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Everything posted by IIIaKa
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Хорошо, если получится, добавлю возможностЬ либо отключитЬ таймер, либо сделатЬ кастомное время(по пермишену).
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@Snaplatack Better to remove it. Install it only when you will test, otherwise you will have a lot of spam in the console. I just need to know if the message will be displayed at the end of the conversation with the Custom NPC.
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What boxes are you referring to? Are you talking about the Chinook's crate or the Bradley/Patrol crates? If you’re talking about the crates from Bradley/Patrol, you can set "Is it worth removing fire from crates?" to true in the main config file, which will allow you to extinguish the crates immediately and make them accessible. P.S. Если хочешЬ, пиши на русском.
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@Snaplatack Hello, you need to create a file named Test.cs and then, using any text editor, insert the code below and add this plugin to the server. using System; namespace Oxide.Plugins { [Info("Test", "IIIaKa", "0.1.0")] class Test : RustPlugin { void OnNpcConversationStart(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData) { PrintWarning($"OnNpcConversationStart: {player.userID} => {npcTalking.GetType()}"); } void OnNpcConversationEnded(NPCTalking npcTalking, BasePlayer player) { PrintError($"OnNpcConversationEnded: {player.userID} => {npcTalking.GetType()}"); } } } After that, start and finish a conversation with the custom NPC. Two messages should appear in the console. [Test] OnNpcConversationStart: *ID* => *TYPE* [Test] OnNpcConversationEnded: *ID* => *TYPE*
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@Kobani Hi, I looked at the plugin page, and it lacks hooks that are called when teleportation starts and when it is interrupted. If they are added, it will be possible to add compatibility with this plugin. Examples of hooks from NTeleportation: void OnTeleportAccepted(BasePlayer target, BasePlayer player, int countdown) - this is the start of teleportation between players void OnHomeAccepted(BasePlayer player, string home, int countdown) - this is the start of teleportation to home void OnTownAccepted(BasePlayer player, string name, int countdown) - this is the start of teleportation to town void OnTeleportBackAccepted(BasePlayer player, Vector3 location, int countdown) - this is the start of teleportation back void OnTeleportInterrupted(BasePlayer player) - this is when any teleportation is interrupted
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Remove the attached file. This is a general chat, and anyone can download from here.
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Hello! In the next update of RealPVE, it will be fixed.
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Changed Status from Closed to Pending
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Changed Status from Pending to Work in Progress
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@Snaplatack Hi, from what I understand, it seems that the hook for the beginning of the conversation triggers, but the hook for the end does not, which causes the plugin to think you are still talking. Could you try using the kill command after the bars disappear? Thank you.
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Changed Status from Not a Bug to Work in Progress
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Changed Status from Pending to Work in Progress
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@steampunkvalley Hello! Could you please clarify what exactly you want the /share command to do? Why not just add the person to the group and give them access to the entities?
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By: @steampunkvalley
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Well, it's not clear what the screenshot is showing and what this graph represents, it's very cropped. Could you please provide the full version? Also, what is the update frequency set in your configuration for "Client Status Bar Count Interval"?
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First of all, this is not a hook, and second, what are your assumptions based on? You say that the problem is with hooks, but you are pointing to a method for counting client-side bars. Your statements are misleading me. Please first investigate whether my plugin is actually 'overloading' and causing your server to hang.
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@Nick Las I'm particularly confused by your statement about hooks, as my plugin does not use 'heavy' hooks. The source of this information is also unclear. Please provide more details. Thank you again!
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Changed Status from Pending to Work in Progress