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XianSeho

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Everything posted by XianSeho

  1. sorry don't understand your reply. it is only spawning in groups of tanks? is there a setting somewhere that i need to change?
  2. These only seem to spawn in one grid of the map and they seem to spawn in groups like 2 - 4 tanks at a time all in the same place. Also seems to kill the trainyard event Any ideas on how to fix?
  3. thanks
  4. if nothing else can i get the base item for these and the skin ids so i can at least put them in the loot table?
  5. it is the default config, only thing i did was up the rate to 100% to test but put it back to default when the test did not work. { "Version": { "Configuration": { "Major": 1, "Minor": 0, "Patch": 3 } }, "MaxMineralsPerHit": 1, "MaxStackable": null, "TimeToSmelting": 30, "ItemShortName": "sticks", "SpecialTool": { "ShortName": "pickaxe", "Name": "High-Strength Pickaxe", "SkinID": 3042157107, "CanLootSpawn": false, "LootSpawnChance": 10 }, "Items": [ { "ID": "large.sulfur", "SkinID": 2893225931, "Name": "Large Sulfur Crystal", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 3.5, "Amount": 1 } ], "ItemAfterSmelting": { "ShortName": "sulfur", "Name": "default", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": null, "CanExtractOnlySpecialTool": false }, { "ID": "large.metal", "SkinID": 2893226249, "Name": "Large Metal Piece", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "metal-ore", "DropChance": 5.0, "Amount": 1 } ], "ItemAfterSmelting": { "ShortName": "metal.fragments", "Name": "default", "SkinID": 0, "MinAmount": 1000, "MaxAmount": 2500 }, "PossibleItemsAfterRecycler": null, "CanExtractOnlySpecialTool": false }, { "ID": "large.stone", "SkinID": 2893226068, "Name": "Large Stone", "PermittedTool": [ "stone.pickaxe", "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "stone-ore", "DropChance": 4.0, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "stones", "Name": "default", "SkinID": 0, "MinAmount": 1500, "MaxAmount": 3500 } ], "CanExtractOnlySpecialTool": false }, { "ID": "emerald", "SkinID": 2893105244, "Name": "Emerald", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "wood", "Name": "default", "SkinID": 0, "MinAmount": 2000, "MaxAmount": 3500 } ], "CanExtractOnlySpecialTool": false }, { "ID": "jade", "SkinID": 2901473542, "Name": "Jade", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "rope", "Name": "default", "SkinID": 0, "MinAmount": 3, "MaxAmount": 15 }, { "ShortName": "cloth", "Name": "default", "SkinID": 0, "MinAmount": 50, "MaxAmount": 200 }, { "ShortName": "leather", "Name": "default", "SkinID": 0, "MinAmount": 50, "MaxAmount": 200 }, { "ShortName": "fat.animal", "Name": "default", "SkinID": 0, "MinAmount": 70, "MaxAmount": 300 }, { "ShortName": "lowgradefuel", "Name": "default", "SkinID": 0, "MinAmount": 30, "MaxAmount": 120 } ], "CanExtractOnlySpecialTool": false }, { "ID": "tanzanite", "SkinID": 2901473839, "Name": "Tanzanite", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "chocholate", "Name": "default", "SkinID": 0, "MinAmount": 3, "MaxAmount": 15 }, { "ShortName": "can.beans", "Name": "default", "SkinID": 0, "MinAmount": 3, "MaxAmount": 15 }, { "ShortName": "can.tuna", "Name": "default", "SkinID": 0, "MinAmount": 3, "MaxAmount": 15 }, { "ShortName": "bandage", "Name": "default", "SkinID": 0, "MinAmount": 10, "MaxAmount": 30 } ], "CanExtractOnlySpecialTool": false }, { "ID": "amethyst", "SkinID": 2893105387, "Name": "Amethyst", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 2.0, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 2.0, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "largemedkit", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 