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Bad Land

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Everything posted by Bad Land

  1. Bad Land

    compatibility with events

    thanks!. i tested all the events added and works good. other thing. would be possible add a command to change status between pve and pvp¿? for purge days
  2. Bad Land

    SERVER PERIODS

    hello. i have a question, is possible generate a event zone randomly on the map? If you can configure a radius zone for the event, the when start autogenerate a zone and mark on the map and send a global message to all players from coordinates from the event
  3. other thing , i been testing and you can use bot to build into blocked monument zone, into red area, but you cant deploy tc . i think check blocking zones not block that.
  4. yes PersonalBuilder.json
  5. hello, i dont want to open a new ticket. can u tell me how to fix this? Failed to call hook 'OnPlayerLootEnd' on plugin 'PersonalBuilder v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.PersonalBuilder.OnPlayerLootEnd (PlayerLoot inventory) [0x00012] in <80e9487fa0924639b42c776688352002>:0 at Oxide.Plugins.PersonalBuilder.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003b2] in <80e9487fa0924639b42c776688352002>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  6. Bad Land

    player gets admin mode

    hello, im having a problem. affter a player got banned from arkan. he joined to the server and got admin permissions. checked consoled and saw this. Failed to call hook 'OnPlayerBanned' on plugin 'AdminToggle v3.1.15' (NullReferenceException: Object reference not set to an instance of an object) at XLIB.PLAYER+AuthLevel.Set (BasePlayer player, XLIB.PLAYER+AuthLevel+LevelType type) [0x0003f] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.HandleBan (System.UInt64 id, System.String reason) [0x00074] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.OnPlayerBanned (System.String name, System.UInt64 id, System.String address, System.String reason) [0x00000] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b8] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/09 20:51:31 | Failed to call hook 'API_ArkanOnAimbotViolation' on plugin 'ArkanAutoBan v1.0.0' (ArgumentException: An item with the same key has already been added. Key: 76561199527951866) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59 Line too long, truncated. Click to show the full text.
  7. Bad Land

    compatibility with events

    ok ok ,im asking because i unloaded truePVE and didnt changed to pvp. had to modify it on cfg.
  8. Bad Land

    compatibility with events

    other thing. can make compatible to truepve?¿ if is enabled true pve show PVE and when is unload show PVP?
  9. Bad Land

    problem with clans (mevent)

  10. Bad Land

    problem with clans (mevent)

    When I have a clan created and activate the option to see players on the map using admin map, green dots appear in the team area at the bottom left, as if they were part of my team so I can see them on the map. When I deactivate the admin map, the green dots, which represent the players, usually disappear, as if the team is disbanded when the admin map is turned off. But when I have a clan, those dots don't disappear. To make them disappear, you have to disband the team, which means you lose the clan and have to create it again.
  11. Bad Land

    problem with clans (mevent)

    Hello, im having some problem with clans. is i have a clan ,then activate /amap, add all players to the clan´s team.
  12. ill try to build on different hights on the map.
  13. OMG!. its works. i couldnt imagine that will works.
  14. i checked, and cant build it.. can we try other way ? maybe dc or something i can show you all.
  15. Bad Land

    Convoy

    hello. would be possible add same option to config, facepunch game tip setting?? and colored border to dome? thanks
  16. Bad Land

    compatibility with events

    okey, it works on all KpucTaJI`s events
  17. Bad Land

    compatibility with events

    im goin to test it now with all events, and ill tell you.
  18. Bad Land

    compatibility with events

    thanks for take your time to upgrade it and make it possible
  19. Bad Land

    compatibility with events

    ill send you all links of events most people and me use.
  20. Bad Land

    Super PVx Info

    try check make it compatible with events from adem and others. would be great. thanks!
  21. i did it 3 steps and nothing. i tried the other profiles, they are smaller bases and no problem to build it. i modified the hight foundation to check if is that the problem and nothing. idk what can i do i send you too the base PersonalBuilder.json basebuilderhard.json
  22. hello, thanks!! i just wiped, and changed to a procedural map. and still same problem with no suitable landscape for construction. im trying on flat parts like icelakes, dessert. and i cant build a big base.
  23. Bad Land

    Super PVx Info

    can you make compatible with https://umod.org/plugins/dangerous-treasures???
  24. other issue, testing and testing, if you give to npc more materials that he needs, when bot finish the building dissapears with the extra mats, i have some suggestions that i think will improve a lot the building process. Sure is a lot of work and maybe is not possible. but if you want i call try explain my idea when you get some time. Thank you and sorry for the text mistakes.
  25. yes i´ve .dll installed. let me check the caves. ,but i tried to place it all map arround looking on flat places and was impossible.
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