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Everything posted by Flammable
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Loaded plugin Loot Reroll v1.2.1 by SinKohh [176ms] Failed to call internal hook 'OnLootEntityEnd' on plugin 'LootReroll v1.2.1' [3392492984] (Object reference not set to an instance of an object) at void Oxide.Plugins.LootReroll.OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity) in /home/container/carbon/plugins/LootReroll.cs:line 648 at object Oxide.Plugins.LootReroll.InternalCallHook(uint hook, object[] args) in LootReroll.cs/Internal:line 269 Please fix this issue, I'm running a carbon server @SinKohh
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What would you suggest as I'm not sure if I need a developer to make me this softcore mode feature for the allowed raid times as standalone plugin to run it on the vanilla survival gamemode (so all stuff I don't like restore inventory upon death, etc. won't be there) or running softcore gamemode and then disabling the thing I don't like with the proper cvars turning the gamemode close to the vanilla one. Which is more stable across the updates. I guess the 2nd option is better. 3td option - enabling the raid window directly on a vanilla gamemode but through the softcore cvars, not via plugin is impossible, right? The main problem is how the server browser will show Softcore tag for the server even after disabling all unwanted things and I don't like this because a lot of players (skilled ones mostly) will see the server and think it's the babymode experience, I have to flood my description with the all DISABLED features and hope players read it but most of em just skip when softcore tag is shown. Last time I tried to setup softcore with adjusted cvars and 99% was fine and working players still complained about issues just because it was labeled softcore and blamed it. IMPORTANT: Is it allowed to remove gamemode tags such as softcore or pve or hardcore, etc. when the server is running the mode in a modified state? Let me know please but I'll probably need at the end a plugin to remove specific server tags from the browser if possible.
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I'm about to buy this plugin. It looks cool and vanilla as possible without any chat messages and junk. But I don't see custom item name/skinid fields in the config where rewards are added. Please add support for custom items. I plan to add special items inside. Also, does the pinata shows on the map? If it's now shown this will be great challenge!
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@Sheo Bought the plugin and it's GREAT but here are some issues and suggestions: 1. Please add SCRAP support for paid roles instead of the only ServerRewards or Economis. 2. Can we have Vanilla toast notifications support and disable the chat messages? (currently no config option for this) 3. Add a separate min and max tax if possible for the king and lords. (ex. the king can set between 25-50 while lords between 5-15 or something else lower) 4. When you're lord or king and you kill another lord or king, the role is free again but there is no chat message and I got this console error: Failed to call internal hook 'OnEntityDeath' on plugin 'KingAndLords v1.3.8' [1779071345] (Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at StringBuilder System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, string format, ParamsArray args) at string string.FormatHelper(IFormatProvider provider, string format, ParamsArray args) at string string.Format(string format, params object[] args) at void Oxide.Plugins.KingAndLords.Broadcast(string name, params object[] args) in /home/container/carbon/plugins/KingAndLords.cs:line 81 at void Oxide.Plugins.KingAndLords.OnEntityDeath(BasePlayer player, HitInfo info) in /home/container/carbon/plugins/KingAndLords.cs:line 555 at object Oxide.Plugins.KingAndLords.InternalCallHook(uint hook, object[] args) in KingAndLords.cs/Internal:line 417
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- 10 comments
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- #developer level
- #skin
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- 259 comments
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- 3
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- 15 comments
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- #identity card
- #roleplay
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(and 4 more)
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- 259 comments
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Btw can we have the splitetr expluded or idk, like if you block it currently through the plugin it won't work to manually wire stuff. But if you have it on it will break the whole power logic with the auto power being set to something not working through splitter. Can we have to so it will calculate properly the power auto but not include splitters for the auto part but still work manually to connect items to.
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Splitter bug where the auto power is not properly calculated. If you have the splitter connected to the whole cirquit it won't update when disconnecting/connecting entity, Also, it's supposed to give 22 in my case but it's splt between 3 so you end up with not enough power for the turrets/lamp to work. RUST 2025.08.20 - 16.55.01.09.mp4
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Bought the plugin now but what's this? "IOEntity BlackList (prevents from being powered)": You can exclude for example the electrical branch/splitter from having it's power auto adjusted if added to the config? Or it's preventing the items from using free electricity? Also besides the electrical branch nothing else requires to set electric amount, am I rught? And there's a bug maybe. I can make a video.
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@Mr01samWhy this plugin overwrites the default RUST upkeep TC UI? Somehow changes the logic behind as well since player/s reported to me how their base didn't use any upkeep at all. Maybe I did something wrong in the config or there's a bug? I want to protect the players from being offline raided after they leave for 24h, not to make them have no-upkeep cost bases.
- 307 comments
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- #protection
- #base
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Oh, sadly RustLabs broke their website completely. I'm busy these days but I'll try to update the link when possible. I'm not sure, I might use RustHelp as they're better.
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- 78 comments
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- #wallpaper
- #wall
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- 78 comments
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- #wallpaper
- #wall
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(and 8 more)
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- 78 comments
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- #wallpaper
- #wall
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When I added a bunch of custom wallpappers already you tell me to delete the config? Haha, joke aside I'll have fun with this later when I'm free. For now added manually the Hemp one as a custom skin but it's at the end. Btw, why 90% of the workshop wallpapers are bad or it's a bug? I'm not a professional designer by any means and I'm not complaining about the symmetrical part of the images. But almost all of the workshop wallpers I tried have a white gap at the edges instead of connecting properly between the wallpapers for most of them and that's ugly. Also 99% of the wallpapers don't have proper icon breaking the aesthetic of the menu, that's bad creator I guess doing upload wrong or?
- 78 comments
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- #wallpaper
- #wall
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For example, I can't find the hemp wallpaper from your collection in the plugin, using 1.0.5 version. Isn't this supposed to be added by default? Also without the permission for outside, I can put wallpapers on the outside part of the walls. Or that doesn't matter if it's a softside or not. It actually checks only for if it's truly outside or not.
- 78 comments
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- #wallpaper
- #wall
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- 170 comments
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- #carbon
- #raid
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(and 39 more)
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- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 170 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers