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  1. Create kit with 3 wearables or 4 if you want glowing eyes and weapon or whatever you want in the belt/inventory. Edit the kits_data.json file and change the 3 wearable items to the Frankenstein wearables. Can mix them around if you want more different looks The following item shortnames can be used : frankensteins.monster.01.torso [itemid : -1624770297] frankensteins.monster.01.head [itemid : -134959124] frankensteins.monster.01.legs [itemid : 106959911] frankensteins.monster.02.torso [itemid : 1491753484] frankensteins.monster.02.head [itemid : -1732475823] frankensteins.monster.02.legs [itemid : 835042040] frankensteins.monster.03.torso [itemid : 1614528785] frankensteins.monster.03.head [itemid : -297099594] frankensteins.monster.03.legs [itemid : -2024549027] Example cfg section from Kits [New Version] : "WearItems": [ { "Shortname": "frankensteins.monster.01.head", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Contents": null }, { "Shortname": "frankensteins.monster.01.torso", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Contents": null }, { "Shortname": "frankensteins.monster.01.legs", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 2, "Frequency": -1, "BlueprintShortname": null, "Contents": null } ],
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