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Everything posted by Jbird
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If that's all you want to ask then I can answer it, yes the plugin will work properly on your server. I do not have the same logical indicators. I will reach out to the developer myself. It's really simple to have a conversation with both parties to get a solution like this. Asking one person to answer for both plugins is, well it's different. I will reach out to the developer myself I guess right? No worries. I don't own the plugin but I'll just ask on your behalf. I've just sent a message.
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- 439 comments
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- #abilities
- #boss
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Have you asked the developer of that plugin? Also can you explain what you mean by you cannot tell if they would do harm? Are you just considering the plugin or do you already own it? If we can't confirm it I'm not sure what we could discuss but I do talk to him often obviously and I could bring this up anyway if you'd like.
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I wonder if figuring out when it stopped working for you, could lead us to more information. It sounds like more than one person is having an issue though so either something is interacting, or if we can narrow it down to whatever other cause there may be within the plugin, then we will definitely sort it out. That's why I mention the timeline potentially being helpful. The best way to test it is alone without any plugins, just to rule them out. There could be something location specific that's causing the error. There are very odd interactions with other plugins that are definitely not the 1st thing that people think of. But we will look into it on our end as well to see if we can reproduce and diagnose.
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There is also a check for ownership. If they or their team does not own the base then they can not call the event to that base. I cannot tell you for certain I haven't used those in combination but I can say that most likely they would be unaffected, as the plugin is likely only able to block players client side, and is not set up to do the same for NPCs. It's worth looking into but my guess is that it might not work with them being NPCs. If the plugin normally blocks NPCs then yes it should work. Noooo haha now I want to know what it was.
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Thank you for confirming the versions. Thank you for sharing as well. To both of you. NpcSpawn current version is 2.4.7 but I'm not sure it would do much for this particular issue. Just wanted to mention. Can you share your server specs and any information about them, it's odd that this could occur. As much detail as you can provide is appreciated, as maybe plugins are interacting with each other in some way.
- 439 comments
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- #abilities
- #boss
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I am assuming this to be a question, and yes they will see players but it depends quite a bit on their configuration as to how well they will be able to do this. Players do try to find ways to make the NPCs easier to kill, so in some instances creativity is required on our side to counter their attempts to simplify the challenge for themselves. Yes those plugins have, can, and will function together. There have been issues in the past, perhaps there will be from time to time, but the developers are both active and interested in sorting out any issues that arise. Well said, and to your questions I think they are answering them similarly to myself just in different words. It varies but is mostly depending on the configuration for the NPCs. Consider what weapons they have for example, their range, things of this nature are going to change the answer to that question.
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- 439 comments
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- #abilities
- #boss
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- 45 comments
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- 1
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- #broken cars
- #cargoplane
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Should be the opposite of what you're saying. But what do you mean the locked crate at Harbor. Yes, you can already do this. I just answered the same question not long ago. Go into your lang file and you can just blank out any messages you don't want to use. Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks. Do the same for any message you do not want during the event. "KillBradley": "", "OpenDoor": "", We can only look to fix this if you confirm the issue. Test and see if that plugin is causing issues. Also confirm the server and everything else is up to date. Just for this event or for others as well?
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Glad that sorted it @Ripon5. Thank you for confirming!
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Always happy to help and enjoy it especially when I see people figuring it out as we go and piecing things together. Always here if you run into any other issues. How are they not working? What steps are you taking to create them? What does the plugin say when you reload it? It will cycle all files and will point out when it finds any missing file It will also point out when it encounters a file with an error Explain this process further It almost sounds like you simply renamed another file
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You can google and take a look at a couple options as far as getting an application to unzip files for you. Several files will come zipped so that is step one. Unzip file Download and Install NpcSpawn from ReadMe file if not already in use on your server Acts as the core plugin for many event and NPC related plugins by the team Move over data files Create Images folder if need be Move over plugin file That should run the plugin and since you would have the data and core plugin installed already it should just run from there no problem. If you have any issues with that let me know.
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Yes, there is. Go into your lang file and you can just blank out any messages you don't want to use. Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks. "KillBradley": "", "OpenDoor": "", Yes, there is, Look for the following option in the config file "Time to unlock the Crates [sec.]": 600.0,
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- 17 comments
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- #code lock
- #door
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(and 12 more)
Tagged with:
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- 99 comments
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- 1
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- #barricade
- #ch47
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Those should still arrive on the train actually. Double check your settings and make sure that the timer delay for the train is not too great. Perhaps you shortened the time on the event and the timer for the water to show up is too long. It could be something like this for example. If not then we would need to look to other possibilities if you can confirm that everything is accurate in that regard.
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Do you have any video of this by chance? There is nothing built into the AirEvent plugin itself that would cause it so there might be a config option of some kind in that plugin, or an interaction with a 3rd plugin? Have never heard of this happening but have not heard a lot of feedback in regards to that plugin.
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Coordinate based. They are not able to spawn near or go too close to monuments due to the fact that most of the monuments they could reach, they could get stuck on. This is actually in the roadmap for the plugin but there is no time window at the moment of when that might happen. Depends partially on the min max. If min and max is the same number then it will work to maintain that number. If there is variance in the min and max then perhaps there will not immediately be a replacement in some instances.
- 188 comments
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- #boat
- #facepunch
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There should be yes. What is preventing them in the gyrocopter from landing there? My guess would be it might have a limit in regards to height and that might need edited in some way. You can lower the height of the ship as well but you don't want to go too low and interfere with commercial flights haha.