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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Guards not responding

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  2. Krungh Crow

    Guards not responding

    great. I know due the new AI update my plugins need a partial rewrite hopefully i am feeling well again soon to pick it up again
  3. Krungh Crow

    Guards not responding

    running the latest version ?
  4. Changed Status from Pending to Closed
  5. currently junkpile scientist but they will change to the scientist roam npc's eventualy
  6. attacking of the NPC has been fixed
  7. feeling a bit better compared to my sickness last couple months i will have a update out soon. I am still not happy with the roaming of the npc (melee attacks will work in next patch)
  8. Merry Christmas Yall
  9. not as of now since this is a very basic randomiser to make the brad spawn in tiers
  10. yup fp broke the ai without adding more behaviour ourselves its going nowhere
  11. Krungh Crow

    HuntsMan

    weird i did add the correct version and just now doing another attempt with corrected version on .8 i get a upload error ^^ Solved now
  12. Krungh Crow

    Melee

    I had exact same thing if doible barrel seems op u could change it to eokas in the cs file
  13. To bring back some melee stuff facepunch removed i started a topic on the rust feedback website pls upvote https://rust.nolt.io/26679
  14. Krungh Crow

    Melee

    noted checking for a melee system without copying others
  15. yeah adding more events around bradley is in the proces just got a bit delayed in starting them
  16. should add the .0 on save/reload
  17. did u set it to have 100% spawnchance ? if not....... "Chance on Egg Injection (0-100)": 100.0,
  18. could just ask for adding a chinook if thats what makes the other one so awsome O_O ^^
  19. alphaloot ?
  20. some other plugin is overriding the HP
  21. ah so a player flag
  22. what is the difrence with this ? this adds a tag you are in workbench range ?
  23. melee attacks are hgappening they just use the same range they would as ausing a gun from distance so that part is borked.
  24. might take a while to have it back when FP updates scarecrows i already mentioned it to them
  25. this plugin was released weeks before the other same named plugin tho and not sure what the point of 2 of the same events running outside chinook mine has side events making it harder
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