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Flammable

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Everything posted by Flammable

  1. Happy 5 Years Anniversary! I'm happy to be part of the Codefling community. As other said it already, the ability to purchase and maintain majority of my server plugins from mainly 1 place is amazing! The website is feature rich so you can buy/sell/create/unleash your creativity as plugin developer, map designer or like me as a plugin configurator (that's also artistic thing) and contribute something to this community. Good luck and I hope we see each other at the next 10th anniversary as well.
  2. Flammable

    New Image Link required

    Changed Status from Pending to Work in Progress
  3. Flammable

    New Image Link required

    Oh, some of the images from the plugin broke due to how RustLabs turned into sh*t and not only changed their domain due to rebranding with a gambling website but the new one RustClash blocks the access to the images. Please use RustHelp for example to fetch the images.
  4. This sounds interesting
  5. Flammable

    Some Help

    Changed Status from Work in Progress to Closed
  6. Flammable

    Some Help

    Changed Status from Pending to Work in Progress Changed Fixed In to 1.4.5
  7. Flammable

    Some Help

    "antiradpills{5}": { "Name": "Coca Cola", "Image": "https://od.lk/s/MTFfNDE2MTM4NTRf/CokeBottle.png", "SkinID": =3249397485, "Description": "<b><size=10>Coca-Cola... makes good things taste better.</size></b>", "Stats": "<b><size=10>Hydration <b><color=#91b94a>+999</color></b>\nDirty <b><color=#ff872e>+35</color></b></size></b>", "Ingredients": { "red.berry": 10, "metal.fragments": 100 } }, Some basic info but you can just copy the above code into the file \data\CustomMixingTable\Recipes.json Or I can DM you the file containing the code "antiradpills{5}": { -> (the base item used, no need to change it...) "Name": "Coca Cola", -> (keep the exact name as it is) "Image": "https://od.lk/s/MTFfNDE2MTM4NTRf/CokeBottle.png", -> (the URL with your image... already added the coke bottle, visible in the mixing table panel) "SkinID": =3249397485, -> (already set a skin ID for the cola bottle image, keep it it's, visible in the inventory as the custom item icon) "Description": "<b><size=10>Coca-Cola... makes good things taste better.</size></b>", -> (change it or keep it, description for the item in the mixing panel) "Stats": "<b><size=10>Hydration <b><color=#91b94a>+999</color></b>\nDirty <b><color=#ff872e>+35</color></b></size></b>", -> (in the mixing panel showing the item will give as stats) "Ingredients": { -> (add the items used for crafting the item, you can add up to 3-4 items) "red.berry": 10, "metal.fragments": 100 } },
  8. Flammable

    takes forever melee

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
  9. Flammable

    Some Help

    Hello and sorry for the late response. I'll re-check my config/data files and let you know how to add the coca cola back.
  10. I didn't watch the whole showcase/tutorial video so I'm unsure if you mentioned this already but do EAC/AntiHack violaition system like this plugin or they don't accept each other properly? This Movement Speed plugin is like legit speedhack (perfectly suitable for PVE servers with SkillTree) but because it's a Rust plugin I'm not convinced still it's smooth. Any problems so far?
  11. There's a problem with your plugin. I noticed my version was outdated due to being busy and didn't noticed you released an update. I hope the outdated version is causing this critical bug otherwitse there's a major problem with it's logic of operation. Before 3 days I noticed message in the chat "Someone is doing an offline raid at U10" when I was the only one connected. How this message can trigger then? Today I noticed the same but 2 other players were online and one of them told me he broke twig at the said location when the message appeared. Please check if there are any problems with the plugin. Exclude twigs if possible and make sure only a valid offline raid trigger the message when real players are destroying walls/doors/etc. and the structure is not twig.
  12. Nope @YaMang -w- Please shoot me a DM here or reply in this topic or via discord (prefably) and we can get it started. Thanks again for your reply. Nobody else replied.
  13. @tofurahieI was about to write 3-4 star review but first I'll post here so you have a chance to fix the plugin. Bought your plugin now because I had problems with the previous one I was using. While almost everything is good, I instantly noticed one critical bug (maybe for you it's intended feature) and all players on my server complained as well. When you open the crafting menu the green/blue/red labels under the item name (Required Level X workbench) are missing and you get a popup now if you try to craft something without the proper bench level. While this visual thing is whatever, if you have the required resources to craft specific item (ex. cloth and metal) you can see the hood and cuffs in your quick craft panel on the right when you open your inventory but they're not craftable due to required WB level. HUGE QoL downgrade.
  14. I was surprised today when I saw you made this plugin @MK_ I had this idea in my head in 2017/2018 and asked one developer if something could be done. Players will earn points per activity and then cash out. I was desperately trying to make the only one server in my country populated (sounds easy if there are no other servers but trust me it's not) and I saw this as the only juicy option... Directly pay your players to play. While thinking about the score points, I ended up seeing even 0.1 (a cent for doing activity) OP because players will be able to abuse it somehow or just play fair, farm a lot of the points, and as an owner you can potentially bankrupt. Also, I remember Dev told me PayPal fees apply as well and I'll lose on fees too. Is this the case with your plugin? Does paypal fees apply? Are the funds sent to Friends and Family? I'm about to buy this plugin but first I'll have to calculate the possible cost and maybe thanks to your flexible configuration I can give in-game currency only for the top endgame rare activities. Also, I hope the whole setup doesn't involve a PP business account and players can't simply withdraw your entire balance by playing. Is there a monthly limit or something? Ex: Your PP balance is 1500$ and 20 players play each month, then they withdraw their earned currency and eventually your PayPal balance ends up 0.
  15. Flammable

