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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Fuel Bar Color

    Since I don't quite understand what you want, I'll explain how the color change works. The maximum fuel stack size and the amount of fuel in the tank are taken, and from these two numbers, a percentage is calculated. This percentage is then used to set the position for the progress bar. You have the option to set your own limits in the config file under the 'List of Gauge Indicators' section. Here is an example of a list of colors for different ranges. You can specify more or fewer values, but it's important that they do not overlap and that the first value equals the last value of the previous range. "List of Gauge Indicators": [ { "MaxRange": 1.0, "MinRange": 0.9, "Color": "#B1C06E" }, { "MaxRange": 0.9, "MinRange": 0.8, "Color": "#F7BB00" }, { "MaxRange": 0.8, "MinRange": 0.7, "Color": "#F70000" }, { "MaxRange": 0.7, "MinRange": 0.6, "Color": "#008080" }, { "MaxRange": 0.6, "MinRange": 0.5, "Color": "#4B0082" }, { "MaxRange": 0.5, "MinRange": 0.4, "Color": "#00FFFF" }, { "MaxRange": 0.4, "MinRange": 0.3, "Color": "#800080" }, { "MaxRange": 0.3, "MinRange": 0.2, "Color": "#FF00FF" }, { "MaxRange": 0.2, "MinRange": 0.1, "Color": "#00FF00" }, { "MaxRange": 0.1, "MinRange": 0.0, "Color": "#FFA500" } ]
  2. IIIaKa

    Fuel Bar Color

    As far as I understand, you want the colors to change depending on the amount of fuel, not by percentage?
  3. IIIaKa

    Fuel Bar Color

    If the issue persists, feel free to report it in this thread.
  4. IIIaKa

    Fuel Bar Color

    Changed Status from Can't Reproduce to Not a Bug
  5. IIIaKa

    Fuel Bar Color

    Colors also work fine depending on the fuel level in the tank.
  6. IIIaKa

    Fuel Bar Color

    @Ahmed Alkaabi Hi, try restarting both plugins. Since I installed the StackSizeController plugin and set the same limit, everything works for me.
  7. IIIaKa

    Fuel Bar Color

    Changed Status from Work in Progress to Can't Reproduce
  8. IIIaKa

    Fuel Bar Color

    Changed Status from Pending to Work in Progress
  9. @GamingMadhouse Hello! Try downloading the plugin again.
  10. Changed Status from Pending to Work in Progress
  11. @pzudemz Hello! Try downloading the plugin again.
  12. @StrifeZ Try downloading the plugin again.
  13. Changed Status from Pending to Work in Progress
  14. Hi. This was done so that only the Monument's owner and their friends could pick up items. I will add the option to disable this.
  15. IIIaKa

    API

    @Razor As you wish. However, in your current hooks, there are no checks. For example, with OnCupboardDeauthorize, any other plugin(for example mine) can cancel this action and the player will remain in the cupboard, but you still remove them from tcData. The methods I proposed check if the player has been removed from the cupboard before removing them. The hook call is needed so that other plugins do not perform the same checks, thus reducing operations.
  16. IIIaKa

    API

    @Razor I wanted to ask if the OnRandomRaidCupboardAuthorized, OnRandomRaidCupboardDeauthorized, and OnRandomRaidCupboardCleared hooks will be added? Thank you.
  17. Sometimes, even when notifications are enabled, they do not come through. Therefore, it is recommended to mention the user using @
  18. If the issue persists, feel free to report it in this thread.
  19. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.5
  20. If the issue persists, feel free to report it in this thread.
  21. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.4
  22. IIIaKa

    Custom Bar with Player Rank

    If the issue persists, feel free to report it in this thread.
  23. IIIaKa

    Custom Bar with Player Rank

    Changed Status from Pending to Not a Bug
  24. IIIaKa

    Advanced Status

    As far as I understand, you want it to be displayed when the radar is enabled? Something like 'Radar is enabled'?
  25. IIIaKa

    Advanced Status

    Everyone is free to choose. I'll let you in on a secret: CUI itself has memory leak issues (client side), and nothing drastic can be achieved from the plugin side. This problem has been known since 2016 (if not earlier), but there have been no developments on this topic from Facepunch.
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