Hawkhill
Member-
Posts
529 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Hawkhill
-
Lootmanager: "Due to negative feedback, this plugin will be discontinued. The configuration files of plugins that depend on it will be automatically reverted to the previous format in the upcoming updates. The plugin will be removed from the website once all related plugins have been updated." I have been going back to version of BetterNpc / NpcSpawn i used before the big update with LootManager. Can i update to the newest versions of BetterNpc and NpcSpawn without moving the profiles to LootManager? When Convoy plugin gets updated and removed its support for Lootmanager, i plan to delete that plugin.
-
- 112 comments
-
- 112 comments
-
- 112 comments
-
Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <38ad9b9134cb4e8cbf75dd4b921d2ce2>:0 at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <38ad9b9134cb4e8cbf75dd4b921d2ce2>:0 at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 This comes up in console when restarting server
- 55 comments
-
- #roamtasks
- #roam
- (and 12 more)
-
Hi! I have a weird issue with the Cargoship event. sometimes 2 cargoships spawn and they glitch into eachother when docking at harbor. I also have Harbor Event on my server. I have set up in Eventsmanager that the normal facepunch Cargoship event shouldnt spawn at the same time. If i disable spawning of the cargoship event in server config with cargoship.event_enabled “false" Then the cargoship wont spawn at all. Even when ive set up a schedule in Eventsmanager when its suppose to start. So for me it seems like if i have cargoship.event_enabled “true” set in server config, The server will spawn one, and Eventsmanager will also spawn one when its sceduled to do so..... Other events i run on server i have turned off automatic event starts in the plugins and let only Events Manager handle it... But somehow the normal cargoship event stops if i disable it. How do i fix this?
- 335 comments
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
Hi! I just bought this plugin and are currently working with the config. Scientist kill.... I use BetterNPC / NPC Spawn plugin and got different npc's all around the map. Do i need to add the name of each of them to make them count as Scientist Kill? Edit: I figured it out..... Better NPC counts as scientists Other thing..... How do i move the event UI further up? I got Magic Panel bars right above the actionbars. Tried to move the Magic Panel bars up, but it looks weird with a big open space when there is no roams going on. Would be awesome if i could get the Roam Task UI on top of the Magic Panel
- 55 comments
-
- #roamtasks
- #roam
- (and 12 more)
-
Its working fine for me aswell except sometimes 2-4 eggs gets stuck in the "Hatch" field even when i got 4 chickens in the coop. But they are still producing eggs as normal and are sent to the box after a few seconds.... The few eggs that are stuck in the hatch field i need to manually remove from there. Atleast 3 other players have reported to me that the chickens have stopped completely producing eggs....
- 267 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
-
- 267 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
-
Hi! Im running a PvE server and using the plugins PvE settings..... Today something strange happend...... A player attacked the convoy. Then another player sniped the last NPC and became the owner of the event and prevented the player that stopped the convoy from getting the loot. Both players was outside the eventzone when it happend. But the one that stopped the convoy should have become the owner of the event, and the other player shouldnt have been able to do damage at all to the convoy NPC's. Here is my settings: "PVE Mode Setting": { "Use the PVE mode of the plugin? [true/false]": true, "The owner will immediately be the one who stopped the convoy": true, "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false, "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false, "Allow only the owner or his teammates to loot crates? [true/false]": true, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 50.0, "Damage coefficients for calculate to become the Event Owner.": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0, "Turret": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Turret attack a non-owner of the event? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Can the non-owner of the event do damage to Turret? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0 },
-
One question before i buy this plugin..... Does this work together with these skin plugins: XSkinMenu / XBuildingSkinMenu by Monster ? I use those plugins for items and buildingskins on my server now, but have only been able to make the ugly default wallpapers work after facepunch added the wallpaper tool instead of crafting wallpapers.
- 73 comments
-
- #wallpaper
- #wall
-
(and 8 more)
Tagged with:
-
- 193 comments
-
- 1
-
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
HI DezLife! Ive just started playing around with this plugin. Great plugin by the way. Ive got some ideas for quests that had been fun to create, but im not sure if thats possible. Is it possible to create custom NPC's where i can place inside monuments and can set up delivery quests to? Here are some of my ideas: - Deliver drilling equipment to a NPC at Oilrig - Deliver Anti Rad Pills to a NPC in Millitary Tunnels. - Deliver some electrical components to a NPC in Powerplant Other thing: Is it possible to create quests with multiple objectives? For example deliver multiple types of berries to get the reward.
- 193 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with: