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US Apocalypse

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Everything posted by US Apocalypse

  1. US Apocalypse

    Maintained Events

    thank you Nivex. Everything is working. You can close this ticket.
  2. US Apocalypse

    Maintained Events

    Oh my goodness. I'ts all working now. What setting do I enable or what location do I add the time? It seems that Maintained Events is only for 45 minutes?
  3. US Apocalypse

    Maintained Events

    Hello, Maintained Events is not spawning the given base, and I'm scratching my head to figure this out. Must be something I'm missing. Do you mind helping me with this, please? I also sent my config file "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 1, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 7200.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 100.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 15.0, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" RaidableBases.json
  4. Thank you Scalbox. you can close the ticket. Thank you for your help
  5. That worked. But is there a way to set the beehive and chicken coops for Automate instead of the user having to click on Automate?
  6. I have done that and nothing happens
  7. Here is the config file and a full-screen shot of the beehive UltimateIndustrialFarm.json
  8. Values still eh same
  9. US Apocalypse

    Always Forced Outside

    Hello. Always forced outside dosen't seem to work for me. Unless I'm missing something. "Force Beehive Outside. Default False": false, when I set that to true it says "outside No" What am i missing here?
  10. Hello, your description on the back says this How do I fix this?
  11. US Apocalypse

    Alphaloot

    thank you for your response. I am not sure what you mean You need to test this on your end. Your backpack does not work. Alphaloot will skin the backpack but the backpack remains default size
  12. US Apocalypse

    Alphaloot

    Hello this dosent seem to work with alphaloot. When i put a backpack in an elite crate. The default size always shows and never change. Is there a way to get this fix?
  13. US Apocalypse

    consol error

    Hello khan thanks for the response. Yes my test server is on the staging branch
  14. US Apocalypse

    consol error

    Hello Khan im getting this error at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.StackModifier.GenerateConfig () [0x000b9] in <d172f03fac0c44539b76485bead26725>:0 at Oxide.Plugins.StackModifier.Init () [0x00053] in <d172f03fac0c44539b76485bead26725>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d75] in <d172f03fac0c44539b76485bead26725>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <beb2b64691c64e2b95b99491bd85442c>:0 [03:19:16] > Unloaded plugin Stack Modifier v2.5.91 by Khan [03:19:16] > No previous version to rollback plugin: StackModifier any suggestions?
  15. Helicopter spawns when 5 players are online - I have one player online and heli still flys around. I have it set to fly only on Saturdays - so that's not working There will always be FP helicopters flying around? - Even though its only set to Saturdays every 4 hours. Because its not Saturday and its flying around now. Good to know. This isn't working. So you are saying that regardless of my settings, the heli will still fly around irrespective of how many people are online. Because that's what it's doing now. My understanding your program will manage the heli. My apologies. My understanding is that the Event Manager will control the events You can close the ticket. This is not what we are looking for.
  16. sir did you even look at the config? The attack heli shows up when its not supposed to show up. Attack heli is set to show up when 5 players are online. The attack heli still shows up when 1 player online. "Time Entries": { "362ec14f-b894-48ae-a95e-5bd89a750cb3": { "GUID": "362ec14f-b894-48ae-a95e-5bd89a750cb3", "Name": "Helicopter", "StaticTime": false, "Hour": 4, "Minute": 0, "MinPlayers": 5, "LastRun": "2024-08-05T21:20:49.8733714-07:00", "DaysActive": { "1": false, "2": false, "3": false, "4": false, "5": false, "6": true, "0": false },
  17. here is my config and data EventManager.json events.json
  18. US Apocalypse

    Heli keeps showing up

    Hello keeps showing up even though I have it only show up. I have it set every 4 hours on Sunday. But today it showed up at least 4 times. How to fix this?
  19. US Apocalypse

    Stop Event

    .
  20. US Apocalypse

    Stop Event

    Do what? "NO". I dont understand what you said
  21. US Apocalypse

    Stop Event

    How do I stop a event?
  22. Thank you Mevent for your reply. I did what you suggested but not to sure what to do with this info. How do I sell the gene inside my shop?
  23. Thank you. Will wait for your example
  24. I see this question was not answered, instead of me opening another ticket. I am wondering if this is possible. I'm not able to figure out how to add genes to the shop so players can buy. Is this possible? thanks
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