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Everything posted by Roofer
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CreateEntity called on a prefab that isn't an entity! assets/bundled/prefabs/autospawn/clutter/v3_temp_bushes/bush_willow_a.prefab Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.38' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry, System.Single scale) [0x0002d] in :0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x002ac] in :0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Hello, I'm wondering if I'm the only one who can't make jungle plants appear?
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Hello, Calling 'OnPlayerInput' on 'DropShip v1.0.24' took 135ms Error while compiling DeployableNature: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
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- 25 comments
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- #rust jungle
- #rust custom map
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- 25 comments
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- #rust jungle
- #rust custom map
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- 5 comments
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- #rust custom
- #custom map
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(and 6 more)
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- 5 comments
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- #rust custom
- #custom map
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(and 6 more)
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- 616 comments
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- #rust
- #rust plugin
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- 616 comments
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- #rust
- #rust plugin
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- 616 comments
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- #rust
- #rust plugin
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Me who has been postponing my /info for several months ^^ Thank you Mevent for this beautiful panel which motivated me, but also made me want to have it on my server. Made with several models but also the possibility of modifying according to our taste and colors. Not to mention the integration of the shop, kits... All on one page and just one order. I recommend for seriousness and follow-up after purchase
- 125 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 30 comments
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Hello, Probleme spam consol 1f5>:0 at Oxide.Plugins.NpcMovingControl+<>c__DisplayClass14_0.<UpdateNpc>b__0 () [0x00000] in <f7db8fc6b0cb4313aaaf2ea4e97ef Failed to run a 2.00 timer in 'NpcMovingControl v1.0.3' (NullReferenceException: Object reference not set to an instance On the other hand, the Map Boston has version 1.0.0 for NpcMovingControl
- 30 comments
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Hello, Failed to run a 1.00 timer in 'PortableRecycler v1.2.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.PortableRecycler+<>c__DisplayClass21_0.<StartTracking>b__0 () [0x00000] in <7c51542c763942979e729499df4e05f5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Has anyone ever had this error message?
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- 123 comments
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- #stats
- #statistic
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(and 3 more)
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After a few months of testing I would like to share my feedback on this plugin. It’s true that the vanilla bag is “finally” out! But far from being up to this plugin which offers so many possibilities for all types of servers. Players love it so much that the vanilla bag is left aside. Additionally, given or added for example to a VIP, a kit bag is so practical. Regarding the Developer, he listens, is meticulous in his work, explains things clearly and responds quickly. So yes I highly recommend this plugin.
