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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Harbor Event

    I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture. This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore. Other cameras in monuments and other events like Cargo Train do work as intended. So, I think it's something on your end that needs to be fixed. So, I hear the sounds but have this picture:
  2. Kleementin

    Convoy Reforged

    The convoy could be improved the way it chooses roads. It uses the same 2 roads over and over again.
  3. Kleementin

    Water Event

    Can you add options to disable global chat messages when players do any actions like using cards, opening crates or so during the event? I would only like to have the event start and end message in the global chat.
  4. Can you add options to disable global chat messages when players do any actions during the event? I would only like to have the event start and end message in the global chat.
  5. Kleementin

    Harbor Event

    Something broke the cameras. One can hear sounds when using the computer but no picture. Could this because of AutoCCTVStations plugin? Can you fix this?
  6. Kleementin

    Harbor Event

    Can you add options to disable chat messages when players do something during the event like opening the locked door and everything? I would only like to have the event start and end message.
  7. Kleementin

    Convoy Reforged

    Can you add options to disable chat messages when players attack the convoy or open the crate? I would only like to have the event start and end message.
  8. Ok. Just wanted to ask. Would have been a nice thing to connect these. Thank you anyway. Maybe you can change the landing point more towards the end of the zipline, as I mentioned in another thread here. It's always hard to make the ziplines work without having to place 2 unnecessary floors.
  9. I would think one can just climb on the pylon and put it there as usual.
  10. I have no idea how to do this unfournately. I am not a developer.
  11. Kleementin

    Pocket Zipline

    I have to ask again. Is there really no chance the plugin can be changed so that one lands nearer to the zipline's end instead of 2 floors away? Works with powerline ziplines on the map too. One lands really close to the zipline's end instead of falling down the pylon.
  12. So does work with Kits plugin and Auto Kits? I read a thread here where players don't get their stuff back due to that.
  13. Can you give us an option that allows us to attach ziplines to things in the world where we normally cannot build? Would be fun to be able to establish ziplines to monuments or powerlines to make a connection to those ingame ziplines.
  14. I would like how much wood the campfire consumes cause by now, cause of that plugin I guess, it consumes thousands of wood in minutes. There's no such option in the plugin yet, right? Can you add it?
  15. Kleementin

    Lights On

    Is there a command for players to turn off the plugin function for only their own lights if they don't want them to work automatically?
  16. I wiped today and later decided to set raid times and also set "Add safe days after wipe": 7 to make clear these raid times only start after 7 days after the wipe. But as soon as I reloaded it was raid time immediately. Should take 7 days from now right?
  17. Plugins seems to work now. Those server host people weren't able to install this properly.
  18. { "File Log Settings": { "Only Log If Player Has Been Hurt By Another Player Recently": false, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [ "player" ] }, "Console / RCON Settings": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 9999999, "Max Combat Time Lines Seconds": 9999999, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "Settings (By Permission)": { "imrgadvancedcombatlogging.blocked": { "Block Combat Log Command": true, "Line Delay Seconds": 0, "Max Combat Lines": 0, "Max Combat Time Lines Seconds": 0, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.admin": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 999999, "Max Combat Time Lines Seconds": 9999999, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.vip": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [] }, "imrgadvancedcombatlogging.normal": { "Block Combat Log Command": false, "Line Delay Seconds": 0, "Max Combat Lines": 60, "Max Combat Time Lines Seconds": 600, "Show Improved Identifiers": true, "Prefab Short Name Whitelist": [ "player" ] }, "imrgadvancedcombatlogging.animals": { "Block Combat Log Command": false, "Line Delay Seconds": 10, "Max Combat Lines": 50, "Max Combat Time Lines Seconds": 120, "Show Improved Identifiers": false, "Prefab Short Name Whitelist": [ "chicken", "stag", "boar", "wolf", "bear", "polarbear", "simpleshark" ] } } }
  19. My server host confirms that the Tools Package files are in the right place and I have installed the plugin. But there are no permission I could set. (16:40:26) | Permission 'imrgadvancedcombatlogging.normal' doesn't exist
  20. I need to set the button for default players instead of vip but can't. The permission disappeared in the Permission Manager GUI.
  21. Kleementin

    Convoy Reforged

    True. But can't you make the convoy not move again after all npc's have been killed. Feels weird.
  22. Kleementin

    Convoy Reforged

    Can you add the option to spawn more crate trucks? Also, when all NPC's are killed the convoy can still start driving again for no reason.
  23. Kleementin

    Convoy Reforged

    Can we have an option to set more than 1 truck with a crate? Also, "Detect the target only in the NPC's viewing vision cone?": true is not working. Players that are far away trigger the npc's. They seem also be triggered by players respawning somewhere after death. They cannot see them but go straight in that direction.
  24. Any chance you would let us set any kind of item with a shortcut in the config to give as a reward instead of eggs and halloween bags?
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