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Jbird

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Everything posted by Jbird

  1. Jbird

    Water Event

    Are you familiar with or comfortable with editing a plugin CS file? I haven't looked yet but I'm sure in that regard it will be simple.
  2. There is no way to prevent building near the bosses. Not the boss itself. Alternatively one of the best things you can do in my opinion is to give the bosses places, generally inside works best, as custom locations and have them spawn there. Even spawning them at monuments will allow players to do things like this. I had issues with players doing things like this to get easy loot so the ones that spawn randomly have good weapons with range to counter this to some degree, but almost all of them are inside otherwise. I hope you find this helpful. I will discuss with the developer the possibility but I think that it might be a bit difficult to do, especially because by the time they get close enough generally the boss should already be giving them hell in most instances. This could also cause issues if a boss were to wander around near a player who is building up their base, they would suddenly not be able to build and could get attacked and lose their base because the Boss wandered near.
  3. Jbird

    Better Npc

    Just posting one time will be sufficient. I assure you we will reply. But I will reply in the other places this has been posted as well. The first think that I will ask is that you reload the plugin, and share the console response. It will show all of the files loading and give other details as well potentially. oxide.reload BetterNpc 1) These are BetterNpc NPCs? Can you give details on which ones, and what their loadouts are? 2) Confirm you have the most up to date versions of NpcSpawn, the core plugin for BetterNpc, and the NPC Raiders plugin. There should not be any issues with that plugin as this was addressed a short time ago. 3) You have no #3 4) You would have to be more specific on what glitch out means. There should be no issue customizing their outfits. As far as riding horses that's definitely another plugin. But customizing their weapons outfits and all of their stats should not ever be a problem. I could confirm that bone knives work, but they should, as I don't know of any other melee weapon that does not work. 5) So you have the plugin set as below? If so there should not be an issue here. I assume you've also reloaded the plugin since setting this. Some settings will work with the command where you reload the single file, but for a change like this you'll need to reload the whole plugin (not the server though). "Enabled? [true/false]": false, "The size of the monument": "(60.0, 1.0, 60.0)", "Remove other NPCs? [true/false]": false,
  4. Jbird

    Harbor Event

    Much appreciated. Other than oddly shaped or large builds like a custom monument, I've not found the root of this happening otherwise. But anything we can potentially counter with some coding could help so appreciate the follow up if you're able to find anything.
  5. Jbird

    Boss Monster

    Glad that was so easily sorted. Thank you for the feedback @T-Nuts and for helping with that @hc4stillo.
  6. Jbird

    Harbor Event

    I wonder if there is anything about that particular map that's hanging it up. I have on occasion seen heli get stuck in the oddest places. Generally the only thing I have found to potentially be a factor is steep incline or declines. Would be odd to see that at harbor but maybe the terrain is steep near it, maybe even near the ocean? Hard to say but only guessing, have not heard or seen anything else about this. Any other details you can provide if you see a pattern, have map example and screenshots, anything like that. Otherwise we may not fix it and just need to see if it is a repeatable issue.
  7. No worries at all, you update the plugin often. Just wanted to put these somewhere easy to see and remember. You don't have to drop everything and do this quickly, would just be happy to see both addressed when you have the time. Thanks for the quick response.
  8. Need right side config option I've moved this to the right side of the screen so it is not behind chat when pulled up. This was easy to do with the config option but I get more and more negative feedback from players who have a zoomed in UI, as this pulls the UI into the center of the screen. Please add a config option for right side placement and anchoring so that using this option players can have a zoomed UI and have this stay on the right side of the screen instead of migrating towards the center of the screen the more they zoom out. Offline players still shown Tried true and false both for the config option but plugin still displays offline team members.
  9. Jbird

