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Everything posted by copcopekcro
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Yea there was patch about that spoiling food .. Will see what can i do with that ....
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Well yea bcs that you got that error !
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Changed Status from Pending to Not a Bug
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- 12 comments
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You are using carbon ? I didnt make carbon refrence in my plugin ...
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What?? You are saying that you get that error when You reload plugin? But You are not getting that error at all when lets say players unwarping maps? Even that hook is only trigered by player, when player unwarps map.
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You are not able to have more than 1 assigned vending machine for trade per player. So only 1 machine with /myvm command.. Player can have 100 vending machines in base, but only one what is assigned is for trade. So if player assigned another machine, from old machine selling items are not selling anymore (example, vending is destroyed, je make another one and assigned it).. So if vending is destroyed, selling items are not selling anymore. So i still dont understund with what you having problem?
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Changed Status from Pending to Can't Reproduce
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So ... After server restart or wipe ? Items shoud not be deleted (price,description) after server restart . Look my data and trade menu after normal server restart . So as you can see all works just fine ! Do you have any errors , when you selling item does it saves in data file ? Do you confirm description when you typ it ? DId you remove item from vending machine slots ? Is vending destroyed ,removed ? You need to confirm descriptio and you need to add price items and press sell item ..
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- 12 comments
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So i tested you config .... All works just fine for me when i unwarp map item .. I dont know why you get that error ... (i hope you didnt change any code in plugin) Try to unload rest of your plugin and try again ... But yea you need to tell me when you get that error !
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So... Before you try to change code or what ever ..before you make new supp ticket.. (i dont wanna even comment that chatgpt thing , i will just show you this : var mapConfig = config.Maps.Find(c => c.ItemShortname == item.info.shortname && c.SkinID == item.skin); so as you can see there is SkinID) You shoud try default config first , to see does all work ... IF all works fine with default config then you messed up something in editing your config .. If default config didnt work , then we need to see whats wrong ... And btw ... when did you get that error ? When you tryed to unwarp map item , on all of them you get that error or on one of maps ? Or when you get that error ?
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Your config is corupted.. You have something wrong in config..
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No problem !
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Changed Status from Pending to Not a Bug
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TreasureMaps (11).json Here is fixed version of your cfg.. Just copy paste text
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And yea dont use for all items "Probability": 1.0, When you have : "MinItemPerChest": 5, "MaxItemPerChest": 5, You will get always first 5 items what have 1.0 probability ...so lower chance to items or increase min max items per chest to number of full list of items !
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ok yea that 4 items ... meat.bear - bearmeat meat.wolf - wolfmeat.raw jar.honey - honey Pomegranates this doesnt exist
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not that item only ..this : bearmeat wolfmeat.raw so in your cfg : { "DisplayName": "", "Shortname": "meat.bear", ///// change this to bearmeat "SkinID": 0, "MaxItemAmount": 20, "MinItemAmount": 20, "Probability": 1.0, "IsBlueprint": false }, { "DisplayName": "", "Shortname": "meat.wolf", ///// change this to wolfmeat.raw "SkinID": 0, "MaxItemAmount": 20, "MinItemAmount": 20, "Probability": 1.0, "IsBlueprint": false }, and that "Pomegranates" And probably some others i will test all your items Jar of Honey - honey (you have "Shortname": "jar.honey",)
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ok i tested your config...when i deleted loot table for Blaue Schatzkarte ,added only one item ..it work fine ... So one of item doesnt have correct values !
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Hey will check it out ..my config is working fine ..probably some error in config ! While iam testing your config ..save your config and try with default config ...To see will you have errors !
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Hey , sorry for late respond ... Was ver busy ... Iam now making that update where you can chose for each item can it be researched (custom or default research). So you can chose both or where item will be researchable or not researchable at all .. And also makin that you can block default crafting for each item! Updated ! now you can do that in new update ! But didnt made that you can skip item in tech tree ... you can full block tech tree research .. cant block chosed item in tech tree to be researched ! So there is no way to block lets say first item of tier 3 (reinforced glass window) so that you are able to research insta second item(sks),to skipp first item (window) . But you can fake it : "wall.window.glass.reinforced": { "0": { "Block Default craft of this item": true, "AllSkins": true, "IsResearched": true, "Will item be researched in custom crafting": false, "Will item be researched in default crafting": true, "Enabled custom research": false, "Enabled Default research": false, "VisibleUnresearchedItem in Custom Craft": false, So item is researched for default crafting , but you cant craft it .. and you go go in tech tree on next node normaly
- 12 comments
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0