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Airpex

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Everything posted by Airpex

  1. is it possible to use 2x3 for some players and 3x4 for others? (with perm)
  2. when reloading this plugin it shows this (I dont use any npc for selling these parts and didnt change any in plugin/config): 25.02 08:19:04 [Server] INFO Failed to call hook 'OnNpcTarget' on plugin 'DeployableNature v1.0.21' (NullReferenceException: Object reference not set to an instance of an object) 25.02 08:19:04 [Server] INFO at Oxide.Plugins.DeployableNature.OnNpcTarget (BaseEntity npc, BaseEntity entity) [0x00000] in <f8a0548aee734e3c895e253d9af80fd7>:0 25.02 08:19:04 [Server] INFO at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00dca] in <f8a0548aee734e3c895e253d9af80fd7>:0 25.02 08:19:04 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 25.02 08:19:04 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 25.02 08:19:04 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 I had to remove the plugin, json and data file and had to configure another plugin which would keep inv. only then I could get back into the game. Im happy that this worked. but its too bad at the end with that issues
  3. after having one small quarry stone in belt slot and disconnect. I cant get into the game again, automatically disconnects, showing this message: it worked as long as I didnt have any item on me. IOException: Stream ended too early at SilentOrbit.ProtocolBuffers.ProtocolParser.ReadUInt32 (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BaseEntity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Disconnected (Stream ended too early at SilentOrbit.ProtocolBuffers.ProtocolParser.ReadUInt32 (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.BaseEntity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.BaseEntity.DeserializeLengthDelimited (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update()
  4. how can I make only some stuff buyable/ usable from players? Ive put in some more perms now. but Idk how to put in them correctly at this part from item config: "permission_required": "deployablenature.vip" this correct? .... standard is null and how to put in some more, different perms like this for one item ? e.g. .vip / .vip+ / .vip-elite or like this to one item ??: "permission_required": "deployablenature.vip" , "permission_required": "deployablenature.vip+"
  5. hi idk what uv done but it works. last time there was an issue also shown in panel console from server. this time its all clear. and no crash thx
  6. Airpex

    Range Finder

    would be nice to get the config for other guns too, m39, mp5, thompson and lr300, as well as hmlmg and m249, holosight for pumpgung, m4 shotgun and the pumpgun
  7. Airpex

    Range Finder

    I changed all the specific perm to true. that its needed. is the main perm needed for the attachements? so if a player without having main perm and using an attachment, and this is to false in config, can he use it with range info from this plugin? I changed specific to true, that perm is needed and I got main perm. but I attachments doesnt work with range info. so when I change it back to false for specific, should I use it then, but no one without main perm?
  8. the plugin doesnt work for me anymore. loading it and reloading it crashed my server 2 times maybe this needs an update
  9. does this need permission? it made no cfg file after install on my server

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