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Found 18 results

  1. Version 1.1.7

    549 downloads

    Adds homing missiles to the server. Just load the rocket launcher with a smoke rocket and aim. Require a smoke rocket to be used as the ammo type! Great damage system, you can set damage for all types of objects (buildings, animals, NPCs, players, trains, boats, helicopters and others) Great crafting system, you can customize the amount of resources needed to craft homing missiles, set the level of the workbench required for crafting You can customize crosshair size and color, aiming time, aiming sound You can set the type of rocket explosion, set rocket speed, self-detonation time and more You can set zones where you cannot use homing missiles, (you need the ZoneManager plugin) This plugin utilizes the smoke rocket. As it is not a item that players can usually get through loot it makes the perfect placeholder for this purpose. Simply use a plugin such as BetterLoot to insert the smoke rocket into your loot tables, then any smoke rocket that is picked up by a player can be used as a Homing Missile. Or you can just use the crafting system. Commands: /hmcraft - use to craft homing missiles (if enabled in the config) /hmcraft X - use to craft multiple homing missiles, where X is the amount of homing missiles This plugin uses the permission system. Permissions: homingmissiles.use - required to use homing missiles homingmissiles.craft - required to use the craft command To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.use To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.craft To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.craft Developer API: (void) LaunchHomingMissile(Vector3 launchPosition, Vector3 targetPosition, Vector3 startVelocity, BaseEntity target) Launches a homing missile from a point with coordinates "launchPosition" with velocity "startVelocity" (startVelocity can just be a Vector3.zero). You can set any "targetPosition" value if you have specified a "target". If you set the "target" to null, then the target will be the point with coordinates "targetPosition". Config file: { "Rocket display name": "Homing missile", "Rocket icon skinID": 3018993457, "Allow homing missiles crafting": true, "Workbench level required to craft(0-3)": 3, "Crafting costs": [ { "shortname": "ammo.rocket.basic", "amount": 1 }, { "shortname": "techparts", "amount": 2 } ], "List of zones where homing missiles cannot be used (requires ZoneManager plugin)": [ "111111111", "222222222", "333333333" ], "Make it so that only in these zones you can use homing missiles": false, "A message when you are in an area where homing missiles cannot be used": "You can't use homing missiles here", "Rocket speed": 50, "Rocket acceleration(1 - 10)": 1.0, "Amount of time before the rocket self detonates": 20.0, "Amount of time to acquire target lock(in seconds)": 1.0, "How quickly the target lock is lost if you lose the target(0-1)": 1.0, "First crosshair size": 24.0, "First crosshair color Red (0-1)": 1.0, "First crosshair color Green (0-1)": 0.0, "First crosshair color Blue (0-1)": 0.0, "Left side of the first crosshair": "<", "Right side of the first crosshair": ">", "Middle of the first crosshair": "+", "Second crosshair size": 24.0, "Second crosshair color Red (0-1)": 0.0, "Second crosshair color Green (0-1)": 1.0, "Second crosshair color Blue (0-1)": 0.0, "Second crosshair": "[ + ]", "Enable sound effects when aiming": true, "Base damage of the rocket(affect everything, including buildings)": 100.0, "Damage to players": 100.0, "Damage to animals": 500.0, "Damage to patrol helicopter": 3500.0, "Damage to chinook": 2000.0, "Damage to bradleyAPC": 500.0, "Damage to submarine": 400.0, "Damage to NPCs": 300.0, "Damage to snowmobile": 300.0, "Damage to boat": 400.0, "Damage to modular cars": 400.0, "Damage to hot air baloon": 1000.0, "Damage to scrap transport helicopter": 500.0, "Damage to minicopter": 750.0, "Damage to train": 500.0, "Explosion type: 1 - basic; 2 - fire; 3 - smoke; 4 - heli; 5 - heli napalm; 6 - heli airburst; 7 - sam; 8 - 40mm_grenade_he; 9 - c4; 10 - f1; 11 - beancan grenade; 12 - satchelcharge; 13 - mlrs": 13, "Use homing missiles for building blocks": false, "Use homing missiles for constructions": false, "Use homing missiles for items": false, "Use homing missiles for traps and turrets": false }
    $11.99
  2. Adem

