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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    LUA: infinite money duplication

    Changed Status from Pending to Work in Progress
  2. IIIaKa

    ZoneManagerAutoZones

    I moved the discussion of ActivityRewards to a separate thread to avoid confusion. https://codefling.com/files/support/15198-lua-infinite-money-duplication/
  3. BY: @LUA
  4. When you enter a PvE raid base, if it has no owner, you are offered to buy this base (if the cost is not equal to or less than 0). You must be the owner of this raid or a friend of the owner. Are you one of them?
  5. Hi, are you talking about a PvP or PvE base?
  6. IIIaKa

    ZoneManagerAutoZones

    Changed Status from Pending to Work in Progress
  7. IIIaKa

    ZoneManagerAutoZones

    Hello, 'Zone Manager Auto Zones finds and adds zones and domes to monuments automatically.' MonumentsWatcher is used for creating monuments in RealPVE. Regarding the ActivityRewards plugin, I'll check what the issue is. Regarding the drones, which plugin are you using?
  8. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.9
  9. IIIaKa

    Pvp

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.9
  10. IIIaKa

    PvP Delay hooks

    @nivex Hi, I would like to clarify if I understand correctly that the hooks OnPlayerPvpDelayStart, OnPlayerPvpDelayReset and OnPlayerPvpDelayExpired are triggered when a player leaves a PvP raid base on a PvE server? If so, I can't seem to find the parameter that indicates how much delay a player has. It's also unclear why the following parameters are used: 0f, 0f, loadTime, ownerId, BaseName, spawnDateTime, despawnDateTime, GetLootAmountRemaining()
  11. Hi, how long does it usually take to withdraw funds? I understand that you're experiencing some issues with withdrawals, but I would appreciate knowing an approximate time frame for the process. Thank you!
  12. It would be great if you could share a screenshot where the status bars and the conversation are visible.
  13. I've added a check to see if the conversation has started. This method is questionable because even if @DezLife interrupts the conversation, the conversation UI still renders, and the status bars ui seem out of place. This is probably temporary, as I believe it's better to remove the status bars during the conversation to avoid ruining the appearance. However, if the conversation end hook isn't called, players will have to re-log or kill themselves for the bars to display again.
  14. Try re-downloading the plugin.
  15. Basically, he can trigger the OnNpcConversationEnded hook himself at the end of the dialogue, as it was somehow handled in Talking NPC Vendors. But alright, I'll see what I can do.
  16. IIIaKa

    Advanced Status

    I added two API methods: GetTotalClientBars and GetTotalPlayerBars.
  17. If the issue persists, feel free to report it in this thread.
  18. @Nick Las In the next update, I added the ability to set a separate frequency for counting Building Privilege bars, as they consume significantly more resources. You can leave the "Client Status Bar Count Interval" at 0.5 and increase the "Client Privilege Status Bar Count Interval" to reduce the frequency of Building Privilege count updates.
  19. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  20. Добавил пермишен, который позволяет пропускатЬ N(0-900) количество секунд при старте взлома ящика. Под каждый пермишен, можно установитЬ любое число.
  21. If the issue persists, feel free to report it in this thread.
  22. Changed Status from Work in Progress to Not a Bug
  23. Okay, I’ll be waiting for your response.
  24. As far as I understand, has the issue been resolved?
  25. @Snaplatack As you can see, the OnNpcConversationStart hook is triggered when a conversation begins, but for some reason the OnNpcConversationEnded hook is not being called after a conversation with the NPC ends. Could you please create a topic in the support section of the Talking NPC plugin and mention that, for some reason, the OnNpcConversationEnded hook is not being called after the conversation ends? If you want, you can also include the link to this topic. I will also look into how to ignore these NPCs until the issue with OnNpcConversationEnded is resolved.
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