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Flammable

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Everything posted by Flammable

  1. Flammable

    HexFront

    Messaged you on discord because there'sa a problem with the plugin/bug or I can't understand/configure how the No build logic around the bastion works and players can't build in general anywhere on the server now.
  2. Flammable

    New Image Link required

    Changed Status from Work in Progress to Closed
  3. Changed Status from Pending to Work in Progress
  4. I'll check about this as I wasn't aware of this issue and see what's going on.
  5. Changed Status from Pending to Can't Reproduce
  6. As potential buyer, do you have a test server where I can join and test the plugim check all skills, etc. first?
  7. Flammable

    King and Lords

    It broke after the last update, please fix it!
  8. The web editor default files and the plugin generated default files are different a bit. Please check this and let me know which are the updates ones. I didn't see any way to adjust the radial menu skills on the web editor as well so I'll do it through the files directly. (unless I missed this somehow on the website) And how the XP works? I get insane amount of XP from crafting so I had to lower values to 0.1-0.9 instead of 2.0-5.0 as I figured out it's giving XP based on the formua (Item craft time * config multiplier +0.99 or something) Am I right? In the how it works tab you see the info like this - "Crafting Tools - 0.4" and players can get confused about it.
  9. Flammable

    Loot Reroll

    Loaded plugin Loot Reroll v1.2.1 by SinKohh [176ms] Failed to call internal hook 'OnLootEntityEnd' on plugin 'LootReroll v1.2.1' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.LootReroll.OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity) in /home/container/carbon/plugins/LootReroll.cs:line 648 at object Oxide.Plugins.LootReroll.InternalCallHook(uint hook, object[] args) in LootReroll.cs/Internal:line 269 Please fix this issue, I'm running a carbon server @SinKohh
  10. What would you suggest as I'm not sure if I need a developer to make me this softcore mode feature for the allowed raid times as standalone plugin to run it on the vanilla survival gamemode (so all stuff I don't like restore inventory upon death, etc. won't be there) or running softcore gamemode and then disabling the thing I don't like with the proper cvars turning the gamemode close to the vanilla one. Which is more stable across the updates. I guess the 2nd option is better. 3td option - enabling the raid window directly on a vanilla gamemode but through the softcore cvars, not via plugin is impossible, right? The main problem is how the server browser will show Softcore tag for the server even after disabling all unwanted things and I don't like this because a lot of players (skilled ones mostly) will see the server and think it's the babymode experience, I have to flood my description with the all DISABLED features and hope players read it but most of em just skip when softcore tag is shown. Last time I tried to setup softcore with adjusted cvars and 99% was fine and working players still complained about issues just because it was labeled softcore and blamed it. IMPORTANT: Is it allowed to remove gamemode tags such as softcore or pve or hardcore, etc. when the server is running the mode in a modified state? Let me know please but I'll probably need at the end a plugin to remove specific server tags from the browser if possible.
  11. I'm about to buy this plugin. It looks cool and vanilla as possible without any chat messages and junk. But I don't see custom item name/skinid fields in the config where rewards are added. Please add support for custom items. I plan to add special items inside. Also, does the pinata shows on the map? If it's now shown this will be great challenge!
  12. Flammable

    King and Lords

    @Sheo Bought the plugin and it's GREAT but here are some issues and suggestions: 1. Please add SCRAP support for paid roles instead of the only ServerRewards or Economis. 2. Can we have Vanilla toast notifications support and disable the chat messages? (currently no config option for this) 3. Add a separate min and max tax if possible for the king and lords. (ex. the king can set between 25-50 while lords between 5-15 or something else lower) 4. When you're lord or king and you kill another lord or king, the role is free again but there is no chat message and I got this console error: Failed to call internal hook 'OnEntityDeath' on plugin 'KingAndLords v1.3.8' [1779071345] (Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at StringBuilder System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, string format, ParamsArray args) at string string.FormatHelper(IFormatProvider provider, string format, ParamsArray args) at string string.Format(string format, params object[] args) at void Oxide.Plugins.KingAndLords.Broadcast(string name, params object[] args) in /home/container/carbon/plugins/KingAndLords.cs:line 81 at void Oxide.Plugins.KingAndLords.OnEntityDeath(BasePlayer player, HitInfo info) in /home/container/carbon/plugins/KingAndLords.cs:line 555 at object Oxide.Plugins.KingAndLords.InternalCallHook(uint hook, object[] args) in KingAndLords.cs/Internal:line 417
  13. Flammable

    QuickSkins

    Plugin broke after the update
  14. Great QOL change plugin to test things and do stuff on your server. Thanks! (btw is carbon developer flag you can set the same or nope?)
  15. Latest update broke the plugin, please fix it @TF Crazy
  16. Players can abuse the plugin to create multiple ID cards probably since there's no cooldown or anything when you type /idcard. Please do a solution as you see fit. @CommandoSoldat
  17. Is this plugin dead or? I'm having a bug where it's properly set to allow damage of own entities during the raid blocked hours but players still can't damage anythign they own.
  18. Flammable

    TeamId

    If you add the ability to edit these teams by adding or removing players, changong who's the leader, etc. the plugin will be MUST have admin tool for any server because currently in the vanilla game you can't do this as far as I'm aware of.
    It might look simple but it's the exact replacement for the empty outpost garage building. I was able to give more life to our outpost with this interior. This is must have prefab! Thank you Dr.D.Bug! Great work!!!
  19. Btw can we have the splitetr expluded or idk, like if you block it currently through the plugin it won't work to manually wire stuff. But if you have it on it will break the whole power logic with the auto power being set to something not working through splitter. Can we have to so it will calculate properly the power auto but not include splitters for the auto part but still work manually to connect items to.
  20. Also, if you clear somethign it won't revert to the old power required. It creates a waste. Sorry for the multiple comments but uploading videos with the MB limit is hard as hell. RUST 2025.08.20 - 17.00.26.12.mp4
  21. Splitter bug where the auto power is not properly calculated. If you have the splitter connected to the whole cirquit it won't update when disconnecting/connecting entity, Also, it's supposed to give 22 in my case but it's splt between 3 so you end up with not enough power for the turrets/lamp to work. RUST 2025.08.20 - 16.55.01.09.mp4
  22. Bought the plugin now but what's this? "IOEntity BlackList (prevents from being powered)": You can exclude for example the electrical branch/splitter from having it's power auto adjusted if added to the config? Or it's preventing the items from using free electricity? Also besides the electrical branch nothing else requires to set electric amount, am I rught? And there's a bug maybe. I can make a video.
  23. @Mr01samWhy this plugin overwrites the default RUST upkeep TC UI? Somehow changes the logic behind as well since player/s reported to me how their base didn't use any upkeep at all. Maybe I did something wrong in the config or there's a bug? I want to protect the players from being offline raided after they leave for 24h, not to make them have no-upkeep cost bases.
  24. Flammable

    New Image Link required

    Oh, sadly RustLabs broke their website completely. I'm busy these days but I'll try to update the link when possible. I'm not sure, I might use RustHelp as they're better.

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