    takes forever melee

    The health of the NPCs is not crazy. Their attire protection is. Their HP is either the vanilla value for the specified type you're using (Scarecrow, Blue Scientist, Heavy Scientist, etc.) or a modified value from plugins such as (BotRespawn, BetterNPC, etc.) In your case, I guess you refer to the crazy melee/projectile resistance caused by the Frankenstein body parts responsible for the cool look of the NPCs. If the NPC wears these parts they have a lot of projectile bow resistance and that's why shooting any arrow type is useless. Melee is also not good. All ranged weapons like AK, Thompson, SAR, Pistols, Bot, LR, L96, etc. are fine. If you want to compensate for the strong resistance from the kits, you can lower the NPCs' health a little bit from the plugin you're using. Or remove the Frankie parts but this will make the bots look nothing special anymore.
  16. I don't care if he stole the idea from the Admin Radar plugin but c'mon... This is 5 bucks and it's like 1% of what the Admin Radar plugin offers. What the heck is going on? Bruuuh!
  17. By default, in the vanilla gameplay, you can use the surrender emote and others can open your inventory (look only). You can't do anything with it too because it's locked for everyone until you cancel the surrender emote. What's the point then? You'll ask the player to lower their hands and drop the shit or you'll kill them. I would like to allow others to steal items and players with the surrender emote hands to still have the inventory locked. About the wounded state, it's all OK. When you handcuff a wounded player or player who surrendered with the emote I would like to be able to loot stuff from their inventory with permission or maybe for everyone because again what's the point? If you want to take items from the player without killing him, you can't do so unless uncuff him and ask to drop his shit. Maybe this is for another plugin but I'll write it in this post as well: Modify the damage given to the handcuffed player when you push/kick him by holding E (a downed player cuffed and revived can die from 1-2 pushes) If possible -> Feed the player when you open their inventory and there's a food item by clicking on the EAT button the player will gain calories or water (or allow them to somehow hotkey click to eat by themselves if the food item is on their hotbar without unlocking their inventory in any way) Or just simply a calorie/hydration drain ratio adjustment when the player is handcuffed also helps. I hope at least the locked inventory for others trying to loot is possible for now.
  18. Flammable

    OneTimeSpawn

    This plugin is perfect for a modded server with a custom map, maybe with a lobby or something that will persist across the wipes but on a proc gen map you'll have to set the point every wipe. I like the auto wipe/clear feature, please also add a config toggle to auto-generate a spawn point at the outpost or bandit monument and this will be a great automated plugin.
  19. Let me join the discussion because I have the same problem but with another plugin where the MMB is supposed to switch build grades. I'm unsure if FP made changes to the keybinds in the game or if it's a problem for some of us but the 'Mouse_3' button doesn't work for me anymore in Rust. if you investigate more, please let me know
  20. Flammable

    AdminCuff

    This is cool plugin and the idea behind to punish cheaters/rule breakers with permanent cuffs. But I was looking for something else. I hope you can make a simple plugin to allow cuffing players normally by using the cuffs item but without the need for them to do the friendly gesture or being wounded/crawling (if you have the permission granted, because I don't want to allow every player to do so)... Then the player can break their cuffs as normal. I can tip for this as well... I know that's not in the scope of this Admin Cuffs plugin it's more oriented towards another plugin labeled as the fun utility.
  21. Flammable

    Portable Bike

    This plugin looks amazing while it's so simple and vanilla... I hope you can add the pedaltrike as well so players can have it portable. I'm buying this plugin for sure!
  22. Maybe this one but my configuration doesn't work with it... might update it in the future to support this one as well... and about the consumable effects, I'm using the plugin on my server still and it works somehow fine. I don't know any similar replacements for it.
  23. Am I blind or there's no auto-wipe feature? Please add this config option so I can make players collect 1 hour playtime for example each wipe and get kit 1, for playtime 2 hours kit 2, and etc then next map wipe they'll have the possibility to play again and earn the kits
  24. I'm looking for a simple plugin to fix the nonsense Facepunch made to block sulfur-related resources in the tool cupboard. Unsure why they did this but I don't like it. You can place a small chest under the workbench next to your TC and store all sulfur almost in the TC but it's not the same.
  25. In-game UI (/msc) doesn't show all monuments and I tried to edit the config file but it's the same. I'll change my map later to include Military Tunnels, also from wipe to wipe it's all different. How can I configure low time for all crates on all vanilla monuments to respawn at once without changing maps? I also suspect if I have map with military tunnels and set the time to 5min then if next map is without military tunnels, and then 3rd map again include the monument, I'll have to re-setup everything for it again, right? It's generating default timers config each wipe?
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