    Better Npc

    Where exactly have you tried to get a response or support? What is the exact same reason that you are referring to? Context helps a lot. Running a server does require work. So when I hear that people have given up and want to express that they paid money, all I can say is that I'm not sure who told you that this is easy and manages itself, but it is work, especially if you want your server to stand out and be successful. Regardless of the fact that they are paid plugins there is some work that you need to do to install them, or customize them to your liking. if somebody buys a computer desk that requires assembly, how often do you think people go back to the store and demand a refund because it doesn't build itself? Not very often, and of those few instances that they do, I guarantee you they won't get a refund based on that complaint. I provide support for KpucTaJl's plugins for the past several months, on every site they are sold, on every Discord involved including the Mad Mapper Discord, as well as get direct messages regularly seeking support or asking questions. The person you are quoting just wasn't getting an answer they liked. It's that simple. I answered them in every single place that they made the same suggestion of ripping off another developers work or taking it to rewrite it. Not liking an answer doesn't equate to not getting support. So if you're going to make a claim I hope you are ready to back it up because I am everywhere and anyone who knows my name will back that claim up. That being said support doesn't mean we are going to back down or change our mind when people decide to be rude or just go to another site and ask the same question that was already answered. If you truly have issues and need support, you have but to ask and you will receive it. A little respect goes a long way but I help even rude people on a regular basis because yes, if you paid for the plugin then you are a customer and I am cool with providing support and help even when people don't ask nicely. What I don't ever do is just ignore people even if I really want to. So if you need support, just ask.
  10. Jbird

    Boss Monster

    oxide/data/BossMonster/ConfigBoss "Marker settings": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }
  11. Jbird

    Water Event

    Will add this in as a suggestion and run it past K for input. There is a lot of work already on the plate but doesn't hurt to add other ideas and suggestions for other upcoming and potential updates.
  12. Jbird

    Air Event

    /airpos — determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) This information is in the description of the plugin. You can use this command while the event is running to determine positions for customizing the NPC and crate locations.
  13. Jbird

    Water Event

    Additional means of damaging the doors especially under water has been added as a suggestion. Thank you for the feedback and follow ups on this. I recommend making an edit to the the lang file for the plugin and add a note to the event explaining what to do. When the chat message pops up about the event you can post in more than one place that people should look for doors that might lead into the submarine. There are IO connections and all kinds of other reasons that this just really wouldn't work.
  14. Jbird

    Boss Monster

    Ensure that you have the most recent version of the core plugin NpcSpawn. There were several Facepunch updates following the Halloween event update release and some of the changes required updates to that core plugin. Let me know if you think you have both BossMonster and NpcSpawn up to date, what versions you have, and if you're still having an issue. Random spawns is already an option. If you do not set up spawn points they will spawn randomly on the map. This has been a part of the plugin for a very long time now. There are options for each boss to do exactly that.
  15. Jbird

    new error message

    There was an update released today. There is a lot of new functionality and features to the plugin including a new power for the Bosses. I actually don't see anything attached but I do believe I know the error you are getting. There is now the option to leave the ID blank and use similar to the old methods in this data file for use on any map. Otherwise there was a lot of work done to make it so that old maps can be revisited and the data file would not need to be changed again.
  16. Jbird

    PveMode

    It depends on what the context of the question is. TruePVE I can confidently say should not have any issues. LootDefender would be the one that might not depending on how you are using it. PveMode does loot defense if you configure it to, and will likely override LootDefender or might conflict with it in some way.
  17. Jbird

    Water Event

    What version of WaterEvent do you have? What version of NpcSpawn do you have? In what ways is it not working? I need a lot more detail to be able to be of any assistance here. Reload the plugin and let me know what you get in console. oxide.reload WaterEvent
  18. Jbird

    Better Npc

    Just don't give them weapons that allow them to raid and you won't have to worry about it. Also if you don't add them to places where they would be near player bases then you also wouldn't have to worry about this. It is merely an option.
  19. Jbird

    Better Npc

    Yes you can enable or disable any NPCs that you want to. Just go to that file in the data folder and disable it. (enabled?: false) Once you've done that just reload the plugin and they will not be active. I'm not sure which NPCs you're referring to here though to be honest. Would need to clarify what you mean by the "Npc can raid".
  20. Jbird

