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Everything posted by Krungh Crow
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Changed Fixed In to 1.0.0
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Changed Status from Pending to Not a Bug
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Nice UI layout ,been testing it for implementation with my plugins and so far i am loving it. Great that we are able to add more profiles so we can cleanup messages and let other plugins use the different profiles for their system. Love it as a player and as a plugin developer Very nice plugin @Mevent
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in F1 console `spawn scientistnpc_junkpile_pistol` should work to spawn one in. if you have a testserver (can be vanilla) the npc should make noise. in most cases it is a buggy serverfile
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just checked on both my servers and i hear the gunshots clearly. some issues might come from broken server files. when spawning in scientistnpc_junkpile_pistol manualy from F1 console do they make sounds ?
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is that just for your client or for all players ?
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that is default scientist loot . this is not botrespawn with a major list of options
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- 197 comments
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- #bradley
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- #scientist
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hmm ok seems something is hitting it outside the checks back to testing
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Version 1.1.3
196 downloads
Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }$8.50- 25 comments
- 1 review
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if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
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Brandley Guards spawn then run off down the road.
Krungh Crow replied to AtomicTexan's Support Request in Support
last update was not a update for their behaviour but still doing some tests