About [RC] Pinata Event
PinataEvent
- Author: MEMUARE
- Version: 2.4.1
- Game: Rust
- Type: Automated World Event
Description
-
PinataEvent is a fully automated global event system that spawns a special Pinata attached to a tree.
Players must find and destroy the pinata to receive valuable loot.
The event runs automatically every 3–4 hours (random) and also supports manual admin control.
Core Features
- Fully automatic event system
- Random spawn interval (3–4 hours by default)
- Safe biome protection (no desert, snow, rocks, water, monuments)
- Automatic removal of old Pinata before new spawn
- Native Rust HUD notification (no UI plugins required)
- Sound effects around the Pinata
- Configurable loot system
- Admin-only commands
- Multi-language support (EN + RU)
Commands
- /pinata.start Admin force start the event
- /pinata.tp Admin teleport to the active Pinata
Configuration
{
"AutoStartEnabled": true,
"AutoStartMinMinutes": 180.0,
"AutoStartMaxMinutes": 240.0,
"Loot": [
{
"shortname": "sulfur",
"min": 1000,
"max": 1000,
"chance": 100.0
},
{
"shortname": "metal.fragments",
"min": 500,
"max": 500,
"chance": 100.0
}
]
}
Added Console commands:
- pinata.start - Console command for event start
- pinata.stop - Console command for event stop
Added Winner Detection System
- Automatically detects the player who destroyed the pinata
Full API Hook support for other plugins
- OnPinataEventStarted
- OnPinataEventEnded
- OnPinataEventWinner(BasePlayer player)
Safety & Stability
- Proper cleanup on plugin unload
- enableSaving = false for spawned entities
