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Everything posted by copcopekcro
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Version 2.1.7
107 downloads
Unlock the secrets of treasure hunting in the world of Rust with the "Treasure Chest" plugin. This feature-rich plugin allows server owners to create custom loot experiences for their players by introducing unique treasure chests, each with its own set of surprises and rewards. News: You can now change skin and display name of chest . You can change for each chest custom stack size. Small UI changes. 4 custom chests : Green, Blue, Red, Gold Customizable Loot Chests: The plugin allows server administrators to define multiple types of Treasure Chests, each with its own set of loot items. Chests can be enabled or disabled individually, giving administrators fine-grained control over the available loot. Create loot tables for each chest, specifying the items, skins,quantities, and probabilities players will find inside. Chest Spawning: Treasure Chests are spawned in the game world based on predefined containers and chances . Admins can chose containers where will Treasure Chest spawn ,with spawn chance . Permission: treasurechest.itemloot.givechest // to be able to use give command Commands : Command: /givechest "display name" quantity Command : /givechestto <player ID/name> <display name> <quantity> // example /givechestto copek green chest 5 Console Command : givechestto <player ID/name> <display name> <quantity> // example givechestto copek green chest 5 For opening virtualy chest to balance loot : ConsoleCommand : chestsim <lootTable> <number of chests> // with this you will see in game console ConsoleCommand : chestsimr <lootTable> <number of chests> // with this you will see in rcon console Configuration: The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them. Usage: Set up your custom treasure chests with the desired loot. Let players uncover the riches by interacting with these chests. Admins can distribute chests as rewards or for special events,and more. Configuration: The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them. Config Example: "Enabled - true/false , if false chest will not spawn in PrefabPaths", "CustomStackSize - now you can change stack size of each chest", "You can change skin and display name of each chest", "MinChestAmount/MaxCHestAmount - how much items player will get from chest ", "CooldownSeconds - how much seconds will player need to wait to open another chest", "You can add more items to loottable", "Economy: here you put item or plugin", "PluginName: economics or serverrewards", "If you use plugin ,shortname and skinId will be showed in Ui as item for economy,you will not get that item you will get balance of plugin", "IsBlueprint - if true you will get bp of that item", "Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)", "Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item", "command : /givechest display name quantity; example /givechest green chest 5", "Spawns - PrefabPath (chose where will chest spawn),SpawnChance (0-100 ,chance to spawn chest in that prefab)", "Dont put same prefabpath for more type of chests,for each chest use different prefabpath", "Opening effect : if empty its disabled,you can change opening effect to something else" "Chests": [ { Enabled = true, "CustomStackSize": 100, ItemDisplayName = "Green Chest", ItemShortname = "xmas.present.large", LootBoxSkinID = 3038475567, MinChestAmount = 1, MaxChestAmount = 2, LootTable = "greenchest", "CooldownSeconds": 60, LootTables = new Dictionary<string, List<LootTableItem>> { ["greenchest"] = new List<LootTableItem> { new LootTableItem { "Economy": "Plugin", "PluginName": "Economics", "Shortname": "rock", "MaxAmount": 5, "MinAmount": 1, "Probability": 1.0, "SkinID": 2108583966, "DisplayName": "EcoMoney", "IsBlueprint": false }, { "Economy": "Plugin", "PluginName": "ServerRewards", "Shortname": "wood", "MaxAmount": 300, "MinAmount": 100, "Probability": 1.0, "SkinID": 0, "DisplayName": "", "IsBlueprint": false }, { "Economy": "Item", "PluginName": null, "Shortname": "stones", "MaxAmount": 300, "MinAmount": 100, "Probability": 1.0, "SkinID": 0, "DisplayName": "", "IsBlueprint": false } } }, "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", // where can "green chest" spawn "SpawnChance": 50.0 // chance to spawn in that crate_normal_2 } ] }, Get ready to surprise and engage your players with a loot system that goes beyond the ordinary. Unleash the treasures of Rust with the "Treasure Chest" plugin!$10.00- 11 comments
- 2 reviews
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- #custom
- #custom loot
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(and 5 more)
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Version 1.0.0
10 downloads
Here are 2 special underground tunnel monuments , large and small one . Easy to place ,simple drag and drop in Rust Edit . Just place enterance on ground ,and apply Alpha Mask. Large : Dark place with few light objects ,you go deeper and deeper (follow the rail) ,at the bottom you will find container room with hackable crate and elite crates . * Green Loot Room (2 normal crates) * Blue Loot Room ( 2 military crates) * 2 Red Loot Room ( in one hackable crate, in another one 2 elite crates) * Few more Tool Crates , and few more military crates in container room. Small: * Mining Outpost * Cave (good to put some bots and crates)$3.00- 1 comment
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- #monuments
- #cave
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(and 1 more)
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Z13VIrus after death still taking dmg
copcopekcro replied to copcopekcro's Support Request in Support
