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Everything posted by Krungh Crow
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Version 2.0.0
495 downloads
Send Gametip messages on a timed interval to online players Features : Simple configuration. Sends Gametip messages on a configurable timed interval and duration (seconds). Can use a permission to ignore a player to get the messages. API support for other plugins to use its simplified queue system. Supports the QueuedPopups message system. (Requires the QueuedPopups plugin) Permissions : randomtips.exclude : To exclude the player from getting the Gametips sent by this plugin Configuration : Show Messages is set to false by default so it will not run the standard messages on plugin install. If you don't want to use a prefix , then you can leave it empty. { "Prefix": "[Krungh Crow] ", "Interval (seconds)": 60, "Enable Debug": false, "QueuedPopups": { "Duration (seconds)": 10.0, "Icon Sprite": "assets/icons/info.png", "Background Color (RGBA)": "0 0 0.65 0.6", "Text Color (RGBA)": "1 1 1 1", "Icon Color (RGBA)": "1 1 1 1", "Height (Pixels)": 38.0, "Font Size": 14 }, "Messages": [ "Join our Discord, click <color=orange>[view webpage]</color> button.", "We test several cool new plugins!", "Some spawns like animals and their stats can be set high.", "<color=red>Bradley Tiers</color> is tested here.", "Hitting barrels/nodes/trees or item pickup can trigger events, like npc animal bomb spawning." ] } API : void TIP(BasePlayer player, string message, float dur , bool warning) example call RandomTips?.Call("TIP", player, "Your text here", 6f ,true);Free -
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- 10 comments
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- #gathering
- #harvest
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- 49 comments
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- #zombie
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- 6 comments
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- #krungh crow
- #oxide
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- 223 comments
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- #bradley
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- 49 comments
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- #zombie
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- 49 comments
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- #zombie
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- 48 comments
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- #back to the wild
- #animals
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- 49 comments
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- #zombie
- #krungh crow
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Version 1.0.2
658 downloads
At a configurable rate and amount setting , apple(s) can fall from a tree making it a little less hard to find food Features : Drops a set amount of apples after cutting down trees Set the droprates (0 to 1) ea 0.25 would be 25% chance Simple configuration Permissions Debug option for console logging Permissions : apples.drop : To give the player the chance to find the apples Configuration : { "Main config": { "Debug": true, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>Apples</color>] : " }, "Dropchance (0-1)": 1.0, "Min apples": 1, "Max apples": 3, "Put in Inventory (true/false)": true, "Excluded Tree Prefabs (full paths)": [ "assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab" ] } Localisation : { "Applesdrop": "{0} Apple(s) fell from the tree" }Free -
- 49 comments
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- #zombie
- #krungh crow
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- 37 comments
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- #scientist
- #scarecrow
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- 48 comments
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- #back to the wild
- #animals
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- 48 comments
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- #back to the wild
- #animals
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as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
- 48 comments
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- #back to the wild
- #animals
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- yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
- 223 comments
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- #bradley
- #krunghcrow
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Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
- 48 comments
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- #back to the wild
- #animals
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- 238 comments
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- 46 comments
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- #spawn
- #modular vehicle
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