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Everything posted by copcopekcro
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"Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": true, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesHeli" So i have drop the loot true , but when i destroy heli ( example with c4) loot doesnt drop ... Also can we get maybe option to chose what heli will spawn , amout of each , or chances . Right now i have 10 helis on map and all are scrapy ,not single one minicopter . Also when runin TruePVE : "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, So c4 blows , but heli is not destroyed ... I fixed that in truepve config !!! Another problem : Bots cant hit anything at all ..like from 100 bullets its 1 hit ....
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- #shop
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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What jar mate ? You just press download button ... and you get .cs file what you put in your server files !
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Hey .. So yes , with this plugin any kind of vehicle can be driven without fuel ... but you need electric power then to drive it .. In config you can chose what vehicles will be "electric" . Those chosen ones , and if player have perm , when he mount vehicle battery will install on vehicle . Those "electric" vehicles you can drive by electric power and normal low grade fuel . So if you dont have any more electric in vehicle but you have fuel , it will consume fuel . There is icon if you mount "electric" vehicle with how much el power it have .. Battery is charging in tc range ( you can adjust in config max el power , how much will recharge , how much it will drain power per sec)
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- 69 comments
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- 15 comments
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Upgraded items won't go in backpacks.
copcopekcro replied to Ranchdressing's Support Request in Support
Hello ... My plugin dont have anything with that ... You shoud be able normaly put upgraded items in backpack.. They are just regular items ! Maybe something is wrong in config from Backpack Plugin ! -
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Version 1.0.0
4 downloads
Who say that rust vehicles can go only on fuel ? With this plugin you are able to give your vehicles Resla(Tesla)/Electric Engine ! Your vehicles can go fully on electric mode ,without needing lowgrade! INFO : With this plugin your vehicles can go normaly on electric and on fuel ... So if you run out of el power you can still drive normaly with low grade . If you have both on your vehicle , it will use first lowgrade then el power . You dont need to have low grade in vehicle to drive if you have el power !! HINTS : This plugin supports all vehicles . Very simple plugin , just mount vehicle on driver seat and your vehicle will get electric engine . As soon you turn on your engine , electric power will be drained as you drive. When vehicle is in TC range it will recharge , as soon vehicle leave TC range it will stop charging.. Vehicle need to be turned off to start recharging ! If you dont have any el power or lowgrade ,vehicle will be turned off . Very wide config will allow you to manage lot of stuff. What vehicles can have electric engine . Charge amount , drain amount , max capacity per vehicle all can be adjusted in config.. You can enable installing battery on vehicle (you can change positions) ,its just visualy . Battery will be placed as soon player mounts driver seat . There are effect/sounds in config , effect for low el power , for max charged power , for charging . All effects can be enabled/disabled and changed ! If you have effects ,you will be able to see some sparks when vehicle is recharging , you will get sounds when its done , or when you are on low el power ! PERMS : reslavehicles.use - with this perm you will be able to add electric engine to vehicle reslavehicles.hudedit - with this perm you will be able to use command for moving ICON COMMAND : /elicon - opens editor for moving ICON ICON : There is HUD where you can see how much el power you have on vehicle.. (can be disabled in config) Icon is only visable when you are driver of vehicle . You can change in game position of icon where ever you like. (if you have perm) LANG FILE INCLUDED ! Best way to explain possibilities is true config : CONFIG : "Show Charge Capacity on mounted": true, ///// show message with capacity when you mount vehicle "Show Charge Capacity on dismounted": false, ///// show message with capacity when you dismount vehicle "Show Charge Refil Notify Always": false, ///// show message with refil capacity for your vehicles , where ever you are "Show Charge Refil Notify only when Mounted": true, ///// show message with refil capacity for your vehicles , only when you are driver "Notify each Refil Amount": 100.0, ///// if you have Always or Mounted true , each this amount you will get message "Warning Low Electric": 100.0, ///// when will send message for low el power , and sound if enabled "Enable Low Electric Warning Sound": true, ///// will you enable sound for low el power "Low Electric Warning Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", ///// sound for low el power "Enable Fully Charged Sound": true, ///// will you enable sound for fully charged el power "Fully Charged Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", ///// what sound for fully charged el power "Show Charge Effect (on battery)": true, ///// if enabled you will see on batery sparks (if you enabled battery) "Show Charge Effect when no battery": false, ///// if enabled you will see on vehicle sparks "Charging Effect (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab", ///// sparks effect "Show HUD Icon": true, ///// show HUD with el power capacity "HUD Icon Default X": 606.0, ///// HUD postion (can be changed with command) "HUD Icon Default Y": 84.0, ///// HUD postion (can be changed with command) "Electric Vehicle List": [ { "Enable this Vehicle": true, ///// YOU CAN ADD WHAT EVER VEHICLE TO CONFIG , if true then this vehicle can run on el power ! "Vehicle Prefab Path": "assets/content/vehicles/minicopter/minicopter.entity.prefab", ///// What vehicle ? "Vehicle Display Name": "Miny", ///// Name what will be showed in chat "Start Electric Capacity": 0.0, ///// Start capacity , when player mounts for first time vehicle "Maximum Electric Capacity": 500.0, ///// Max Capacity of el power "Electric Charging per sec": 1.0, ///// How much power vehicle will get each sec when its in TC range "Electric Drain per sec": 2.0, ///// How much power vehicle will drain each sec when driving "Place Battery": true, ///// Do you wanna add batter to vehicle "Battery Positions": [ { "X": 0.0, "Y": 0.75, "Z": -0.4, ///// Position of battery ,can be changed "Rotation X": -5.0, "Rotation Y": 180.0, "Rotation Z": 0.0 } ] },$11.99 -
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- 69 comments
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- 69 comments
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Yea oke no problem .. Iam making now global limit . (but players will still be mad ,bcs they will still need to wait other players to end their chests/maps) Iam making separate for events and players spawns , those events have limit ... So you will be able to put limit for both , so event + player spawns ...each section separate ! OK global limit is done , now lang file ,,, Done ! Enjoy !!
- 69 comments
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- 69 comments
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- 69 comments
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Ok,thank you .. Didnt use long time plugin , iam finnaly back on it ! If i remeber correctly,before we could chose what level player need to be so he can unlock some perk ... But now i see only prestige level in cfg : "Efficient Recycling": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, So now only with prestige levels i can block it or ?
- 1,350 comments
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- #leveling
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- 69 comments
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- 1,350 comments
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- #leveling
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