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[RC] Pinata Event 2.4.1

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About [RC] Pinata Event

PinataEvent

  • Author: MEMUARE
  • Version: 2.4.1
  • Game: Rust
  • Type: Automated World Event


Description

  • PinataEvent is a fully automated global event system that spawns a special Pinata attached to a tree.
    Players must find and destroy the pinata to receive valuable loot.
    The event runs automatically every 3–4 hours (random) and also supports manual admin control.


Core Features

  • Fully automatic event system
  • Random spawn interval (3–4 hours by default)
  • Safe biome protection (no desert, snow, rocks, water, monuments)
  • Automatic removal of old Pinata before new spawn
  • Native Rust HUD notification (no UI plugins required)
  • Sound  effects around the Pinata
  • Configurable loot system
  • Admin-only commands
  • Multi-language support (EN + RU)

Commands

  • /pinata.start               Admin force start the event
  • /pinata.tp                   Admin teleport to the active Pinata


Configuration

 

{
  "AutoStartEnabled": true,
  "AutoStartMinMinutes": 180.0,
  "AutoStartMaxMinutes": 240.0,
  "Loot": [
    {
      "shortname": "sulfur",
      "min": 1000,
      "max": 1000,
      "chance": 100.0
    },
    {
      "shortname": "metal.fragments",
      "min": 500,
      "max": 500,
      "chance": 100.0
    }
  ]
}

Added Console commands:

  • pinata.start        -  Console command for event start
  • pinata.stop        -  Console command for event stop


Added Winner Detection System
 

  • Automatically detects the player who destroyed the pinata

Full API Hook support for other plugins
 

  • OnPinataEventStarted
  • OnPinataEventEnded
  • OnPinataEventWinner(BasePlayer player)


Safety & Stability
 

  • Proper cleanup on plugin unload
  • enableSaving = false for spawned entities
  • Like 1

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