3 }, { "ShortName": "syringe.medical", "Name": "default", "SkinID": 0, "MinAmount": 3, "MaxAmount": 7 } ], "CanExtractOnlySpecialTool": false }, { "ID": "topaz", "SkinID": 2893105314, "Name": "Topaz", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "scrap", "Name": "default", "SkinID": 0, "MinAmount": 50, "MaxAmount": 100 } ], "CanExtractOnlySpecialTool": false }, { "ID": "musgravite", "SkinID": 2901990088, "Name": "Musgravite", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "hazmatsuit", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 } ], "CanExtractOnlySpecialTool": false }, { "ID": "ruby", "SkinID": 2893105456, "Name": "Ruby", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "metalpipe", "Name": "default", "SkinID": 0, "MinAmount": 2, "MaxAmount": 8 }, { "ShortName": "gears", "Name": "default", "SkinID": 0, "MinAmount": 2, "MaxAmount": 8 }, { "ShortName": "metalblade", "Name": "default", "SkinID": 0, "MinAmount": 2, "MaxAmount": 8 }, { "ShortName": "metalspring", "Name": "default", "SkinID": 0, "MinAmount": 2, "MaxAmount": 8 } ], "CanExtractOnlySpecialTool": false }, { "ID": "obsidian", "SkinID": 2901473758, "Name": "Obsidian", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": { "ShortName": "metal.refined", "Name": "default", "SkinID": 0, "MinAmount": 10, "MaxAmount": 30 }, "PossibleItemsAfterRecycler": null, "CanExtractOnlySpecialTool": false }, { "ID": "black-opal", "SkinID": 2901473926, "Name": "Black Opal", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": { "ShortName": "charcoal", "Name": "default", "SkinID": 0, "MinAmount": 100, "MaxAmount": 1500 }, "PossibleItemsAfterRecycler": null, "CanExtractOnlySpecialTool": false }, { "ID": "pink-diamond", "SkinID": 2901473998, "Name": "Pink Diamond", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "riflebody", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 2 }, { "ShortName": "semibody", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 4 }, { "ShortName": "smgbody", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 2 }, { "ShortName": "targeting.computer", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 2 }, { "ShortName": "cctv.camera", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 2 } ], "CanExtractOnlySpecialTool": false }, { "ID": "diamond", "SkinID": 2893105180, "Name": "Diamond", "PermittedTool": [ "pickaxe", "hammer.salvaged", "icepick.salvaged", "jackhammer" ], "ExtractionInfo": [ { "PrefabShortName": "sulfur-ore", "DropChance": 1.5, "Amount": 1 }, { "PrefabShortName": "metal-ore", "DropChance": 1.5, "Amount": 1 } ], "ItemAfterSmelting": null, "PossibleItemsAfterRecycler": [ { "ShortName": "pistol.semiauto", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "rifle.semiauto", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "pistol.python", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "pistol.revolver", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "smg.thompson", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "shotgun.pump", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "shotgun.double", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "shotgun.waterpipe", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "smg.mp5", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 }, { "ShortName": "pistol.nailgun", "Name": "default", "SkinID": 0, "MinAmount": 1, "MaxAmount": 1 } ], "CanExtractOnlySpecialTool": false } ] }
  6. This has been broken since the special tool update, my players are getting none of the items (even if i set it to 100 drop chance). I made sure that the requirement for the special tool was not checked in the config but still not working? Any way to get the old version, because this one seems to be broken?
  7. XianSeho

