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Everything posted by Zohan
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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Hello. It seems that something is not working with stack size. For example, I have 500 small battery in the bank slot and 300 small battery in the inventory. after leaving the server and coming back, I take 500 small batteries from the bank, but it no longer matches the ones in the inventory. taken from the f1 small battery, they match exactly with those that were in my inventory. Please fix it. Thank you
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"Allowed seed itemID's and multiplier amount to get on auto gather": { "390728933": 15, "803954639": 15, "830839496": 15, "838831151": 15, "998894949": 15, "1512054436": 15, "1533551194": 15, "122783240": 15, "1898094925": 15, "1911552868": 15, "2133269020": 15, "-1776128552": 15, "-237809779": 15, "-2084071424": 15, "-1511285251": 15, "-992286106": 15, "-520133715": 15, "-778875547": 15, "-1305326964": 15, "-886280491": 15 x15 Gather
- 202 comments
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- 1
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
- 395 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself . Thank you. I will wait for an answer.
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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer. I know that you have your own program for this matter. but it would not be bad to consider such an option.
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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,005 comments
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- 1
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- #loot
- #customloot
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[Loottable] Failed to call OnLootSpawn on Heli Signal (Elite) (label: 6) System.InvalidOperationException: Can not take random element from empty list at Oxide.Plugins.LoottableExtensions.LoottableExtensions+<GetRandom>d__2`1[T].MoveNext () [0x00030] in <8a539730ecfc4e7682b76bb88cc99bc8>:0 at Oxide.Plugins.Loottable+LootBuilder.AddItems (System.Collections.Generic.IEnumerable`1[T] items, System.Int32 category) [0x00018] in <8a539730ecfc4e7682b76bb88cc99bc8>:0 at Oxide.Plugins.Loottable+LootManager.<CustomLootCoro>g__AddCategories|12_0 (Oxide.Plugins.Loottable+LootConfig config, Oxide.Plugins.Loottable+LootBuilder builder, System.Boolean breakOnMax) [0x0006a] in <8a539730ecfc4e7682b76bb88cc99bc8>:0
- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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(00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Elite) (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Elite) (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall After Rust Update
- 395 comments
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- 1
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- #helicopter
- #helicopters
- (and 16 more)
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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(22:45:04) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:07) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:19) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,005 comments
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- #loot
- #customloot
- (and 13 more)
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- 122 comments
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- #craft
- #craft menu
- (and 17 more)
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- 395 comments
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- #helicopter
- #helicopters
- (and 16 more)