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Everything posted by IIIaKa
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Changed Status from Pending to Work in Progress
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I checked on my end, and the bots don't attack me, and I don't deal any damage. But as soon as I purchase a raid (become the owner), the bots immediately start attacking, and I can deal damage. I'm not sure why it doesn't work for you. It's likely that you might have another plugin causing a conflict, or something else is going on. Try reinstalling the RaidableBases and RealPVE plugins.
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@LUA Regarding the drones, could you please provide more details on what the issue is and which plugin you're using?
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@LUA Hi, I tested both gathering and picking up, both in someone else's building privilege and within my own and outside. If the inventory is full, resources are still gathered, and the reward is given, even though the resources drop on the ground. However, I didn’t find any duplication. The reward is issued as soon as the resource is removed from the world. I don't quite understand what the problem is.
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Changed Status from Pending to Work in Progress
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I moved the discussion of ActivityRewards to a separate thread to avoid confusion. https://codefling.com/files/support/15198-lua-infinite-money-duplication/
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When you enter a PvE raid base, if it has no owner, you are offered to buy this base (if the cost is not equal to or less than 0). You must be the owner of this raid or a friend of the owner. Are you one of them?
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Hi, are you talking about a PvP or PvE base?
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Changed Status from Pending to Work in Progress
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Hello, 'Zone Manager Auto Zones finds and adds zones and domes to monuments automatically.' MonumentsWatcher is used for creating monuments in RealPVE. Regarding the ActivityRewards plugin, I'll check what the issue is. Regarding the drones, which plugin are you using?
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.9
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@nivex Hi, I would like to clarify if I understand correctly that the hooks OnPlayerPvpDelayStart, OnPlayerPvpDelayReset and OnPlayerPvpDelayExpired are triggered when a player leaves a PvP raid base on a PvE server? If so, I can't seem to find the parameter that indicates how much delay a player has. It's also unclear why the following parameters are used: 0f, 0f, loadTime, ownerId, BaseName, spawnDateTime, despawnDateTime, GetLootAmountRemaining()
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Hi, how long does it usually take to withdraw funds? I understand that you're experiencing some issues with withdrawals, but I would appreciate knowing an approximate time frame for the process. Thank you!
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It would be great if you could share a screenshot where the status bars and the conversation are visible.
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I've added a check to see if the conversation has started. This method is questionable because even if @DezLife interrupts the conversation, the conversation UI still renders, and the status bars ui seem out of place. This is probably temporary, as I believe it's better to remove the status bars during the conversation to avoid ruining the appearance. However, if the conversation end hook isn't called, players will have to re-log or kill themselves for the bars to display again.
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Try re-downloading the plugin.
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Basically, he can trigger the OnNpcConversationEnded hook himself at the end of the dialogue, as it was somehow handled in Talking NPC Vendors. But alright, I'll see what I can do.
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If the issue persists, feel free to report it in this thread.
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@Nick Las In the next update, I added the ability to set a separate frequency for counting Building Privilege bars, as they consume significantly more resources. You can leave the "Client Status Bar Count Interval" at 0.5 and increase the "Client Privilege Status Bar Count Interval" to reduce the frequency of Building Privilege count updates.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version