    Sputnik

    Version 1.4.7

    6,754 downloads

    Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards. Overview By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the “Space card.” For more information, see the “Space card” section. Space Card A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card. Location presets The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included: sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10. The first location includes a locked crate that opens with the help of a "Space Map." Chat commands (only for administrators) /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card". Console commands (RCON only) sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> – launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player} My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $29.99
  3. Adem

    JetPack

    Version 1.2.5

    2,374 downloads

    Take your players to new heights in the game of Rust, and get a few laughs watching people try to fly one for the first time! Introducing Jetpack! A plugin that allows your players to soar around like never before in the game of Rust. Grab this plugin and give your players something to talk about! Many functions have already been implemented like the ability to shoot while piloting a jetpack, and the plugin will continue to expand and grow with the community. You'll find the configuration covers almost anything you can think of, and you'll see a breakdown of the configuration file in the description below. By default you can simply press the middle mouse wheel to equip and remove the jetpack quickly, you can't run around once you've equipped it. You can customize loot crates the jetpack might appear in, and all of the stats from thrust to rotation and all of the other controls. Be sure to check the permission section and feel free to use the command creatively to give jetpacks as an award for completing other tasks on your server using the commands provided. Make sure you have some lowgrade handy, let's take to the skies! Сontrols Space bar - thrust W/S keys - pitch axis A/D keys - yaw axis Chat commands (check config for permissions) /jet - toggle jetpack on & off /givejetpack - give a jetpack to yourself Console commands (admin only) givejetpack - give a jetpack to yourself givejetpack SteamID - give a jetpack to player using their SteamID Plugin config en – example of plugin configuration in English ru – example of plugin configuration in Russian Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $19.99
  4. Version 0.0.5

    150 downloads

    This addon allows personal bots to raid buildings and kill players/bots with rocket launcher and grenade launcher. The bot uses the ammo in its inventory and shoots exactly with it, unless the function of infinite ammo is enabled. Otherwise, it will use those ammo that are specified in the config for the weapon used. To use this plugin, you need the main PersonalNPC plugin. Default configuration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddonraid.override-setup", "Multiple Grenade Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab" }, "Rocket Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }, "Snowball Gun Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/misc/xmas/snowball/snowball.projectile.prefab" } } Video:
    $10.00
  5. Version 1.0.0

