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Everything posted by IIIaKa
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Добавил пермишен, который позволяет пропускатЬ N(0-900) количество секунд при старте взлома ящика. Под каждый пермишен, можно установитЬ любое число.
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Not a Bug
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Okay, I’ll be waiting for your response.
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As far as I understand, has the issue been resolved?
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@Snaplatack As you can see, the OnNpcConversationStart hook is triggered when a conversation begins, but for some reason the OnNpcConversationEnded hook is not being called after a conversation with the NPC ends. Could you please create a topic in the support section of the Talking NPC plugin and mention that, for some reason, the OnNpcConversationEnded hook is not being called after the conversation ends? If you want, you can also include the link to this topic. I will also look into how to ignore these NPCs until the issue with OnNpcConversationEnded is resolved.
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Can you send only the messages from the console that were output during the conversation and at the end of the conversation with the Talking NPC Vendors plugin?
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@Snaplatack Was this an NPC from the Talking NPC Vendors plugin or a regular server NPC?
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Хорошо, если получится, добавлю возможностЬ либо отключитЬ таймер, либо сделатЬ кастомное время(по пермишену).
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@Snaplatack Better to remove it. Install it only when you will test, otherwise you will have a lot of spam in the console. I just need to know if the message will be displayed at the end of the conversation with the Custom NPC.
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What boxes are you referring to? Are you talking about the Chinook's crate or the Bradley/Patrol crates? If you’re talking about the crates from Bradley/Patrol, you can set "Is it worth removing fire from crates?" to true in the main config file, which will allow you to extinguish the crates immediately and make them accessible. P.S. Если хочешЬ, пиши на русском.
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@Snaplatack Hello, you need to create a file named Test.cs and then, using any text editor, insert the code below and add this plugin to the server. using System; namespace Oxide.Plugins { [Info("Test", "IIIaKa", "0.1.0")] class Test : RustPlugin { void OnNpcConversationStart(NPCTalking npcTalking, BasePlayer player, ConversationData conversationData) { PrintWarning($"OnNpcConversationStart: {player.userID} => {npcTalking.GetType()}"); } void OnNpcConversationEnded(NPCTalking npcTalking, BasePlayer player) { PrintError($"OnNpcConversationEnded: {player.userID} => {npcTalking.GetType()}"); } } } After that, start and finish a conversation with the custom NPC. Two messages should appear in the console. [Test] OnNpcConversationStart: *ID* => *TYPE* [Test] OnNpcConversationEnded: *ID* => *TYPE*
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@Kobani Hi, I looked at the plugin page, and it lacks hooks that are called when teleportation starts and when it is interrupted. If they are added, it will be possible to add compatibility with this plugin. Examples of hooks from NTeleportation: void OnTeleportAccepted(BasePlayer target, BasePlayer player, int countdown) - this is the start of teleportation between players void OnHomeAccepted(BasePlayer player, string home, int countdown) - this is the start of teleportation to home void OnTownAccepted(BasePlayer player, string name, int countdown) - this is the start of teleportation to town void OnTeleportBackAccepted(BasePlayer player, Vector3 location, int countdown) - this is the start of teleportation back void OnTeleportInterrupted(BasePlayer player) - this is when any teleportation is interrupted
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Remove the attached file. This is a general chat, and anyone can download from here.
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If the issue persists, feel free to report it in this thread.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Hello! In the next update of RealPVE, it will be fixed.
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Changed Status from Closed to Pending
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Changed Status from Pending to Work in Progress
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@Snaplatack Hi, from what I understand, it seems that the hook for the beginning of the conversation triggers, but the hook for the end does not, which causes the plugin to think you are still talking. Could you try using the kill command after the bars disappear? Thank you.