    Halloween

    that is what i thought but wanted to make sure thanks
  8. XianSeho

    Halloween

    is there anyway to modify this to not do the junk piles? like to only do the grave yards? thinking long term, like after Halloween . might be cool to have a grave yard spawn on the map every night year around.
  9. maybe someday would be really cool
  10. if you were to use say rugs you would have to make them in the workshop to look like the skulls right? don't know but i use to have a mod about 2-3 years ago that allowed you to place wolf and human skulls on small signs. thought it was trophy signs but maybe not. if using wolf skulls as the base then it should or would work if the code was updated , unless FP did something to break it
  11. XianSeho

    Halloween

    The graveyards are not spawning. Is there anyway to force them to spawn? the junkpiles are working fine just no grave yards the default one did not create a data file, so i made some customs they are not working either. not creating them and not showing on map. here is what i added to the config. "Grave yard configurations to spawn": [ "grave1", "grave2", "grave3" ], do i need to add something to Api mod?
  12. there us to be a mod called trophy signs that allowed to put skulls on a wood sign i am not a dev, but could the skulls be made into something else like a door knocker ? like the skin ids attached to a door knocker, then they could at least be put on a door or rug or bear skin?
  13. you should make these mountable, like on a sign or something , maybe a remake of the trophy signs by killyou
  14. XianSeho

    Drug Business

    thanks you soooo much
  15. XianSeho

    Drug Business

    i can not find the brick ids or the base items in the mod, am i missing something?
  16. XianSeho

    Drug Business

    my players love this mod so i can not get rid of it, but have already had to bypass the drones since they would not deliver the goods and put the seeds for sale on my rp shop and in loot drops
  17. XianSeho

    Drug Business

    Ghostly how did you put the buy in a vending machine? like to give rp points? what are the base items and skin ids for the coca and weed bricks ? i may be able to put them on the server store as a buy back..
  18. XianSeho

    Drug Business

    i do that each month but still spawns random dealers
  19. XianSeho

    Drug Business

    Is there anyway to make this mod stop spawning random dealers? I only want 2 dealers 1 at outpost the other at my custom bandit. but it keeps spawning them everywhere which causes my regular dealers to disappear. I have it set to only 2 dealers at a time but it moves it to the random ones. it is even spawning them up on the air
  20. XianSeho

    My Animal Farm

    tried to add this to the config but did not work added this to the top section "General settings": { "Maximum farms per player": 4, "Link to pictures of animals": { "bear": "https://i.imgur.com/rwNKrbQ.png", "polarbear": "https://i.imgur.com/rwNKrbQ.png", "wolf": "https://i.imgur.com/AHpf3pf.png", "stag": "https://i.imgur.com/WmIKIFG.png", "boar": "https://i.imgur.com/GehMURO.png" and added this int he farm section { "Permission to be able to create a farm": "myanimalfarm.polarbear", "Animal name": "polarbear", "Interval between receiving items": 200, "How much to take away HP from animals for 1 tick of rewards (0 - off)": 0, "Maximum farm animals": 10, "Farm radius": 10, "The amount of food eaten per 1 animal per 1 tick (0 - off)": 1, "Food ShortName": "deermeat.raw", "Rewards": [ { "Item ShortName": "horsedung", "Item amount": 3, "Item skinID": 0, "Item name (if custom)": "Wild Animal Poo", "Drop chances (1 - 100)": 100 }, { "Item ShortName": "lowgradefuel", "Item amount": 3, "Item skinID": 2664651800, "Item name (if custom)": "Fuel 98% Octane", "Drop chances (1 - 100)": 10 } ] },
  21. XianSeho

    My Animal Farm

    what would the skin id of the polar bear be? or do i just need to add the farm and not worry about the trap section? like what would i add in this section to make the trap work for polar bears? "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1
  22. XianSeho

    Industrial Dung

    okay the hud works now but now getting this error Failed to call hook 'OnEntityKill' on plugin 'IndustrialDung v0.1.3' (KeyNotFoundException: The given key 'Composter' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.IndustrialDung.OnEntityKill (BaseNetworkable entity) [0x000aa] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  23. XianSeho

    Industrial Dung

    still nothing no hud, all the commands say unknown command . I am running my animal farm ...and extended industrial can they not run at same time? getting this error Failed to call hook 'OnItemAddedToContainer' on plugin 'IndustrialDung v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialDung.SplitDungs (Item item, ItemContainer container) [0x0000f] in :0 at Oxide.Plugins.IndustrialDung.OnItemAddedToContainer (ItemContainer container, Item item) [0x0002b] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00956] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  24. XianSeho

    Industrial Dung

    This does not spawn the special hitch & through , it just beeps and does nothing, no box to collect the poo and no storage adapters? any ideas?
  25. XianSeho

    My Animal Farm

    Anyway to add horses so it will collect their poo as well? Can't use the farming mod and this one at same time it breaks them . Also how about polar bears?
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