    5 downloads

    Rocket Strike - the ultimate event that allows you to create missile strikes anywhere on the map, in any quantity, any radius and with all possible settings. A unique feature is the creation of nuclear charges that create radiation zones after the explosion. The following types of rockets are supported: regular, fire, high-speed, MLRS. The configuration file allows you to manage all aspects of the event: - projectile type for a missile strike - random projectiles - explosion radius - number of missiles in launch - nuclear charge - nuclear charge strength - radius and duration of the radiation zone - event frequency - markers on map - marker on map after explosion (different color) - sound siren - notifications in chat (for all or for nearby players) - damage multipliers - loot after explosion Permissions Requires: rocketstrike.rs Chat commands /rs call (/rs - alias) - takes your position as the center point for launching rockets and using the "Default" preset /rs onme takes your position as the center point for launching rockets and using the "OnMe" preset /rs start - event start (the rocket strike will not start immediately, it will be scheduled according to the configuration settings) /rs stop - stops the event if it was started and scheduled Configuration Event settings "EventSettings": { "autoStart": false, // automatically schedule an event to run after the plugin is installed "startAtRandomTime": true, "randomTimeRangeFrom": 120, // minutes "randomTimeRangeUpTo": 180, // minutes "repeatTimeInterval": 45, // minutes "rocketsLaunchPreset": "Default", // selected launch preset "randomRocketsLaunchPresets": false } Presets 1 preset in the example below: "LaunchPresets": { "Default": { "soundAlarm": true, // play sound alarm on launch start "soundAlarmDuration": 11, // seconds "chatNotifications": true, // notify players "chatNotificationsForNeardbyPlayersOnly": false, // notify only nearby players "showMapMarker": true, // show markers on the map (both: red and orange) "mapMarkerLootingStageDuration": 10, // duration in minutes for the orange marker "noDamage": false, // turns damage off "dropLoot": true, // allows to control loot drop "dropLootMultiplier": 1.0, // multiplier for the loot amount dropped by each projectile "maxRadius": 350, // rocket launch zone max radius "minRadius": 250, // rocket launch zone min radius "maxRocketsAmount": 12, // max 12 rockets in one launch "minRocketsAmount": 7, // min 7 rockets in one launch "maxDuration": 120, // seconds "minDuration": 60, // seconds "damageMultiplier": 1.0, // global damage multiplier that affects each projectile "projectiles": [ "NuclearMLRSRocket" // projectile type ] } } Projectiles configuration 1 projectile in the example below: "Projectiles": { "NuclearMLRSRocket": { // name used in a launch presset "damageMultiplier": 3.0, // projectile damage multiplier for each damage type "explosionRadius": 45, // meters "minExplosionRadius": 25, // meters, minimum radius "gravityModifier": 0, // affects projectile velocity "velocity": 35, // projectile velocity "nuclearCharge": true, // if “true” a nuclear charge will be added to the projectile "nuclearZoneRadius": 50, // meters, radiation zone radius after the explosion "nuclearZoneRadiationAmount": 55, // radiation damage in the zone per second "nuclearZoneDuration": 5, // minutes "prefab": "ammo.rocket.mlrs", // game object used for this projectile "additionalDamageTypes": [ // additional damage type { "type": "Radiation", // types list is available in the plugin file "damage": 1000 } ], "itemOnLootDropSpot": "assets/content/structures/excavator/prefabs/diesel_collectable.prefab", // spawns this item on each explosion spot "dropLootList": [ // list of loot to spawn { "item": "metal.fragments", "min": 500, "max": 1000 }, { "item": "sulfur", "min": 300, "max": 1000 }, { "item": "lowgradefuel", "min": 250, "max": 500 }, { "item": "charcoal", "min": 500, "max": 1000 }, { "item": "explosives", "min": 3, "max": 12 } ] }}
    $22.00
  6. Version 0.0.3

    84 downloads

    This is a harmony plugin that prevents the new Attack Helicopters from being able to use Incendiary Rockets. The rockets will not be able to be put into the helicopters rocket storage, and thus will not be able to be used. This is perfect for battlefield servers, or high multiplier servers that don't want incendiary rockets spammed everywhere. Just place this plugin in your plugins folder like any other plugin. This plugin does use harmony, but does so while still remaining a .cs file. As such, it needs to be placed in the plugins folder. DO NOT put it into the harmonymods folder, as it will not work.
    Free
  7. Version 1.0.3

    36 downloads

    Cluster rockets - this plugin allows you to give unique cluster rockets to players. After rocket explosion it will create configured number of 40mm explosive grenades around it. WARNING! Plugin will work correctly only with rockets loaded into rocket launcher. Sam missiles or any other interaction with external plugins won't work. Plugin config variables { "SkinId": 3241394422, "AmmoShortName": "ammo.rocket.basic", "DisplayName": "Cluster Rocket", "GrenadesToDrop": 12, "Rocket explosion time after launch seconds Minimal": 5, "Rocket explosion time after launch seconds Maximum": 10 } Commands: clusterrockets.give <name or steamID> <amount> - give rockets to player How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------
    $9.99
  8. ZH3LL

    Heli Rocket Z

    Version 2.0.0

    7 downloads

    Transform your aerial and ground combat in Rust with the HeliRocket plugin! Fire HV and Basic rockets from your Mini Cooper or Scrap Transport Helicopter with ease. Use the primary attack button to unleash HV rockets from the driver's seat, and the secondary attack button to rain down basic rockets. Upgrade your vehicle's firepower and dominate the battlefield! Detailed Properties: Works only with HV and Basic rockets if you have them in your inventory or have the no-ammo permission. Permission for no ammo needed Configure the time between shots Notification message when mounted on a modular car, configurable in settings Enable options for Minicopter and Scrap Transport Helicopter in the config Crosshair Config: { "Cooldown time in sec": 2, "Enable minicopter rockets": true, "Enable scraptransportcopter rockets": true, "Enable mount message": true } Permissions: HeliRocketZ.NoNeedAmmo 31 Language Files
    $12.00
  9. CASHR

