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IIIaKa

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Everything posted by IIIaKa

  1. Hello, I'm glad to hear that the issue was resolved.
  2. IIIaKa

    API

    @Razor Hello! If possible, it would be great to have OnRandomRaidCupboardAuthorized, OnRandomRaidCupboardDeauthorized and OnRandomRaidCupboardCleared hooks. The names are not crucial, so feel free to change them as you see fit.
    A wonderful plugin that is a must-have for any PvE server! This plugin adds action to the routine of PvE servers! Especially @Razor, a very pleasant and dedicated person!
  3. If the issue persists, feel free to report it in this thread.
  4. Changed Status from Work in Progress to Not a Bug
  5. @Wins We discussed this with @Mercury, and he promised to add a skinID to his turrets to mark them as modified, which will allow my plugin to ignore them. He mentioned that the update will be released after the global wipe in August. Thanks to @Mercury for the cooperation, he is a very pleasant person
  6. Changed Status from Pending to Work in Progress
  7. Since my plugin is designed for PvE, and to avoid trap creation and griefing, I prevent regular turrets(skinID = 0) from attacking players. It's usually standard practice to assign a skinID to modified entities to indicate to other plugins that the entity has been modified by a plugin. It seems these turrets have skinID = 0, so my plugin thinks a regular player placed this turret. I have contacted @Mercury and asked him to assign any other skinID. Let's see what he says.
  8. As I can see in the screenshots, do these drones have auto-turrets?
  9. You can also ask why he marked them as non-NPCs, which causes them not to take damage when server.pve is true.
  10. @Wins Hello! What exactly isn't working?
  11. @Wins Hi, we've conducted tests and found that k1lly0u has set the IsNpc flag to false for his zombie npcs. As a result, even without my plugin and with server.pve true, his zombies do not take damage. This way he marked his NPCs as non-NPCs(which is super illogical), which makes the server think they are regular players, and thus, no damage is applied. I've tried reaching out to k1lly0u on both uMod and Chaos, but he has been ignoring me for over three months now. The only solution seems to be changing line 1647 in ZombieHorde.cs from private bool _isNpc = false; to true, then the damage will be applied.
  12. @steampunkvalley Hello! As far as I understand, you are saying that after registering the maximum number of vehicles, if at least one is destroyed, you cannot register a new one? I checked on my end, everything works fine. I destroyed vehicles both with C4 and through ent.kill, and I was still able to register a new vehicle in place of the destroyed one. I will update it to reflect the correct information.
  13. Changed Status from Pending to Can't Reproduce
  14. By @steampunkvalley
  15. If the issue persists, feel free to report it in this thread.
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.8
  17. If the issue persists, feel free to report it in this thread.
  18. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.8
  19. IIIaKa

    Custom Bar With Player Rank

    Changed Status from Pending to Not a Bug
  20. IIIaKa

    Custom Bar With Player Rank

    Hello, thanks for the suggestion. I've added timed permissions to the to-do list, and I’ll definitely get to them as soon as I have the chance.
  21. Hello! Just a suggestion. I’m sure there are plugins with multiple authors. Is it possible to add co-authors to a plugin? A co-author would have almost the same rights as the main author and would be marked as a co-author. As for sales for paid plugins, initially, all proceeds could go to the main author. Later, it could be implemented so that the main author can distribute the sales percentage between the author and co-authors. This way, multiple people can keep track of the plugin, and with the implementation of sales percentages, they won’t have to do the calculations themselves.
  22. Hello! Just a suggestion. As far as I know, there are two types of plugins on this site: Free(anyone can download, even without authorization) Paid(only those who made a purchase can download) I propose adding a third type. When selected, a list will appear similar to creating a bundle, where you can specify a list of any PAID plugins(even those that are not yours). When trying to download a plugin of this type, it will check for the presence of these paid plugins from the list, which can be changed, and excluding the Developers group, who can download such plugins without restriction. Similarly, for creating a thread in the support section, either make it open to all or use a similar restriction. I have two such plugins: AdvancedStatus and MonumentsWatcher. I'll give an example with AdvancedStatus, I made it paid only because I want access to it to be available only to those who bought the plugins it works with. Each plugin page has a bundle with the same price, but many people can't read(or they can not be able to find the button) the pinned message (which comes first) and buy the plugin separately. And they have to buy AdvancedStatus too, which is clearly frustrating them. Also, other authors cannot create bundles with my AdvancedStatus. In summary, I am the owner of the AdvancedStatus plugin and I decided to make it a 3rd type. I simply specify a list of all the plugins I consider necessary, and my AdvancedStatus plugin will be available for download only to those who have access to the plugins on the list I specified. And ofcourse, no percentage of sales from those plugins is required. I hope I was able to convey my point and that it can be implemented. Thank you.
  23. @Koshara Hi, is the problem still occurring?
  24. Changed Status from Pending to Work in Progress
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