Hey..
So first of all default craft and my craft are separate things ..
To open my craft ,use chat command /q , or if you changed it to something else ..
Permissions:
"craftsystem.research" - without this perm player cant see UI for research.
"craftsystem.craft" - without this perm player cant open Craft Ui . ///// you need this perm
Bind is working , but lets focus for start on chat command and items ...
Example Lr300 :
"rifle.lr300": {
"0": {
"AllSkins": true,
"IsResearched": false, ///// if true this item will be researched without need to player research it
"ResearchInCustomCrafting": true, /////where item will be researched (some items cant be researched in default crafting)
"ResearchInDefaultCrafting": false, //// where item will be researched , in this case if true in custom craft
"IsResearchable": true, ////// if true you can research item true custom UI with custom cost
"VisibleUnresearchedItem": true, ///// if IsResearchable true, IsResearched flase , and this is true , item will we show in custom craft as locked .
"DisplayName": null,
"Description": null,
"ResearchCost": [
{
"Shortname": "scrap",
"Amount": 500,
"SkinID": 0,
"DisplayName": null
}
],
"RequiredCraftWBLevel": 3,
"CraftTime": 60.0,
"CraftCost": [
{
"Shortname": "metal.refined",
"Amount": 50,
"SkinID": 0,
"DisplayName": null
},
{
"Shortname": "wood",
"Amount": 200,
"SkinID": 0,
"DisplayName": null
},
{
"Shortname": "riflebody",
"Amount": 1,
"SkinID": 0,
"DisplayName": null
},
{
"Shortname": "metalspring",
"Amount": 4,
"SkinID": 0,
"DisplayName": null
}
],
"Category": "Weaponary",
"CraftOutputQuantity": 1
}
},