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maskovaney changed their profile photo
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maskovaney started following charcoal
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Hello, plugin is not working as it should. I don't see charcoal where it should. I tried deleting the config, land file and it didn't help. FurnaceUpgrades.json
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maskovaney started following Command Logger
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maskovaney started following CrazyRust
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17:52:20 [AirfieldEvent] Event started 17:52:50 [AirfieldEvent] Cargo plane flew off the map 17:52:50 [AirfieldEvent] Timer 1.625s has failed: () at void Oxide.Plugins.AirfieldEvent.SpawnDrop() in /hlserver/27893/carbon/plugins/AirfieldEvent.cs:line 693 at void Oxide.Plugins.AirfieldEvent.ChangeSpeed(int stage)+() => { } in /hlserver/27893/carbon/plugins/AirfieldEvent.cs:line 654 at Timer Oxide.Plugins.Timers.Repeat(float time, int times, Action action)+() => { }
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maskovaney started following different flying , Weird bug , Wave Profiles and 4 others
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- 236 comments
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- 2
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- #helicopter
- #helicopters
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Unfortunately no, the helicopter still doesn't shoot missiles.
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Rust update fix this problem.
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19:11:57 c.reload HeliSignals 19:11:57 Unloaded plugin HeliSignals v1.2.1 by ZEODE 19:11:59 Loaded plugin HeliSignals v1.2.1 by ZEODE [550ms] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.ValidStrafeTarget' [CanHelicopterStrafeTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.CanUseNapalm' [CanHelicopterUseNapalm] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.CanStrafe' [CanHelicopterStrafe] 19:11:59 Checksum validation failed for 'HelicopterTurret.SetTarget' [OnHelicopterTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.PlayerVisible' [CanHelicopterTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.Retire' [OnHelicopterRetire] Im using Carbon. After update to a new version, this bug is in console.
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Can u fix this pls
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Would it be possible to make the panel not visible when you are in this one? And the Oilrig is not working properly either
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every time I give the command /ucsetup it kicks me out and gives this error. 07:29:07 178.255.168.87:62301/76561198119616039/maskovaney disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
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the minicopter flies differently, badly. It behaves correctly without the plugin. Players complain that they don't fly like on vanilla servers Does anyone have the same problem?
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Mini copter wont take off when on monuments/buildings.
maskovaney replied to Assassinbatosai's Support Request in Support
The problem still persists