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Everything posted by copcopekcro
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Your config? You have some problem in config. Just delete old config and reload plugin it Will work just fine. And then You can copy maps from old config to New one, but dont delete coins part
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Plugin causing issues with certain boxes.
copcopekcro replied to Kapco411's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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btw can you add me in discord ,or join my channel ? there we can talk faster
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no worries mate ! Iam looking rn what is problem ...
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ok,,.will try with your config now ...
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are you using this config : { "SpawnCount": 2, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "treasureguard", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, or : NPCSpawns": [ { "SpawnCount": 1, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 150, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false },
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I updated version ... i didnt fix that 1.0 to always be inside of loot..will do that in day or two .... Fixed safe zone,added bp of items .. Added stats for npc (health,dmg,kit,default/custom loot) Ty for your patience !
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i will make fix for that
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{ "DisplayName": "", "Shortname": "rifle.ak", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 2, "Probability": 1.0, "IsBlueprint": true }, in new update you will have this in config ..you just put true on "IsBlueprint" and you will get bp not item I didnt look your all config..but if you have more than one item with 1.0 it will look for only 1 for first item ,then it will look again for other items..so it can happend if you have 2 items with 1.0 ,that you get only one of them... I think i will update that also ..that you always get items with 1.0 in cfg
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I updated bp items ,,,you will be able to give bp item in chest ...and i fixed spawning in safe zones ... It will be later tonight...i will probably add more things .
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Hey there..all worked so far just fine ! I tested now that 1.0 for scrap with some other items (my config) It worked just fine ! from 20 boxes in all 20 boxes i got scrap . About spawning chests ,,yea they can spawn now in safe zones...i will update that ,i will add check for safe zone ! Bp items no for now ,but maybe i add that in same update with that safe zone check ... About drop rate for maps in prefabs ... its from 1 to 100 % ... yea you can put just bigger number than 3 %, and it should be just fine ! If you have loottable plugin ,,you can just add there maps ,their drop rates ...If that works better for you ... Anyway i will try to improve all that ! { "CustomStackSize": 10, "ItemDisplayName": "Green Map", "ItemShortname": "xmas.present.large", "SkinID": 3073615238, "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "SpawnedPrefabSkin": 1818868472, "MinItemPerChest": 1, "MaxItemPerChest": 5, "LootTable": "greenmap", "LootTables": { "greenmap": [ { "DisplayName": "", "Shortname": "scrap", "SkinID": 0, "MaxItemAmount": 50, "MinItemAmount": 25, "Probability": 1.0 }, { "DisplayName": "", "Shortname": "stones", "SkinID": 0, "MaxItemAmount": 1000, "MinItemAmount": 750, "Probability": 1 }, { "DisplayName": "", "Shortname": "wood", "SkinID": 0, "MaxItemAmount": 2000, "MinItemAmount": 1250, "Probability": 0.5 }, { "DisplayName": "", "Shortname": "lowgradefuel", "SkinID": 0, "MaxItemAmount": 60, "MinItemAmount": 30, "Probability": 0.2 }, { "DisplayName": "", "Shortname": "cloth", "SkinID": 0, "MaxItemAmount": 60, "MinItemAmount": 30, "Probability": 0.2 } ] }, "NPCSpawns": [ { "NPCPath": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "SpawnCount": 0, "SpawnRadius": 5.0 } ], "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 100.0 } ], "SpawnBradley": false, "BradleyHealth": 5000, "MinCratesToSpawn": 10, "MaxCratesToSpawn": 10 }, This config worked just fine ,without any issue .
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Hey... If items have same shortname and skinID (and display name) they should stack ,.. If your stack plugin allow it ..
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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- 69 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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Plugin causing issues with certain boxes.
copcopekcro replied to Kapco411's Support Request in Support
Hello. You have problem only with that skin ? What happens ,when player open his box ? or when he open treasure map box ? Treasure Maps or Treasure Chest plugin ? Send me your config .