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Dead Nasty

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Everything posted by Dead Nasty

  1. Much appreciated! I hope they can help some people out.
  2. I hope everyone enjoys these and help those who either can't make them or don't have the time
  3. Version 2.8

    57 downloads

    This is a collection of icons for a various amount of events by various developers for the plugin Server HUD by AhigaO There are around ~30 or so events these can be used for! ICONS & HOOKS INCLUDED FOR: Airfield Events Airfield Event AirfieldEventStarted - called when the event starts AirfieldEventEnded - called when the event has ended Arctic Base Event OnArcticBaseEventStart – called when the event starts OnArcticBaseEventEnd – called when the event ends Boss Monsters - (I had fun with this because the possibilities are endless) ☆ Almost Every Monster Has It's Own Icon Plus Some ☆ OnBossSpawn - сalled when the event starts OnBossKilled- сalled when boss is killed Bot Purge Event OnBotPurgeEventStart - called when event starts OnBotPurgeEventEnd - called when event ends Eradication Event OnEradEventStart - called when event starts OnEradEventEnd - called when event ends Caravan OnCaravanStart - сalled when event starts OnCaravanStop - сalled when event ends Cargo Events Gas Station Event OnGasStationEventStart – called when the event starts OnGasStationEventEnd– called when the event ends Harbor Events Heavy Cargo Ship Event HeavyCargoShipEventStarted - called when event starts HeavyCargoShipEventStopped - called when event ends Heavy Excavator Event HeavyExcavatorEventStarted - called when event starts HeavyExcavatorEventStopped - called when event ends Heavy Oil Rig Event HeavyOilRigEventStarted - called when event starts HeavyOilRigEventStopped - called when event ends Heli Events Junkyard Event OnJunkyardEventStart – called when the event starts OnJunkyardEventEnd – called when the event ends Legendary Beasts BroadcastOnSpawn - called when event starts SendMessageOnDeath - called when Beast is killed Meteor Event OnMeteorShowerStart - called when the event starts OnMeteorsKilled - called when the event ends Missile Silo Events Military Airfield Event OnMilitaryAirfieldEventStarted - called when the event starts OnMilitaryAirfieldEventEnded - called when the event ends Mushroom Event OnMushroomEventStarted - called when the event starts OnMushroomEventEnded - called when the event ends Oil Rig Events HeavyOilRigEventStarted - called when the event starts HeavyOilRigEventStopped - called when the event ends Plane Crash Events CargoPlaneCrashStarted - called when the event starts CargoPlaneCrashCrashed - called when a cargo plane crashes OnEntitySpawned - called when the event starts (Chaoscode.io version) OnEntityKill - called when the plane crashes Power Plant Event OnPowerPlantEventStart – called when the event starts OnPowerPlantEventEnd – called when the event ends Shipwreck Event OnShipwreckStart - called when the event starts OnShipwreckStop - called when the event ends Satellite Dish Event OnSatDishEventStart – called when the event starts OnSatDishEventEnd – called when the event ends Sputnik Event OnSputnikEventStart - called when the event starts OnSputnikEventStop - called when the event ends Space Event OnSpaceEventStop - called when the event starts OnSpaceEventStart - called when the event ends Super Market Event OnSupermarketEventStart - called when the event starts OnSupermarketEventEnd - called when the event ends Train Heist Event OnTrainHeistStarted - called when the event starts OnTrainHeistFinished - called when the event ends Train Yard Events Triangulation Event OnTriangulationStart – called when the event starts OnTriangulationEnd – called when the event ends Tug Boat Pirate Event OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Me EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Event OnWaterEventStart – called when the event starts OnWaterEventEnd – called when the event ends Empty Icon For Custom Use All Icons are 50x50 as per originals Style is kept in original style of the plugin Empty 100x100 icon for Custom Logo placement FOR DROPBOX LINKS MAKE SURE TO CHANGE =0 TO =1
    $3.97
  4. Version 2.5