{ "Death Removes Conditions": true, "Pause on Disconnect": true, "Require Diagnosis": false, "Show Doctor Indicator": true, "Messages Enabled": true, "Message Icon ID": 0, "Images": { "Undiagnosed": "https://imgur.com/u7oETkU", "Doctor": "https://www.linkpicture.com/q/shkpDE2.png", "Damaged": "https://www.linkpicture.com/q/09ql1eL_1.png" }, "Status Conditions": { "concussion": { "Enabled": true, "Likeliness": 0.5, "Icon": "https://www.linkpicture.com/q/aZAJqAq.png", "Damage Scale": 1.0, "Show Duration": true, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 15, "Interval Max Seconds": 20, "Duration Min Seconds": 20, "Duration Max Seconds": 45, "Infliction Entities": { "scientistnpc_roam": 0.3 }, "Infliction Items": {} }, "foodpoisoning": { "Enabled": true, "Icon": "https://www.linkpicture.com/q/UplSFWD.png", "Damage Scale": 1.0, "Show Duration": true, "Show Indicator": true, "Cure Items": { "healingtea": 0.5, "healingtea.advanced": 0.75, "healingtea.pure": 1.0 }, "Interval Min Seconds": 10, "Interval Max Seconds": 12, "Duration Min Seconds": 200, "Duration Max Seconds": 240, "Infliction Entities": {}, "Infliction Items": { "chicken.spoiled": 0.75, "humanmeat.spoiled": 0.75, "wolfmeat.spoiled": 0.75, "jar.pickle": 0.25, "apple.spoiled": 0.1 } }, "z13virus": { "Enabled": true, "Icon": "https://www.linkpicture.com/q/hIEhCUR.png", "Damage Scale": 1.5, "Show Duration": false, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 10, "Interval Max Seconds": 14, "Duration Min Seconds": 3600, "Duration Max Seconds": 3600, "Move Items to Zombie": true, "Reanimation Seconds": 10, "Infliction Entities": { "scientistnpc_heavy": 0.5 }, "Infliction Items": {} }, "rabies": { "Enabled": true, "Icon": "https://www.linkpicture.com/q/38Wk5EV.png", "Damage Scale": 1.5, "Show Duration": false, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 10, "Interval Max Seconds": 14, "Duration Min Seconds": 3600, "Duration Max Seconds": 3600, "Infliction Entities": { "wolf": 0.15, "boar": 0.15, "bear": 0.15, "polarbear": 0.15 }, "Infliction Items": {} }, "brokenleg": { "Enabled": true, "Likeliness": 0.5, "Icon": "https://www.linkpicture.com/q/S11eeWk_1.png", "From Legshots": true, "From Falling": true, "Damage Scale": 1.0, "Show Duration": true, "Show Indicator": true, "Cure Items": {}, "Duration Min Seconds": 30, "Duration Max Seconds": 45, "Infliction Entities": { "scientistnpc_roam": 0.3 }, "Infliction Items": {} }, "tapeworm": { "Enabled": true, "Icon": "https://www.linkpicture.com/q/KTCquA7.png", "Damage Scale": 1.0, "Show Duration": false, "Show Indicator": true, "Cure Items": { "antiradpills": 1.0 }, "Duration Min Seconds": 3600, "Duration Max Seconds": 3600, "Infliction Entities": {}, "Infliction Items": { "meat.boar": 0.5, "chicken.raw": 0.5, "bearmeat": 0.5, "humanmeat.raw": 0.3, "deermeat.raw": 0.3, "horsemeat.raw": 0.3, "wolfmeat.raw": 0.3, "fish.raw": 0.1 } } }, "Version": { "Major": 1, "Minor": 1, "Patch": 2 } } -
There is a problem with "z13virus" ..when player die ,he still lose hp ,he still got it .. even its not showed on framework ..only reloading plugin fix it ...
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- 1,303 comments
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- #leveling
- #progression
- (and 19 more)
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- 17 comments
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- #ahigao
- #metabolism
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- 1,303 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,012 comments
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- #loot
- #customloot
- (and 13 more)
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- 6 comments
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- #rust custom
- #custom monument
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(and 4 more)
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Okey ,thank you for your answer ... I like all ,only thing what iam missing here ,at least for me is upgrading items .. That players can get more and more buffs on one gun .. with exp or with some another item upgrade .. so if they have example 1 % more dmg ,thats it they cant get more on that item ,they need to find another one with 2% and more ... So yea it would be rly nice to have chance to upgrade it 😄
- 72 comments
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- #custom
- #customizable
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Hello there! "In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level. " So level system is in this plugin or i need another one ? If it is in this one ,levels are increase only on that weapon what you use,example MP5,so only on that one what iam ussing or for all mp5 will be increased? leveling is probably exp ,more you shoot,kill ? I dont need skins for mods can work? can they be default and when i change skin in "skinbox or repairbench" they will still have mods on? If i add poison dmg to gun ,will that gun deal poison/radiation/electric dmg to NPC ? And one more question , those moded items can get how ?beside command give ... placing them in boxes ,on bots,or they can be crafted ? Thank you for your time ,iam looking to buy both of your plugins(customizables)
- 72 comments
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- #custom
- #customizable
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Hello ,can someone help with "Animal install by item" thing ... when i add 3 animals in config to give like a item ,only last one in config is working ,so example wolf,bear,polar bear ,only last one work ,in this case polar bear ...if i delete polar and bear wolf is working ... they dont have same skin id ,changed that but still nothing ,changed item shortname ,doesnt work .. I dont have any errors ,spawning on permission works fine ... Tnx
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- 692 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 692 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui