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Everything posted by XianSeho
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- 44 comments
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- #rust
- #supply drop
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- 81 comments
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I have 2 of your mods Convoy and Armored train, have you ever thought about doing primitive versions of these mods? like on convoy doing horse and wagons with the tank being replaced with a war wagon that uses turrets loaded with xbows? and on the train use old time trains or workcarts? this cold be 2 more mods you could sell.
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it creates a bunch of permissions in the permission managers mod, I have tried to set them but it does not work the skill tree is still fully available to all. is there anyway to make permissions in the config that would allow only certain things? I don't want to disable whole skills just some like lock pick (PVE) server.
- 1,526 comments
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- #leveling
- #progression
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is there anyway to make permissions work? i use a level based system on my server, it is also a PVE server and some of the skills are just not appropriate. I tried to just not grant the permission, but it still shows up in the ui and also can still put points into the skills even with the permissions turned off?
- 1,526 comments
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- #leveling
- #progression
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Drone not delivering seeds It takes the eco from the player and says the package is on the way but it never comes. Are there any know conflicts with other mods? I use a level based permissions system for players. Could this be the issue? is there a "permission to use" command that i would have to assign for each group? deleted the mod and config and did a fresh download but still just takes the eco points and gives no seeds? Is there another way i could make these seeds available to my players like the server rewards store? This would eliminate the need for drone delivery all together. Deleting the mod till I get some help.
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I can not get these dealers to spawn at all, please help. I have tried all the different ways to config the dealer have tried "Hours From The Dealers Will Be Available": 24.0, "Hours Till The Dealers Will Be Available": 0.0, "Hours From The Dealers Will Be Available":12.0, "Hours Till The Dealers Will Be Available": 2.0, and many more
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- 34 comments
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- #bps
- #blueprints
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(and 12 more)
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On the mod skill tree is there anyway to disable certain skills , for example if i didn't want the lock pick one? and is there a way to make the one that fires the MLRS to require the aiming module and MLRS missiles that would be used up when fired in the inventory in order to use that skill. seems a little OP. and can this be set for raidable bases?