    911 downloads

    These are some icons I made for my server for the Server HUD plugin By AhigaO. I have also included blank/inverted blank 50x50 & 100x100 icons for users to play around and make their own. ICONS & HOOKS INCLUDED FOR: Air Event OnAirEventStart – called when the event starts OnAirEventEnd – called when the event ends Airfield Event AirfieldEventStarted - called when the event ends AirfieldEventEnded - called when the event ends Harbor/Cargo Events OnHarborEventStart – called when the event starts OnHarborEventEnd – called when the event ends Armored Train OnArmoredTrainEventStart - called when the event starts OnArmoredTrainEventStop - called when the event ends Cargo Train Event OnTrainEventStarted - called when the event starts OnTrainEventEnded - called when the event ends Jet Event OnJetEventStart - called when the event starts OnJetEventEnd - called when the event ends Convoy/Bradley Events OnConvoyStart - сalled when the event starts OnConvoyStop - сalled when the event ends Mil. Tunnel Event HeavyMilitaryTunnelEventStarted - called when the event starts HeavyMilitaryTunnelEventStopped - called when the event ends Juggernaut Event OnJuggernautEventStarted - called when the event starts OnJuggernautEventStopped - called when the event ends Pirate/Tug Events OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Event (TugME) EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Treatment Events OnWaterTreatmentEventStart - called when the event starts OnWaterTreatmentEventEnded - called when the event ends Replacement CH-47, Patrol Heli & Brad Icons. Replacement Online, Sleeper & Que'd player Icons. The Water Treatment Showdown Event by @Yac Vaguerhas both Icons Included in the Description as well. Inverted Blank Icons: Be sure to click & check out all of Ahiga0's Amazing work
    Free
  5. nvm
  6. Any way to add a built in pve mode for some of your plugins like fruster or yac vaguer does? Hoping more developers follow this kind of thing so those who choose not to buy a 3rd party extension to enable pve on pve servers lol
    Awesome plugin to add to any pve/rp server. Buffs and drops are very customizable to your needs. Can add your own custom buffs (not experienced). Dev is always on top of issues and always is adding new buffs.
    Another great plugin from a Great dev. This is a must-have for pve servers. Players will love it, and it is very customizable for your needs. Dev is always on top of issues and is constantly adding more. 12/10
    This is a great event for pvp or pve. Adds quite a challenge for players to complete. For an extra difficult time, use brad tiers plugin to make them random tiers for players to have an even funner/rage inducing time >:) Would recommend.
    Awesome and fun event for pvp or pve. Running on a pve server is great, the zombies and guards prove quite a challenge for the loot. Yac is very responsive and listens to suggestions as well as concerns. Config is completely customizable to any server need. This is a must have add on to any server and your players will thank you!! -Also thanks for the shoutout for the HUD Icons.
  7. Dead Nasty

    Cooking

    I wasn't on at the time I just noticed the console error. The only setting I have adjusted in cooking is the duration of the buffs, that's all.
  8. Dead Nasty

    Cooking

    ive noticed it a couple of times. not often tho.
  9. ive just been adding bradley apc path in rust edit for it to work as well.
  10. Dead Nasty

    Cooking

    Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  11. is there a way to remove them completely in rust edit by chance?
  12. Would it be possible to have a version without the farms on the lower tiers? We have auto farm plugin and players want to place their own and most i can do is uber tool the planters out but the sprinklers remain. Great prefab btw.
  13. A built in pve mode would be cool too like how fruster does, that way those of us who don't want to buy a 15$ 3rd party extension like pve mode that's only compatible with certain plugins. Pve mode should be free imo
  14. Dead Nasty

    PveMode

    Just wondering why it's so expensive when this plugin does nothing on its own? Plugin cost more than actual events etc. why? Loot defender locks NPCs brads etc and is free. If it also doesn't work with loot defender which I use for helis brads etc and this plugin only does certain events.
  15. Dead Nasty

    Raidable Bases

    No, you shouldn't have to..I think my issues are a me problem tbh. nivex is helping me.
  16. Dead Nasty

    Raidable Bases

    But why now? I've had the plugin for 2 years and never had this problem. Copy pasting every base in top of pulling from fortify is too much. Can we just get better proximity checks? This is super discouraging. I solo everything, make maps, set up plugins, change raid bases. That's just like 2 hours of copy pasting I'm just not gonna do tbh
  17. Dead Nasty

    Raidable Bases

    def not turning on autoheight, pasted a nightmare raidable, half pasted in a rock floating in the air lol Tried the centering in fortify and it still pastes the bases inside rocks. I dont get it it never did this until a few updates ago for me. is there a better way to check proximity to rocks by chance? i like having random spawns around the map, id prefer not to do custom spawns or do raid base islands so players have to wait in line.
  18. Dead Nasty

    Raidable Bases

    might try authoheight back out if its not causing anyone else clipping issues. havent touched that part in over a year lol
  19. Dead Nasty

    Raidable Bases

    ye the only problem with that is i change them out all the time from the workshop/fortify and i modified my files to have 10 bases per difficulty, would be a hassle to do it every time.
  20. Dead Nasty

    Raidable Bases

    This is an example of what happens sometimes, even can take up to half of the bases sometimes as well. Tc's can spawn inside the terrains and players cant find them as well as npc's spawning inside the rocks shooting out at players. The center in fortify you said will fix this? I also have bases set to height 1.0 cause the auto height used to be off, is that something that i can turn back on as well, as sometimes bases are clipped into ground. Thank you for everything.
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