-
Posts
101 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Magnumk
-
- 14 comments
-
- 1
-
-
I have the same problem but running Oxide. The Init commands work but not the timed stuff.
-
- 14 comments
-
It’s working now, thanks for steering me in the right direction!
-
I used the plugin commands to spawn the doors, but they still break. I discovered that this issue occurs when BankHeist and Personal Vault Doors (https://github.com/bmgjet/vaultdoor) are running simultaneously.
-
Hi When I try to place the Vault door it breaks and I get the message below in console: BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"
-
Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.0
-
Changed Status from Pending to Work in Progress
-
Updated two bases in new release. Hope that this helps.
-
I've might have missed the parameter but is it possible to add the base name in the marker (the copypaste filename)? Like in the settings below? "Map Markers": { "Marker Name": "Raidbase", "Radius": 0.25, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": true, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true
-
I Will check and get back to you
-
Great plugin, will it be updated for October 3e update? CNewItemManager - Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 30, Pos: 60
-
-
Version 1.4.0
40 downloads
30 Raid Pack Unlock 30 meticulously crafted Raidable Bases for Rust, each uniquely designed with its own flair, perfect for players who crave variety and a new challenge every time! [ATTENTION] Art in bases may include semi nude pictures Number of bases per difficulty: Easy: 11 Medium: 5 Hard; 9 Expert: 4 Nightmare: 1 In main config file /config/raidablebases.json set parameter below to true to keep pre defined skins and keep the vibe of the bases "Ignore If Skinned Already": true, Rename bases or just add bases with these commands (note that your profiles may vary): Easy Bases: rb.config add "Easy Bases" Boom-Easy-Art Boom-Easy-BewareOfBob Boom-Easy-Cottage Boom-Easy-ElectricFence Boom-Easy-Fishing Boom-Easy-Glencoe Boom-Easy-Manik Boom-Easy-Pumpkin Boom-Easy-Saloon Boom-Easy-Tie Boom-Easy-WoodyTower Medium Bases: rb.config add "Medium Bases" Boom-Medium-Bricks Boom-Medium-HomerHouse Boom-Medium-OnAir Boom-Medium-Pyramid Boom-Medium-Xipil Hard Bases: rb.config add "Hard Bases" Boom-Hard-Brutal Boom-Hard-Caretaker Boom-Hard-Disfear Boom-Hard-Dragon Boom-Hard-Enterprise Boom-Hard-JoesGarage Boom-Hard-Molecule Boom-Hard-TheCube Boom-Hard-Triskelion Expert Bases: rb.config add "Expert Bases" Boom-Expert-Camelot Boom-Expert-Demonology Boom-Expert-Squaw Boom-Expert-Trimurti Nightmare Bases: rb.config add "Nightmare Bases" Boom-Nightmare-Virus Please note that the links to images provided are public and might break or become unavailable over time due to changes on the hosting platform. If an image does not load, it could be because the link has expired or the image has been removed. All bases made by Boom$25.00- 3 reviews
-
- #raidablebases
- #bases
- (and 11 more)
-
When using the /srs command I get the error below when trying to "get" a skinned weapon and try them from page 2 (I do get an Item but I can't use it) and the buttons do not work on page two. I can't get back and I cant approve or deny. If I deny items on page 1 so that weapons from page 2 "gets" to page 1 the weapon is recieved and works. The fault seems to affect only weapons what I can see (not tried everything) Error: Failed to call hook 'SBNextPageCMD' on plugin 'Skinner v2.0.8' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.Skinner+BoxController.GetRequestSkins () [0x0016e] in <1930d83fd364444d86694cc2acf4b1ac>:0 at Oxide.Plugins.Skinner+BoxController.NextPage () [0x0008b] in <1930d83fd364444d86694cc2acf4b1ac>:0 at Oxide.Plugins.Skinner.SBNextPageCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00038] in <1930d83fd364444d86694cc2acf4b1ac>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a6f] in <1930d83fd364444d86694cc2acf4b1ac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
-
Hi Need som help figuering out the custom map position... I run the map Gasoline I've put a Rand switch on the map, on position: 36,370 + 52,983 + 441,422 I've added those up to: 530.775 Made a new file in CustomMap (named it Gasoline.json) Only added Michael Myers in the file with a worldposition from in game { "ID": "530.775", "List of bosses": [ { "Boss Name": "Michael Myers", "List of positions": [1569.1, 24.0, -1346.3] } ] } Enabled the the boss to True, no position is specified inside the Michael Myers.json file Reloaded the plugin. [BossMonster] File Gasoline has been loaded successfully! But the Boss Michael Myers is not spawning.. What have I missed xD Gasoline.json Michael Myers.json