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Everything posted by Bad Land
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hello walkingrey i been testing , would be great if you explain on description, how to configure speed parameters, to increase or deacrease speed construction. Ex: "Speed": { "Bot speed multiplier (upper=faster) ": 1.0, "Build speed multiplier (lowerer=faster)": 1.0, "Time to check 1 foundation (lowerer=faster)": 0.15, "Time to check 1 building block (lowerer=faster)": 0.15
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- 145 comments
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- #chatsystem
- #chat
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- 145 comments
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- #chatsystem
- #chat
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- 146 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 146 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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hello!!. i have a question/suggestion. after las update facepunch did available use this commands for admins , this command only works from server console, adding true or flase. creative.allUsers - activate creative all players creative.toggleCreativeModeUser PLAYERNAME o ID64 de steam creative.freeRepair - no cost repair creative.freeBuild - build without mats creative.freePlacement - build without restrictions creative.unlimitedIO - cable longer and invisible woul be possible implement this to activate them when toggle admin mode and disable on player mode?
- 146 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 604 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 604 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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hi nivex, i hace a question, i dont know why players not owning bases can enter to the zones , i want lock pve bases for owner and team only, but i think im missing something. "Eject Corpses From Enemy Raids (Advanced Users Only)": false, "Eject Corpses From PVE Instantly (Advanced Users Only)": false, "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, "Eject Tree Radius When Spawning Base": 0.0,
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- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 16 comments
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- 16 comments
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- 16 comments
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hello. just now updated and this happens. can u help my to fix please? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0002d] in <65bae67f91b54b2e975e0867026a3f80>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)