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Everything posted by SlayersRust
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- 208 comments
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Hello! We currently have an issue on all 5 of our servers running this Plugin where if a player just logs off and goes Offline while being Raided their Offline Protection automatically gets applied blocking the Raiders. When I have in my config the following: "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 But for some reason no matter what players can not continue to raid the second the players go Offline, we have tested this several times with many different teams and players. How I assume it should work is that players should be able to continue to raid indefinitely as long as they break a building block once every 600 seconds. But how it's working now is the second a players goes Offline while being raided the "100% Offline Raid Protection" is taking effect. How can we fix this?
- 273 comments
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- #protection
- #base
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That's amazing, we also have it so players can build with no materials as well as craft in the same fashion, is there a way to make the arenas a build blocked zone for players? I guess if they can't craft they won't be able to get a build plan/hammer to build in the first place anyways so this one fix might be efficient enough to block both possibly anyways. Thanks for looking into this and working with me 🙂 We love your arena plugins on our 7 servers
- 208 comments
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- 123 comments
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- #stats
- #statistic
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(and 3 more)
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- 33 comments
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Is it possible for a player who wants to raid a base to see how long is left on a bases Offline Protection when they shoot it? Right now it only displays "Protected 100%" in red with Custom Status Framework and a green 100% protected shield. But it does not say how long the base is protected for and when it will be raidable for the raider. Is there a way to display how much time left until the base will be off Offline Raid Protection to the raider?
- 273 comments
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- 1
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- #protection
- #base
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- 208 comments
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- 30 comments
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Plugin is absolutely perfect after the most recent update! I love the ability to have transparent markers and change the Icon next to the plugin. The developer was quick to add things which I'm grateful for. The plugin adds lots of life to my Battlefield Rust server and keeps the pop higher by bringing the action to the server areas quicker! Highly recommend! 10/10
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- 19 comments
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I contacted the developer of MapMarkerAPI and they said you can do transparent Hex Color Codes. Could you implement this? I tried using RGBA directly within your plugin but it did not work The_Kiiiing 252 Posted 2 hours ago On 7/25/2023 at 2:40 PM, SlayersRust said: Could we add support to add Marker Transparency? This is the one most common things for marker that would be very handy! I use PvpMarker plugin and the only reason I'm trying to find another plugin to use for it is because they can't be transparent. Could Transparency please be added Transparency is already supported. Just provide a color in rgba hex format to the CreateMarker function
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- 186 comments
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- #stacks
- #rust stacks
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- 5 comments
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Could you make it so we can change the Icon next to the Messages? I use different icons for different plugins to differentiate between each so a plugin to just give an icon for all doesn't work for me. Other plugins like RaidAnnouncer do something like this: "Chat Settings": { "Message Icon (Steam64 ID)": 76561198077847390, "Message Prefix": "<color=#9ab957>[Raid Alert]</color>", "Message Color": "#d5d5d5"
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On my Battlefield Server we use this Plugin to have fast Tugboats and have crash derbies with them. There needs to be a way so players can respawn their Tugboat once its destroyed and still have the limit of one out at a time like all other Vehicle Plugins have. Can we add this feature so a player can respawn their Tugboat once its destroyed without waiting an entire day?
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