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Dead Nasty

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Everything posted by Dead Nasty

  1. yes that describes the issue. it will remain red and ppl think its still locked until i go there and lock and unlock myself manually, thats only when im on, so a lot of players avoid them whilst red even tho theyve been red for hours. after the timer expires it would be nice if the circles would disappear as when they do when players do /mu.
  2. Still no fix for the circles staying Bugged on the map?
  3. It's manually set to run for event manager plugin. Try Running the event manually triggers the error.
  4. [Ferry Terminal Event] [ERROR] 00:44:26 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object.
  5. Dead Nasty

    Server Hud

    Is it possible to leave the Active Color blank or put null to not have any color? Name": "PatrolHeli", "Active color": "#10ff10", "Icon": "", "Color": "#fff", "Enable": true
  6. Dead Nasty

    Events Manager

    After the update it only runs maybe 3 out of the 15 random start events. it tries to run events that arent even listed in the random start i have setup. every update breaks the events and have to be readded, like heavy mil tunnel event from canhu. its kind of a pain to have to redo it all the time and it doesnt even work right...
  7. Dead Nasty

    Raidable Bases

    Thank you!!
  8. Dead Nasty

    Raidable Bases

    ok but where do i change this to fix it as private object CanLootEntity(BasePlayer player, StorageContainer container) doesnt really help me cause there is a whole section underneath it lol the only thing is above return false:
  9. Dead Nasty

    Raidable Bases

    Got this today Calling hook CanLootEntity resulted in a conflict between the following plugins: PreventLooting - False (Boolean), RaidableBases (True (Boolean))
  10. Dead Nasty

    Train Homes

    every save i get Failed to call hook 'OnServerSave' on plugin 'TrainHomes v1.1.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.TrainHomes+Garage.CreateInfoForData (System.UInt64 cupboard) [0x0009e] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.CreateDataForGarage () [0x00024] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.CreateData () [0x0001c] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.WriteData () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.OnServerSave () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d62] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. I won't be able to this weekend, it is also intermittent. seems to happen more towards th eend of the day before restart. ill go and shoot in the monuments to relock them then use /mu myself to unlock them.
  12. Red circles get glitched on the map if players don't use /mu after themselves
  13. the update only made things worse Error while compiling WaterTreatmentEvent: The type name 'HttpClient' could not be found in the namespace 'System.Net.Http'. This type has been forwarded to assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Consider adding a reference to that assembly. | Line: 2146, Pos: 24
  14. Failed to run a 2.00 timer in 'WaterTreatmentEvent v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+PVEMode.IsPlayerATeamMemberOfTheOwner (BasePlayer player) [0x0001b] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Plugins.WaterTreatmentEvent+PVEMode.CheckIfIsAllowed (BasePlayer player) [0x00034] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Plugins.WaterTreatmentEvent.CheckIfNewPlayersEnteredTheZone () [0x0003c] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  15. no worries. hope all goes well.
  16. ? Any answer?
  17. Dead Nasty

    Air Island

    Is it okay to use?
  18. Dead Nasty

    Convoy Reforged

    its set to true, as well as damage being 1.0 to npc's from turrets. they attack the npcs the bullets just dont damage them. ty tho
  19. Dead Nasty

    Convoy Reforged

    player turrets attack the npc's but do no damage.
  20. The latest update to the world in rust, all rock formations have been removed and swapped out for new. https://rust.facepunch.com/news/world_update_2
  21. Dead Nasty

    Boss Monster

    Any way to block damage to monsters from mounts? Have some ppl that like to cheese bosses with attack helis
  22. World 2 compatible?
  23. Dead Nasty

    Better Npc

    Did some spawn points change at launch site? I have sentrys that like to float ~30 meters away from the sniper towers they are suppoda be in. thx
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