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Roofer

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Everything posted by Roofer

  1. CreateEntity called on a prefab that isn't an entity! assets/bundled/prefabs/autospawn/clutter/v3_temp_bushes/bush_willow_a.prefab Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.38' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry, System.Single scale) [0x0002d] in :0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x002ac] in :0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Hello, I'm wondering if I'm the only one who can't make jungle plants appear?
  2. Roofer

    Caravan

    [Info("Caravan", "Adem", "1.3.2")] Hello, I added Loot Manager, however the Caravan plugin contains empty crates and some crates have disappeared
  3. Hello, Calling 'OnPlayerInput' on 'DropShip v1.0.24' took 135ms Error while compiling DeployableNature: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
  4. Roofer

    BotReSpawn

    Yes, there is this setting, but only for NPCs that spawn like the vanilla ones. BotReSpawn doesn't have this option. I'll check with the developer, so thanks.
  5. Roofer

    BotReSpawn

    That's what I thought. But with the NPC's call after destroying the Bradley on the BradleyDrops plugin, the NPC is killed by the turrets.
  6. Roofer

    BotReSpawn

    Hello, What are the flags to prevent turrets from firing at NPCs? I want to add an NPC for the BradleyDrop plugin, but I can't find this option anymore. Thank you.
  7. Based on your rather quick response and what I've read... Whether for me or for others, more on adaptations or test. I'll gladly take your map. Thank you
  8. Hello, I'm interested in this superb map. However, I'd like to know if convoy or raidable bases are compatible. And what's the terrain like? Are there any flat areas?
  9. Hello, Primewa Island | Custom Map By Shemov 3.4 Still the same problem after update
  10. Roofer

    Abandoned Bases

    75 okay I take note. But last year I had no problem enlarging the radius even putting several bubbles. I use it for a pvp event
  11. Roofer

    Abandoned Bases

    Hi nivex, I have the same problem with the latest version. /sar does not work when another base is too close. Was there a parameter modified?
  12. Roofer

    Server Panel

    Me who has been postponing my /info for several months ^^ Thank you Mevent for this beautiful panel which motivated me, but also made me want to have it on my server. Made with several models but also the possibility of modifying according to our taste and colors. Not to mention the integration of the shop, kits... All on one page and just one order. I recommend for seriousness and follow-up after purchase
  13. Roofer

    BotReSpawn

    Ok it's good it works. Thank you for your help
  14. Roofer

    BotReSpawn

    Even if I place them myself, they stay outside
  15. Roofer

    BotReSpawn

    Yes it's a custom config on a custom monument. But before the wipe on my test server no worries.
  16. Roofer

    BotReSpawn

    Hello, I am currently on a modded map. Before the wipe the npc was well placed and in the monuments. Now after wipe they stay outside. Rust, map or BotRespawn problem?
  17. Roofer

    Boston: New Land

    @Gruber Where are you
  18. Roofer

    Boston: New Land

    Hello, Probleme spam consol 1f5>:0 at Oxide.Plugins.NpcMovingControl+<>c__DisplayClass14_0.<UpdateNpc>b__0 () [0x00000] in <f7db8fc6b0cb4313aaaf2ea4e97ef Failed to run a 2.00 timer in 'NpcMovingControl v1.0.3' (NullReferenceException: Object reference not set to an instance On the other hand, the Map Boston has version 1.0.0 for NpcMovingControl
    The little extra that's missing in a PvE base! Beginner or experienced players love it
    A simple plugin to configure that really appeals to players. The addition of the Bradley is great! I recommend this purchase but also the developer who will help you without any problem and quickly.
  19. Hello, Failed to run a 1.00 timer in 'PortableRecycler v1.2.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.PortableRecycler+<>c__DisplayClass21_0.<StartTracking>b__0 () [0x00000] in <7c51542c763942979e729499df4e05f5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Has anyone ever had this error message?
  20. Roofer

    XDStatistics

    For me there is a problem with the loot of crates which does not count correctly
    After a few months of testing I would like to share my feedback on this plugin. It’s true that the vanilla bag is “finally” out! But far from being up to this plugin which offers so many possibilities for all types of servers. Players love it so much that the vanilla bag is left aside. Additionally, given or added for example to a VIP, a kit bag is so practical. Regarding the Developer, he listens, is meticulous in his work, explains things clearly and responds quickly. So yes I highly recommend this plugin.
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