    Water Event

    I dig it, that works too! Doesn't hurt to ask. Now you know! No problem at all either. Cool feel free to let me know how that goes. I already mentioned a bit of the conversation to K but I'll update him with anything else we find out that could be of interest or potentially addressed in a future update. Also don't take my criticism of the idea the wrong way at all, I think if anything I was just explaining why that hasn't been thought of yet most likely. I don't think too many peoples heads have gone to lemme break this armored door with a speargun haha but it's all good. It was a unique idea but just kinda kicking the thought around a bit with you, even partially out of curiosity. Worth adding to the suggestions collection for sure. Some of that would require a good deal of reworking the plugin and code, it's possible but some of it especially the keycards would require quite a few changes including the data file. Hopefully with the additional information and clarity though you're able to get a balance that you and your players like! Have fun with it! Yes. Ensure that you have the most recent version of NpcSpawn as there was an updated needed with that core plugin when the Halloween update(s) were released.
  21. Jbird

    Boss Monster

    Yes there is a default config and they can be set to spawn randomly.
  22. Jbird

    Boss Monster

    Always recommend reading update notes. Added - Added 4 types of new boss (Jason, Michael Myers, Frankenstein, Clown) Added - Added a new ability for bosses with melee weapons - Invisibility Added - Added a new animal for the ability - Polar Bear Added - Added the ability to disable damage to the boss at a long distance Added - Added the possibility of bosses appearing below ocean level on the map Added - Removed fire damage to the boss. Many players began to use Molotov cocktails and fire rockets for this Added - Added hooks when the boss appears and when he is killed Added - Added APIs for the appearance and destruction of the boss from other plugins (the first step is to enter bosses into the DefendableBases event) Updated - Now the setup of each boss is located in a separate file of the data folder. Don't forget to move the data folder from the archive to your server. You also need to remove the old plugin configuration from the server before installing the new version of the plugin Added - Added the possibility of bosses appearing on a custom map via separate data files. It works roughly like in the DefendableBases plugin, via the map ID Added - Added the ability to specify in which particular economy plugin you need to give coins Added - Added the ability to specify the type of ammunition for the boss's weapon Updated - Before installing a new version of the plugin, you need to remove the old configuration from your server!!! He even actually put the note in there twice. Do you not do backups of your server? If you do just grab a backed up file.
  23. Jbird

    Water Event

    Well the only thing about that idea for me is that it's easy enough to just increase the C4 you get as a reward in the crates, to compensate for what's needed to break the doors. Or to keep them at a low rate of drop but do make it easier to destroy them. There are ways to balance it no matter what way you go with it. I can get with KpucTaJl and discuss the speargun idea. I'm not sure it would be popular because to be honest, the realistic thought enters my mind immediately. I'd never think of or expect to take an explosive door with a speargun. They are intended to be taken out with the submarine torpedos to be fair. Jackhammer should work with lower HP. I don't mind bringing this idea up though as it's even given me a couple ideas of my own. Yes you gutted the item list so if you removed everything then you wouldn't have an example to go off of without looking at the default config in the CS file or somewhere else. I don't blame you for simplifying the config but in the process you removed something you ended up looking for later is all. The "List of items" would be the most helpful information for what you were looking for. In the description of the plugin there's a link to a default version of the config which you extract this bit of code from. { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 2, "Maximum numbers of items": 2, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rocket.basic", "Minimum": 2, "Maximum": 4, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] }, "Item Multipliers": { "explosive.timed": 1.0 } }, Correct. Feel free to use the example above and go from there.
  24. Jbird

    Rust Rewards

    The following is found in the description. Reward Currency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Just switch the true false around but yes any of those 3 options are already compatible.
  25. Each item should look something like this. { "ShortName": "ammo.rifle", "Minimum": 80, "Maximum": 100, "Chance [0.0-100.0]": 30.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } You add a comma at the end to add more and continue adding each one with the numbers that you want including chance of dropping.

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