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maskovaney

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  1. maskovaney

    charcoal

    Hello, plugin is not working as it should. I don't see charcoal where it should. I tried deleting the config, land file and it didn't help. FurnaceUpgrades.json
  2. maskovaney

    Command Logger

    Could you please add an option for discord as well?
  3. maskovaney

    Weird bug

    17:52:20 [AirfieldEvent] Event started 17:52:50 [AirfieldEvent] Cargo plane flew off the map 17:52:50 [AirfieldEvent] Timer 1.625s has failed: () at void Oxide.Plugins.AirfieldEvent.SpawnDrop() in /hlserver/27893/carbon/plugins/AirfieldEvent.cs:line 693 at void Oxide.Plugins.AirfieldEvent.ChangeSpeed(int stage)+() => { } in /hlserver/27893/carbon/plugins/AirfieldEvent.cs:line 654 at Timer Oxide.Plugins.Timers.Repeat(float time, int times, Action action)+() => { }
  4. maskovaney

    Weird bug

    Hi, look at picture. I dont know why this happend AirfieldEvent.json
  5. Unfortunately no, the helicopter still doesn't shoot missiles.
  6. maskovaney

    Wave Profiles

    same problem.
  7. Rust update fix this problem.
  8. maskovaney

    Checksum validation failed

    19:11:57 c.reload HeliSignals 19:11:57 Unloaded plugin HeliSignals v1.2.1 by ZEODE 19:11:59 Loaded plugin HeliSignals v1.2.1 by ZEODE [550ms] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.ValidStrafeTarget' [CanHelicopterStrafeTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.CanUseNapalm' [CanHelicopterUseNapalm] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.CanStrafe' [CanHelicopterStrafe] 19:11:59 Checksum validation failed for 'HelicopterTurret.SetTarget' [OnHelicopterTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.PlayerVisible' [CanHelicopterTarget] 19:11:59 Checksum validation failed for 'PatrolHelicopterAI.Retire' [OnHelicopterRetire] Im using Carbon. After update to a new version, this bug is in console.
  9. Can u fix this pls
  10. maskovaney

    HUD

    Would it be possible to make the panel not visible when you are in this one? And the Oilrig is not working properly either
  11. maskovaney

    Carbon

    And will be ?
  12. maskovaney

    Carbon

    every time I give the command /ucsetup it kicks me out and gives this error. 07:29:07 178.255.168.87:62301/76561198119616039/maskovaney disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  13. maskovaney

    different flying

    the minicopter flies differently, badly. It behaves correctly without the plugin. Players complain that they don't fly like on vanilla servers Does anyone have the same problem?
  14. The problem still persists
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