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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Bradley Drops

    when a bradley from road bradley is destroyed bradley drops calls the same hook: Calling 'OnEntityDestroy' on 'RoadBradley v1.8.6' took 206ms Failed to call hook 'OnEntityDestroy' on plugin 'BradleyDrops v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyDrops.OnEntityDestroy (BradleyAPC bradley) [0x00016] in <05b378288531478899a564e6e07168e6>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0106f] in <05b378288531478899a564e6e07168e6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  2. Dead Nasty

    Dungeon Bases

    Failed to apply Harmony patch: Patching exception in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)
  3. Failed to call hook 'OnServerInitialized' on plugin 'Triangulation v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Triangulation.GetNameMonument (MonumentInfo monument) [0x00155] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.IsNecessaryMonument (MonumentInfo monument) [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.TriangulationExtensionMethods.ExtensionMethods.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00016] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.OnServerInitialized () [0x00006] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.Triangulation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010fa] in <c69a310a05f342d88304578c6cb1f465>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  4. Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later.
  5. Well that's lame. If I'd of known that I would have never bought it lol.
  6. yea i changed the skin in the config but they dont work from raid bases. this is my config from raidable bases: { "shortname": "rocket.launcher", "name": "Tier 1 Launcher", "text": null, "blueprint": false, "skin": 3549708494, "amount": 1, "amountMin": 0, "probability": 0.8, "stacksize": -1 }
  7. When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?
  8. Dead Nasty

    AutoFarm

    just their steam name and steam id in front of it is all.
  9. Dead Nasty

    AutoFarm

    got an error: failed to pickup assets/prefabs/deployable/planters/planter.large.deployed.prefab but no error reason was given
  10. Does base rocket damage through any launcher tier. Doesn't work
  11. Dead Nasty

    Drugs

    .
  12. Dead Nasty

    Drugs

    Hey, I Got [Drugs] ImageLibrary Not Loaded, But images are enabled, Skipping Images but it is installed/loaded.
  13. Dead Nasty

    Building Sites

    this wipe getting: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  14. Getting this error this wipe: Calling hook CanLootEntity resulted in a conflict between the following plugins: VirtualQuarries - False (Boolean), BuildingSites (True (Boolean))
  15. when players die to the predator missile their inventory isnt restored for some reason
  16. Dead Nasty

    Death Train

    Purchased on another site but they dont have as good a section as here, but the doors are off and you are too big to enter them:
  17. Dead Nasty

    AutoFarm

    I should have clarified, not disabled as in unloaded plugin, using their own water source. Thats my bad. Appreciate it. I've only turned up the 100% water amount to try and fix the issue. AutoFarm.json
  18. Dead Nasty

    AutoFarm

    its the only plugin installed/used for planters. have to pick them up and replace them for water to take. could maybe please investigate for all of use having the issue
  19. Dead Nasty

    AutoFarm

    Have the same issue. Even players with auto farming disabled the planters still don't take water.
  20. Dead Nasty

    Harbor Event

    I don't believe the end hook is working, after the event finishes the hud is still lit up. have double checked to have the right hook

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