19 comments
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so u want to have additions to that plugin in a new plugin ?
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- 46 comments
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- #spawn
- #modular vehicle
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- 46 comments
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- #spawn
- #modular vehicle
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It will only spawn on a valid navmesh when testing it didnt trigger at sea like on cargo and oilrig. It was designed to work only with surface npc. The graves are the ones u can pickup and takes a random from a hardcoded list . I also have a patch ready to include animals. I can add the grave chance to be seperatly for each grave type. Bones stones wood sulfur and metal ore They should also despawn after 5 minutes unless the plugin is reloaded before the timer ends. More perms will be added to split the npc animals and players. Which will spawn the graves only of a player kills get killed or suicides Any suggestions feel free to ask .planning to extend the price for a longer period
- 19 comments