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Jbird

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Everything posted by Jbird

  1. Jbird

    Junkyard Event

    You could get creative and sell the command or something like that, where the server would send the command which would allow it to properly work. Giving them admin to use the command would be less than ideal. This would be my suggestion at least. There are a few ways that could be done at this point in the modding game. I don't know of any off the top of my head by name but I know that they aren't hard to find and even most store type plugins allow commands to be sold.
  2. Jbird

    Water Patrol

    They do not patrol around in that sense so I suppose in that way the name might be misleading. Instead they spawn into random locations and wait around for players to come nearby. There are config options however to increase their effectiveness.
  3. Jbird

    lag when boss killed

    So far we have had a few instances of this but have not found a culprit yet @Ondraasek. What do you use for loot tables on your server? Wondering if I might be on my way to the common denominator.
  4. Jbird

    Harbor Event

    No worries, always glad to find nice simple fixes like that. Have fun with it!
  5. Jbird

    Water Patrol

    Forgot to actually reply to this before but did take note of the suggestion and just wanted to say thanks for the feedback. Perhaps simply finding a larger number of patrols that fits better might work. There is likely a reason they are preferring that side, would need to see the map to know though so just a guess. But perhaps a larger number would fill in the gaps.
  6. Jbird

    Harbor Event

    Not everyone there speaks English natively, just use google translate perhaps ha but I understand. There are data files but they are in the Images folder. oxide/data/Images Otherwise you may be missing the dependency plugin from the ReadMe file.
  7. Jbird

    the plugin does not start

    Share what happens in console when you reload the plugin. oxide.reload HarborEvent Most likely issues might be that you did not install NpcSpawn.cs (see ReadMe file) or perhaps are missing data files? Take a look at those two possibilities and also give me the reload notes and response and we can see what's going on.
  8. Jbird

    Giant Excavator Pit

    By the way what happens is they were standing on the arm in the beginning of wipe. But once the arm moves it stops in random positions. This was an oversight when the plugin was originally released, actually took awhile for people to notice to be honest or some people noticed and fixed it quicker than others haha.
  9. Jbird

    Giant Excavator Pit

    I have this list posted in the Mad Mapper Discord @WarKingz but I will just post it here. 🚫 BetterNPCs that I could do without 🚫 Different position # means you have a newer version of the plugin Positions are being removed as we find them in updated versions of the plugin In those instances just go by the actual X,Y,Z as opposed to the position # 🚧 Airfield Data File 🚧 oxide/data/BetterNpc/Monument/Airfield.json Npc Set #2 "Mercenary" Position #2 "(-106.6, 3.2, -96.6)", Position #5 "(-109.5, 3.2, 49.9)", Position #17 "(96.8, 3.2, -88.9)", Npc Set # 4 "Porter" Position # 4 "(-17.0, 3.3, -96.4)" (delete the comma above it as well) Npc Set # 5 "Scientist Position # 2 "(-29.1, 3.3, -91.1)", 🚧 Launch Site Data File 🚧 oxide/data/BetterNpc/Monument/Launch Site.json Npc Set # 5 "Scientist" Position # 32 "(114.4, 5.0, -79.7)" (delete the comma above it as well) 🚧 Giant Excavator Pit Data File 🚧 oxide/data/BetterNpc/Monument/Giant Excavator Pit.json NPC Set # 2 "Workman" Position # 14 "(54.9, 15.1, -31.4)", Position # 15 "(53.3, 17.6, -38.6)", Position # 16 "(38.5, 17.6, -36.0)", Position # 17 "(43.3, 17.6, -43.5)", Position # 18 "(50.4, 22.1, -39.5)", Position # 19 "(41.6, 22.1, -41.5)", Position # 20 "(40.4, 24.6, -33.7)", Position # 21 "(39.6, 24.6, -20.6)", Position # 22 "(30.7, 30.1, -0.4)", Position # 23 "(27.2, 31.1, 8.3)", Position # 24 "(26.1, 35.6, -8.0)", Position # 25 "(21.2, 35.7, 5.1)", Position # 26 "(28.5, 35.7, 8.1)", NPC Set # 3 "Porter" Position # 1 "(61.0, 10.0, -89.6)", Position # 2 "(78.6, 10.0, -81.1)", Thank you for the reminder as I believe I'll be adding 1-2 lighthouse positions to add to that list and update soon. If you want to look into those it may be good practice to troubleshooting and removing NPCs with problematic paths or spawn points.
  10. Jbird

    Rockets don't do damage

    Just wanted to check in @Kleementin have you had a chance to look into this further lately?
  11. Jbird

    Harbor Event

    Are you by chance in the Mad Mapper Discord? If you are start a ticket and tag me. Either way have you tried running the command to start the event manually? Perhaps the timer is longer than you're expecting for it to start. You can reduce the time between the event spawns it will just run often. This isn't any issue until you add multiple events and you may want to then spread them out.
  12. Jbird

    Better Npc

    I think what you might need to do would be to continue to work with the balance of the percentages. It is still slightly confused as it seems to make sense but I'm not sure if I am simplifying it in my head. I think just perhaps the loot coming from the prefab is going to have the prefab chances, which I am assuming is the largest reason for this not working as you're intending as of yet. One part does sound contradictory though because you ask for it to have individual chance added but then in the same sentence said that they have each individual config options to change it, which is true. So you may need to clarify there just a bit for me.
  13. Being discussed @Covfefe really there are simpler ways if you're asking me haha. But yes I get where you are coming from and only need to confirm this and go through the library to consider this suggestion in regards to all events. Can this be achieved with all in case it might be desired again by others. We are looking into and considering this especially once I've had a chance to test it myself likely tonight to confirm that there is no other way to trigger the end of the event. Sometimes it's hard to really be confident without going and running the event myself. Stay tuned and thank you for the suggestion.
  14. To be honest my initial response would be to try reducing the timer. Would that potentially work? Some events have a longer timer than necessary in some opinion but that would be my initial suggestion. Then have a short window to begin again if you like for it to run often.
  15. Jbird

    update ?

