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Bad Land

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Everything posted by Bad Land

  1. hello im getting same arror starts always event starts. BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"
  2. Bad Land

    IQChat

    then i dont undestand what´s happening, if unload iqchat, the messages are regular a nikname and text, so reload iqchat and start to duplicate nicknames. i dont know where ckeck i someone can help me please?
  3. Bad Land

    IQChat

    it disable all rcon mensagges. all i need is no duplicate nicknames, no disable messages to rcon
  4. Bad Land

    IQChat

    hello. im having duplicated nicknames on rcon, there is an option to change to only 1? from 10/23 11:57:45 | #GLOBAL | far : far : buenas to 10/23 11:57:45 | #GLOBAL | far : buenas
  5. Bad Land

    Convoy

    Hello, I noticed that when the convoy detects a radtown monument as a road, it gets stuck with the monument vehicles and starts to bug out.
  6. Bad Land

    error

    hello. i got this error on console, can u tell me more about and if i can fix it? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Caravan+<>c__DisplayClass25_0.<OnCorpsePopulate>b__0 () [0x0000f] in <1056a85888334c8580f4a2450bc6c09c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single)
  7. Bad Land

    player gets admin mode

    yes, at the moment no more issues . thanks.
  8. did you check the max height , that happened to me and changing to a 99.0 and solved. "Max allowable height of foundation": 99.1,
  9. Bad Land

    compatibility with events

    ahhhh ok ok, ill explain. The last 24h i unload truepve to change all server to pvp. to change the marker to pvp i have to go to cfg and change it, then reload plugin, would be possible add a command to change status ingame?
  10. Bad Land

    compatibility with events

    I don't quite understand your question. Could you explain better what you mean?
  11. Bad Land

    compatibility with events

    thanks!. i tested all the events added and works good. other thing. would be possible add a command to change status between pve and pvp¿? for purge days
  12. Bad Land

    SERVER PERIODS

    hello. i have a question, is possible generate a event zone randomly on the map? If you can configure a radius zone for the event, the when start autogenerate a zone and mark on the map and send a global message to all players from coordinates from the event
  13. other thing , i been testing and you can use bot to build into blocked monument zone, into red area, but you cant deploy tc . i think check blocking zones not block that.
  14. yes PersonalBuilder.json
  15. hello, i dont want to open a new ticket. can u tell me how to fix this? Failed to call hook 'OnPlayerLootEnd' on plugin 'PersonalBuilder v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.PersonalBuilder.OnPlayerLootEnd (PlayerLoot inventory) [0x00012] in <80e9487fa0924639b42c776688352002>:0 at Oxide.Plugins.PersonalBuilder.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003b2] in <80e9487fa0924639b42c776688352002>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  16. Bad Land

    player gets admin mode

    hello, im having a problem. affter a player got banned from arkan. he joined to the server and got admin permissions. checked consoled and saw this. Failed to call hook 'OnPlayerBanned' on plugin 'AdminToggle v3.1.15' (NullReferenceException: Object reference not set to an instance of an object) at XLIB.PLAYER+AuthLevel.Set (BasePlayer player, XLIB.PLAYER+AuthLevel+LevelType type) [0x0003f] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.HandleBan (System.UInt64 id, System.String reason) [0x00074] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.OnPlayerBanned (System.String name, System.UInt64 id, System.String address, System.String reason) [0x00000] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.AdminToggle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b8] in <62569efd7c4f48c2acde0237f837db8e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/09 20:51:31 | Failed to call hook 'API_ArkanOnAimbotViolation' on plugin 'ArkanAutoBan v1.0.0' (ArgumentException: An item with the same key has already been added. Key: 76561199527951866) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59 Line too long, truncated. Click to show the full text.
  17. Bad Land

    compatibility with events

    ok ok ,im asking because i unloaded truePVE and didnt changed to pvp. had to modify it on cfg.
  18. Bad Land

    compatibility with events

    other thing. can make compatible to truepve?¿ if is enabled true pve show PVE and when is unload show PVP?
  19. When I have a clan created and activate the option to see players on the map using admin map, green dots appear in the team area at the bottom left, as if they were part of my team so I can see them on the map. When I deactivate the admin map, the green dots, which represent the players, usually disappear, as if the team is disbanded when the admin map is turned off. But when I have a clan, those dots don't disappear. To make them disappear, you have to disband the team, which means you lose the clan and have to create it again.
  20. Hello, im having some problem with clans. is i have a clan ,then activate /amap, add all players to the clan´s team.
  21. ill try to build on different hights on the map.
  22. OMG!. its works. i couldnt imagine that will works.

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