    Rocket Event

    Version 1.1.0

    33 downloads

    Rocket Event This plugin will add a new event to your server, which will diversify your server. Product Features Automatic generation of positions for any map. Detailed loot setup Possibility of manual start-up(/rocket || /rocketoff – only for admin Maximum optimization of the plugin in order to reduce the load on your server! PLUGIN CONFIG I also make unique custom plugins, you can contact me at discord - CASHR#6906 VIDEO REVIEW
    $20.00
  10. synvy

    Uber Gun

    Version 1.1.2

    110 downloads

    Allows players with permission to shoot rockets from any weapon of their choice! List of rocket prefabs: assets/prefabs/ammo/rocket/rocket_basic.prefab (this is the default) assets/prefabs/ammo/rocket/rocket_fire.prefab assets/prefabs/ammo/rocket/rocket_hv.prefab assets/prefabs/ammo/rocket/rocket_smoke.prefab A list of Rust item shortnames can be found here. Permissions ubergun.use Configuration { "Uber weapon (shortname)": "snowballgun", "Unlimited ammo": true, "Unlimited durability": true, "Rocket speed (higher = faster)": 250, "Rocket damage": 100.0, "Rocket type (prefab)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }
    $1.99
  11. iLakSkiL

    MLRS Damage

    Version 1.5.1

    1,714 downloads

    A must have for PVE servers! Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS. Console Commands mlrsdamage.damage <amount> - Changes damage multiplier amount. mlrsdamage.cooldown <amount> - Changes server cooldown timer for MLRS mlrsdamage.pvp <true/false> - Enable/Disable player pvp damage done by MLRS mlrsdamage.pvpbase <true/false> - Enable/Disable player base damage done by MLRS mlrsdamage.raidable <true/false> - Enable/Disable raidable/abandoned base damage done by MLRS mlrsdamage.npc <true/false> - Enable/Disable NPC damage done by MLRS mlrsdamage.rockets <amount> - Change total capacity of rockets able to be fired by MLRS mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module mlrsdamage.interval {amount} - Change the interval between rocket launches Configuration "MLRS Settings": { "MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage "Allow Damage to Player entities": true, // allow damage to player owned entities "Allow Damage to Players": true, // allow damage to players "Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases "Allow Damage to NPCs": true, // allow damage to NPCs on the map "MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10 "Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12 "Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1 "Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players }
    Free
  12. Doldak

    RocketDeath

    Version 1.0.2

    33 downloads

    English: Add a spectacular display to your Rust server with the RocketDeath plugin! This unique plugin brings an explosive touch to your server by triggering an impressive firework rockets show when a player dies. Features: Automatic Rocket Show: When a player with the "rocketdeath.use" permission dies, the plugin automatically triggers a firework rocket show starting at the location of the death. Customizable Number of Rockets: The number of rockets fired upon a death can be easily changed through the configuration file. By default, it's set to 3 rockets per death. Simple Permission Management: Use the "rocketdeath.use" permission to control which players can trigger the rocket show upon their death. Flares for Visual Effects: In addition to rockets, flares are also deployed at the location of the death, creating a more vibrant and captivating light show. Give your server a unique touch with the RocketDeath plugin and provide your players with an unforgettable gaming experience! Get the RocketDeath plugin today and light up the sky! -------------------------- Deutsch: Verleihen Sie Ihrem Rust-Server mit dem RocketDeath-Plugin eine spektakuläre Darstellung! Dieses einzigartige Plugin verleiht Ihrem Server eine explosive Note, indem es beim Tod eines Spielers eine beeindruckende Feuerwerk-Raketen-Show auslöst. Funktionen: Automatische Raketen-Show: Wenn ein Spieler mit der Berechtigung "rocketdeath.use" stirbt, löst das Plugin automatisch eine Feuerwerk-Raketen-Show an der Stelle des Todes aus. Anpassbare Anzahl von Raketen: Die Anzahl der beim Tod abgefeuerten Raketen kann leicht über die Konfigurationsdatei geändert werden. Standardmäßig sind es 3 Raketen pro Tod. Einfaches Berechtigungsmanagement: Verwenden Sie die Berechtigung "rocketdeath.use", um zu kontrollieren, welche Spieler die Raketen-Show bei ihrem Tod auslösen können. Leuchtkörper für visuelle Effekte: Zusätzlich zu Raketen werden auch Leuchtkörper an der Stelle des Todes eingesetzt, um eine lebendigere und fesselnde Lichtshow zu erzeugen. Verleihen Sie Ihrem Server mit dem RocketDeath-Plugin eine einzigartige Note und bieten Sie Ihren Spielern ein unvergessliches Spielerlebnis! Holen Sie sich noch heute das RocketDeath-Plugin und lassen Sie den Himmel erleuchten!
    $6.50
  13. Cannabis