    This will be updated the same way any plugin would be updated, but to also reword it, the process is the same as installing it in the beginning. Exactly the same honestly. Download this new version, then place it into your plugins folder. It is generally that simple unless the directions add more notes or the config (rarely happens) needs to be deleted and reconfigured. If you have any issues with that and need help with it though just let us know @tonipink1981.
  16. Jbird

    Npc Spawn

    AlphaLoot goes off of the path if I am not mistaken so you would direct it to the murderer to control their loot table. Can in most cases go by what they come up as when you look at them in game or use something to poke em and see what they are.
  17. Jbird

    NPCs flying in the air

    @Paul H. @0athbound Are you by chance in the Mad Mapper Discord or would you mind joining? If you are there or if you join open a ticket and tag me. I can get you a list of locations to remove. They will be fine there until someone runs Excavator when the arm moves, they will float in place or they will respawn back in their same location even though the arm moved. This was just an oversight on the original locations. But we have a list compiled so that you can remove those and will not have the issue again. It resolved itself likely by the excavator being placed back into the default position for you @Paul H..
  18. Jbird

    Better Npc

    Do you by chance have custom NPCs from another map that were not removed or disabled? I will take a look as soon as I get a chance to double check our lighthouses, I haven't heard anyone else having these issues, but I'm sure we can sort it out let's start there. Also check your NpcSpawn version.
  19. Jbird

    Defendable Homes

    To be honest I feel like it would be something that veteran players are really going to abuse against players with less knowledge of the plugin the server or the game in general. Just a thought though I feel like maybe PvE servers would find this more interesting if anything. Suggestion noted though and will discuss. Suggestion noted but foundation wipes are awesome! I do feel like that's a solid idea, again definitely will be discussed and considered. You could just choose timer or amount, but part of the difficulty with that is that the config is set up to give X amount of NPC every X seconds for X seconds. There is already a lot being calculated and written into the plugin. So while it is a simple idea it might actually be a bit complicated or time consuming to add in. That being said maybe an option for X short waves at X seconds and that event wave will end when the final short wave were all killed. I used to be very partial to things looking more realistic like things not despawning for example. But with time I have let a lot of that go and am more concerned with performance and compatibility between events and plugins. Trying to keep everything working as they are all updated or Facepunch breaks stuff. Stay tuned though I like this idea and maybe K will too! This should be doable. We have a bit of a rotation on workload like updates versus new projects, in my head it seems like this one should be simpler even in regards to the code side of things. But as with all of the ideas and suggestions, will be discussed with K and see what we come up with! Thank you for all the ideas and suggestions.
  20. Jbird

    Boss Monster

    Kicking around ideas for how to potentially implement this idea. Will be brought forward as a suggestion and considered for when the developer is doing updates to older plugins as opposed to working on new ones. PVE mode was built more for the events originally but it was adapted to work for Bosses so that another team could not come up and do minimal damage to the boss but get the last shot and take the loot. It's a way to make that part of competing for a boss fair. At the moment I don't have an idea for making that work but as I said we will consider it and see what we can come up with. Thank you for sharing the idea.
  21. Jbird

    Defendable Homes

    Set a limit to the amount of turrets allowed on a base to be eligible to start the event. To save peoples computers from having an aneurysm you can set a maximum amount of turrets on the base for defenses. It cheapens the event and can cause strong frame drops especially with certain ammo or attachments people could crash peoples gameplay potentially even the server in some instances if not limited. This was requested by the community.
  22. Absolutely, any time @ErMonito especially easy fixes like that!
  23. Jbird

    Junkyard Event

    Will take the suggestion to the developer and we will discuss it. If he does like it we are starting to put a schedule and queue together so this will be placed into the queue if the developer likes the idea.
  24. Jbird

    Harbor Event

    No you did nothing wrong at all this is normal. Teaching NPCs to walk on the prefab properly is challenging so at the moment they are stationary. I do believe that it is coming up in the queue before long that this will be attempted again and may change soon but at the moment due to the placement of the monument and also part of it being submerged, they are indeed stationary. We hope you still enjoy the event and it does not take too much from the realistic feel. If you have other questions let us know, but you can also keep an eye out for a future update that may add movement to this plugin and to the AirEvent!
  25. Jbird

    Boss Monster

    Nexus I'm most interested in but that was something the modded community was trying to do that they said hey we are gonna do that, then it's been pretty quiet lately. The Industrial stuff while it's cool, is way too much. I like things that have happened that balance the game and have sweaty players struggling a bit against average players where they didn't use to. But the recoil update was awesome, absolutely awesome. Most of this other shit I have no idea why it keeps getting added and why server owners end up tasked with several bug fixing updates at various intervals most months. Yeah balancing events can be difficult for many owners for sure, there are quite a few that are better than just good, but trying to have all of them and keep them from all running at the same time is a must unless you want to wonder where your RAM has gone. Haven't heard much about the multithread move but that would potentially be epic if they did!
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