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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Npc Spawn

    No clue just seen it in console a few times tbh
  2. Dead Nasty

    Abandoned Bases

    any way to make the little pink x's go away? a big base with enough of those tank your fps lol
  3. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RaidableBases (True (Boolean))
  4. Dead Nasty

    Raidable Bases

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RaidableBases (True (Boolean))
  5. Dead Nasty

    Train

    Wouldn't it be a good idea to remove this from sale til it's fixed so people aren't buying it under false pretense not knowing it won't work right now?
  6. Dead Nasty

    Train

    Thanks for the fast update on the situation.
  7. Dead Nasty

    Raidable Bases

    Have some bases now after update that boxes will spawn just under the ground and not break leaving players unable to find the loot. Ive manually adjusted the height for now just a heads up its not destroying boxes with loot.
  8. Dead Nasty

    Train Homes

    Believe it needs an update, cannot build on them.
  9. Every time a player is taking a bradley it kinda spams this: NullReferenceException: Object reference not set to an instance of an object
  10. Dead Nasty

    ObjectStacks

    No answer in over a month.
  11. Dead Nasty

    Raidable Bases

    Thanks man, finally got it set up. appreciate all the help.
  12. Dead Nasty

    Raidable Bases

    So, i am an idiot. for the oldid stuff, does it only need to be changed it there are multiple of the same id like oldid 1 twice or do i have to go through the whole thing and change oldid 1 to oldid 1111 oldid2222 etc etc. ty again sorry im not a smart man
  13. Dead Nasty

    Building Sites

    how do we get it to spawn random ones each wipe? it keeps spawning the same 3 build sites each time even tho others are selected as well. ty
  14. Dead Nasty

    Raidable Bases

    will the force time settings override the preferred environment plugin? Also, how come my older paste files with oldid 1 etc still work but adding new ones does not? and can you use the same copy paste base file for multiple raid levels. like using rb1 in easy and like water easy? ty
  15. Dead Nasty

    Abandoned Bases

    its for me, not for them lol i fly around vanished sometimes and blast bases to get an idea for myself. I appreciate you always being so quick to answer tho.
  16. Dead Nasty

    Abandoned Bases

    Any way to make it faster to check bases instead of waiting for chat to cleat before shooting another base?
  17. Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RoadBradley - False (Boolean), TruePVE (True (Boolean))
  18. monuments that are set to false for locking are still locking as well as those errors persisting.
  19. Dead Nasty

    Raidable Bases

    would it be possible to add tc's in this? "Destroy Boxes Clipped Too Far Into Terrain": true, "Destroy Turrets Clipped Too Far Into Terrain": true sometimes bases are clipped and tc breaks with loot lying underground just a hare.
  20. Dead Nasty

    Convoy Reforged

    Same happens with me on roads with monuments at the end, convoy hits the end all the cars and all vehicles just scatter and never recollect to turn around like they should.
  21. Dead Nasty

    Drugs

    This plugin goes great with any server. Players will love finding drugs that do cool effects to their screen/player. All are completely customizable to your needs and can add as many custom drugs as needed super easily.
  22. Dead Nasty

    Raidable Bases

    Nice, been waiting a very long to add underwater raids. Can't wait
  23. Dead Nasty

    Raidable Bases

    so from where it says oldid 1 oldid 2 etc change them to something different? ty for the assistance
  24. Dead Nasty

    Abandoned Bases

    Only the person that initiated the raid can kill the sleepers inside, as before anyone could. Not sure if a bug or intended
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