    Javelin

    Version 1.0.1

    329 downloads

    Turns the currently useless smoke rockets into fun javelin rockets! Requires permission `javelin.use` to function Very basic and barebones. To do: Customization of settings Acceptable skin ID's of the smoke rocket for compatibility of other plugins More accurate
    Free
  14. Version 1.0.0

    237 downloads

    Explosion Damage Reducer change damage value of Rockets, High Velocity Rockets and HE Grenades to players. Just anti noob pvp # Configuration Values are in % { "Apply reduced damage to the attacker": false, "Rocket": 100, "High Velocity Rocket": 100, "HE Grenade": 100, "version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    Free
  15. Version 2.1

    39 downloads

    Welcome to the SpaceX Launch site, this is a smaller/cooler replacement to the launch site. You can explore the inside of the Starship, it has 7 accessible floors, 2 elevators, and 1 main loot room. You will need a green and red key card and 1 fuse to enter all areas of the launch site. Bradley is patrolling the outside of the Starship. +Radiation zones good replacement for the current launch site. Prefab Count 904 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
    $9.99
  16. Version 2.1.0

    5 downloads

    Several custom prefabs for Rust by KBEdits, WWII themed add on custom Prefabs that can make any server more fun. These standalone prefabs have a military theme to them, they can fit in with any existing map. These add on prefabs are featured on KBEdits WWII 2k Map These prefabs are standalone, this means they do not have any prefab modifiers. They are designed to be placed and blended with ease. Contains Submarine (u-boat) 207 prefabs WWII V1 (Doodle-Bug) 91 prefabs WWII V2 Rocket 276 prefabs WWII Landing Craft 241 prefabs The images show the possible use/placement of the prefabs, there is no prefab modifiers and images only depict the uses of these prefabs. live server to view the terrain and monument. steam://connect/138.201.225.182:28015 KBEdits WWII Duo/Trio Server For Support and help if needed Join KBEdits main RustEdit Discord https://discord.gg/3DYPGMxG5s For the prefabs to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server. As always, credit has to go to Bran and Cobalt for work on these prefabs. Thanks guys
    $24.95
  17. Version 3.0.0

    18 downloads

    | Secret Missile Silo A | What appears to be a government cover-up, Cobalt was tasked with concealing one of the many decomissioned missile silos. By using clever decorating, and what seems like a pop-up mining quarry, the rushed attempt to hide the mystery had become a failure. While both the quarry and silo lay abandoned, those who have authorized access, can attain the loot which was left behind. Question left to be asked is, will you be one of them? Drag n' drop! Features: Simple, High Detail, low prefab count! 1321 prefabs in total! Can easily be inserted into a existing map. A refreshing look based apon Facepunch's Large Excavator and Sewer Branch . Something all players can recognize. Loot consists of: Numerous Barrels, 6 military (green) crates, 10 basic (tan) crates, scattered food and medical boxes. Does not include a "Monument Marker" keep this in mind when placing the monument. Custom Silo Blast Door, requires 2 fuses and blue keycard. Thanks to !knockree for the help! NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works). NOTE #2: It is suggested to paint your own alpha texture onto the missle silo entrance, this is a problem within Rust Edit.
    $14.95
  18. CASHR

    FireSignal

    Version 1.0.0

    12 downloads

    Allows you to send a signal rocket into the air. Damage from it is not applied to players/buildings.
    $2.00
1.5m

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