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Bad Land

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Everything posted by Bad Land

  1. Bad Land

    Npc Spawn

    hello how can i fix this? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), HeliSignals (True (Boolean))
  2. Bad Land

    Heli Signals

    hello all. Can someone help me to fix this 09/13 19:40:13 | Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: StackModifier - False (Boolean), HeliSignals (True (Boolean))
  3. looks fixed. thanks
  4. Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemByID' and no accessible extension method 'FindItemByID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56
  5. 07/09 22:26:02 | >>> o.reload TurretsReborn 07/09 22:26:06 | was compiled successfully in 3747ms 07/09 22:26:06 | Error while compiling TurretsReborn: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 530, Pos: 56
  6. Hello, we need a update please for new patch
  7. Bad Land

    IQPermissions

    hello ,this happens since yesterday ,can you help me? MySql handle raised an exception (MySqlException: Unable to connect to any of the specified MySQL hosts.) at MySql.Data.MySqlClient.NativeDriver.Open () [0x00057] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.Driver.Open () [0x0000b] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.Driver.Create (MySql.Data.MySqlClient.MySqlConnectionStringBuilder settings) [0x0004d] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.MySqlConnection.
  8. Bad Land

    Wanted

    hi. would be possible, modify it. to mark a player as wanted when he try open a item from other player like a box or something? for prevent thiefs on pve servers. When player try loot something is not a owner becomes wanted, all players can see him and kill him is allowed. reward the player kills him.. think about it. and tell me some. im looking a plugins does that
  9. Bad Land

    Skin Controller

    hi again, can you tell me if its possible add collections? and how remove a skin duplicated?
  10. Bad Land

    Skin Controller

    hello , just purchased and added to my server. but spaming this all time, dont know why. Failed to call hook 'OnItemCraftFinished' on plugin 'SkinController v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter, BasePlayer player) [0x00032] in <5af1bf8a428547d7a6ffc0a71203855e>:0
  11. Bad Land

    Limit Entities

    ahhh ok ok. a lot of thing to learn about. thanks!!
  12. Bad Land

    Limit Entities

    okey, but thats not answer why if building limit is 5 large furnace a group can place in same base 21 building limit is cancelled by global limit?
  13. Bad Land

    Limit Entities

    Im testing, thats why . im trying a lot
  14. Bad Land

    Limit Entities

    how make limit for tiers? How for clans?
  15. hello, im selectiing the image to submit, but nothing happens. nothing... can you tell me rqueriments ? size , Mb , or maybe do some tutorial. thanks a lot.m
  16. Bad Land

    Limit Entities

    this is my config a clan have 21 large furnaces. how they do that? "Permissions": [ { "Permission": "limitentities.default", "Priority": 1, "Limits Global": { "Limit Total": 2000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200, "assets/prefabs/building core/foundation/foundation.prefab": 200, "assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200, "assets/prefabs/building core/wall/wall.prefab": 200, "assets/prefabs/building core/floor/floor.prefab": 200, "assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200, "assets/prefabs/building core/roof/roof.prefab": 200, "assets/prefabs/deployable/campfire/campfire.prefab": 10, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5, "assets/prefabs/deployable/furnace/furnace.prefab": 10, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 0, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 4, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50 } }, "Limits Building": { "Limit Total": 2000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 200, "assets/prefabs/building core/foundation/foundation.prefab": 200, "assets/prefabs/building core/floor.triangle/floor.triangle.prefab": 200, "assets/prefabs/building core/floor/floor.prefab": 200, "assets/prefabs/building core/roof.triangle/roof.triangle.prefab": 200, "assets/prefabs/building core/roof/roof.prefab": 200, "assets/prefabs/deployable/campfire/campfire.prefab": 10, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 5, "assets/prefabs/deployable/furnace/furnace.prefab": 10, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 0, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 2, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50 }
  17. Bad Land

    Limit Entities

    people uses multi tc to avoid limits. so if is possible add restriction tc range . limit each tc, but on multi tc, is like multiple bases.
  18. Bad Land

    Limit Entities

    its possible lock limits on tc range?
  19. hello. its possible change icon?
  20. Bad Land

    Server Hud

    supports this plugins? Space nuclear plant event Raidable bases Air event
  21. Bad Land

    Monument Owner

    hi, im having a issue. countdown dosnt works. after locking time finish countdown keeps 0 secs and monument locked.
  22. Bad Land

    Abandoned Bases

    F for me, for PVE server is very helpfull. Bcause players always complaints about "My base dissapiers..." and i cant see bases converteds and who raids it... so sad for me

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