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Dead Nasty

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Everything posted by Dead Nasty

    This plugin opens up a whole new opportunity for you and your server. There are a few use cases for this. You can either use existing skins from the workshop, players or your own made and Name them in game to whatever you please for either monetization, vip players or just to have a unique experience. Another use case is for custom chat commands that don't recognize Custom item names when being given to the player, this plugin will fix that and display the correct custom item name and have the custom items still work. On top of a great plugin, Wrecks is a great dev, he answers fast and is always on top of any issues.
  1. Dead Nasty

    Air Island

    Is this still good for the world 2 update?
  2. Dead Nasty

    Abandoned Bases

    that command just shows a lot of little purple x's all over the base. some dont have tc's near them they countdown will hit 0 then nothing happens when shot not even chat messages. its odd. even the /sar command doesn't work.
  3. Dead Nasty

    Abandoned Bases

    gettins some bases that when the timer runs out, after being shot nothing happens, not timer comes up in chat and the buildings wont activate as abandoned, even doing /sar on them will have you do the /sar #### and still nothing happens and it wont convert. Actually it is seeming no abandoned bases are converting now. they will be shot and nothing happens.
  4. Changed Status from Pending to Closed
  5. Dead Nasty

    Train Homes

    thank you. i put it directly under private void line ha. much appreciated, not sure how its not in the plugin already if it was really that easy lol
  6. Dead Nasty

    Train Homes

    im not good enough of a coder for that it just errors for me haha i do appreciate it tho.
  7. Dead Nasty

    Train Homes

    Then maybe lower the price of the plugin if it is always gonna be jenky and break players homes. If you know it had issues from day 1 Still waiting for the flasher light name to be changed to train home about a year later still...
  8. Dead Nasty

    Convoy Reforged

    Convoy reached launch site, brads were in the grass on either side and one of the traveling vendors markers were inside of launch building itself and every time the event runs reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object
  9. I don't think you get what I'm saying, I want players to be able to choose between multiple fuel sources. I know how to change the short name.
  10. How would i make it so they can use diesel or low grade? so they could use either or. Thanks
  11. Dead Nasty

    Ganja

    For a lot of players the images never load. They're always stuck on loading. Also is it possible to be able to make more than 1 joint at a time? Like if a player puts a whole stack in make the whole stack not just 1?
  12. Dead Nasty

    Boss Monster

    I have had the same config since purchase and only recently got the messages, but i will try to test for further.
  13. Failed to run a 300.00 timer in 'AirfieldEvent v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <d80724673c3e443aa87ae614e5548969>:0 at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <d80724673c3e443aa87ae614e5548969>:0 at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.OnKilled (HitInfo info) [0x002da] in <d80724673c3e443aa87ae614e5548969>:0 at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Hurt (HitInfo info) [0x00312] in <d80724673c3e443aa87ae614e5548969>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <d80724673c3e443aa87ae614e5548969>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <d80724673c3e443aa87ae614e5548969>:0 at BaseMountable.DoServerDestroy () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <d80724673c3e443aa87ae614e5548969>:0 at Oxide.Plugins.AirfieldEvent+<>c__DisplayClass114_0.<AddBradleyAPC>b__3 () [0x0000d] in <dd534582f7b145438c1dbdd1bff4ad16>:0 After todays update:
  14. Dead Nasty

    Boss Monster

    it reloads just fine am getting the error when a player is killing a boss. Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  15. Dead Nasty

    Boss Monster

    Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  16. Dead Nasty

    Events Manager

    Doesn't excuse the fact dude hasn't answered people here in over a month. 11$ increase in price for an update. My review is fair. Crazy they worry more about reviews and comments than fixing issues.
  17. Dead Nasty

    Ghost Rider

    Found a side affect of the ghost rider: Caravans horses are all on fire as well now too as well as the bikes on convoy reforged lol.
  18. Dead Nasty

    Events Manager

    Great, plugin got handed off to someone who doesn't respond and raised the price of the plugin after doing 0 work. Awesome
  19. Dead Nasty

    Abandoned Bases

    Adding to this, I think tugs are bugged. The dome will disappear completely or stay. after the raid finishes the tug doesnt destroy like usual and it spams chat with what is pictured below.
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