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Everything posted by ChristopherS
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- 88 comments
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- #rust weather control
- #weather presets
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When the weather turned to storm it kicks every player from my server. It spouts error upon error for many many things. EDIT: I did a clean install of this version (unload the previous, delete the config etc.). I'm going to wait until there's only 5 or so players online then I'll restart my server again and unload everything to see if I can find a conflict.
- 88 comments
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- #rust weather control
- #weather presets
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Oh! I thought that section was for specific items, like holding an AK would give you access to the rangefinder (without needing a scope). I thought it was if the scope had the permission, it would give access no matter the weapon it was attached to. My mistake, thanks for clearing that up!
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I've not been able to get the attachments to show the range. The binoculars work fine, but I cannot get this working at all. Attached is my config, but all I've added is the 8x scope. Not even the default 16x scope or laser works in-game. The only permission I have is use, and that's given (otherwise the binoculars wouldn't work I assume). EDIT: I forgot to add. I've deleted the config and spawned in a default one, and there are no error messages in my console. Cheers! { "Refresh interval (seconds)": 1, "List of accepted attachments to show the range finder. [ItemID, SkinID]": { "567235583": 0, "174866732": 0, "-132516482": 1234 }, "Weapon / item shortname for range finder display and CUI anchor values to change position": { "tool.binoculars": { "anchorMin for display CUI": "0.448 0.147", "anchorMax for display CUI": "0.552 0.205" } } }
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I've just quickly made a loot table of the default crates for anyone that needs/wants a baseline table for this newest update. This has the default amounts and percentages that you will find in vanilla crates. { "probability": 97, "shortname": "ammo.rocket.mlrs", "name": "", "skin": 0, "amountMin": 1, "amount": 5 }, { "probability": 53, "shortname": "targeting.computer", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 50, "shortname": "weapon.mod.lasersight", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 50, "shortname": "weapon.mod.small.scope", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 50, "shortname": "weapon.mod.burstmodule", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 50, "shortname": "weapon.mod.extendedmags", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 44, "shortname": "cctv.camera", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 40, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 1, "amount": 128 }, { "probability": 30, "shortname": "floor.ladder.hatch", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 30, "shortname": "door.hinged.toptier", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 25, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 60, "amount": 120 }, { "probability": 25, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 2 }, { "probability": 25, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 30, "amount": 60 }, { "probability": 25, "shortname": "ammo.rocket.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 25, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 40, "amount": 80 }, { "probability": 25, "shortname": "ammo.rocket.hv", "name": "", "skin": 0, "amountMin": 3, "amount": 3 }, { "probability": 25, "shortname": "techparts", "name": "", "skin": 0, "amountMin": 10, "amount": 11 }, { "probability": 15, "shortname": "door.double.hinged.toptier", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 9, "shortname": "rifle.l96", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 9, "shortname": "weapon.mod.8x.scope", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 8, "shortname": "lmg.m249", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 5, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 15, "amount": 48 }, { "probability": 1, "shortname": "rifle.ak", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "smg.thompson", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "rifle.bolt", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "pistol.prototype17", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "smg.2", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "smg.mp5", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "rifle.lr300", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1, "shortname": "rifle.m39", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 0.3, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 0.3, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }
- 196 comments
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- 1
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- #bradley
- #krunghcrow
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- 196 comments
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- 1
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- #bradley
- #krunghcrow
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I've just buffed the difficulty of the Hard and Nightmare again on my server and want to add custom loot to those specifically. I have a couple big issues though where I cannot disable the custom loot for both the Easy and Medium tanks, and loot in the table cannot set a chance. So for example and to clarify, I want the Easy and Medium to have vanilla crates, and custom items in the Hard and Nightmare but with some items to have a 1% chance of dropping. I know that for a couple of years people have noted this specific issue also, so I'm wondering if anyone has came up with a solution in this time? Cheers!
- 196 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 270 comments
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- 1
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- #updates checker
- #plugin
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- 1,253 comments
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- 1
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- #leveling
- #progression
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Around the 370 mark there's this option that lets you give VIP players more exp. EDIT: To answer your question though, no it's not currently possible to give vip players more skill points per level. Giving them more exp per action will allow them to level faster though, giving them more skill points over time than none vip players. "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.4 },
- 1,253 comments
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- 1
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- #leveling
- #progression
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I think I know what you mean, for example you would like meteors to fall once every 2hrs and stay for only 15 minutes? Currently I think it's only possible to have it that the meteors disappear when the next ones come in. There is an option for the chance to start an event, so you could have it set that every 15 minutes there's a 10% chance they'll spawn. This will mean that after 15 minutes they will disappear and it'll have a random chance of triggering. Other than this, I think it would have to be a manual function to remove them without another event starting. There could be plugins out there that allow you to run timed commands, but I'm not familiar with any. Either way, this is a good suggestion.
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Ahh I see what you're saying. You're wanting a timestamp even if no updates are available. Sorry about the confusion, I misread that. Could a solution be that you read the time of the discord message where it says all have the latest version, it shows the date and time of that message? EDIT: Or do you have it set up that it edits & overwrites an old update so that you don't have an accurate time & date?
- 270 comments
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- #updates checker
- #plugin
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- 270 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
Tagged with:
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UPDATED EDIT: The developer listened to the issues I've reported and has resolved and fixed these as of 1.0.30 The plugin now is working with full functionality, so thankfully I'm happy to report that everything I use is working as intended! I'm so happy that this plugin received this update because the GUI is unparalleled when it comes to loot table plugins. The ability to see what you're doing in real time while in-game is such a great feature. --------------------------------------------------------------------- (OLD OUTDATED REVIEW) Please take into account that I've written this review based on version 1.0.29. I bought this plugin because it was advertised as being able to add custom skinned additions to multiple containers etc. Unfortunately that has never worked for me, not once. I use many plugins with custom items ranging from skinned blood to skinned teas giving various items. It's not possible to do that with the current 1.0.29 version, again, even though it's advertised as being able to. I tried getting support for this issue on day one of me buying the plugin via the discussion section, I've tried opening a ticket and given the developer 7 weeks in total to try and help me. Unfortunately over the course of this 7 week period, all that was said is that it'll be fixed in a future update with no ETA given. This plugin has a very premium price tag to it, so you would kind of expect premium support to go along with it too. I've tried to be patient and understanding, but 7 weeks is a long time to wait for a major and premium plugin to be fixed. Unfortunately I've not tested any of the other features out on this plugin so I can't comment on that, but I see from other users that if you need a plugin to just control what drops, this sounds like it works. If you need a plugin to add skinned additional items to places, this will not work in it's current state for you.
- 979 comments
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- 2
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- #loot
- #customloot
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I appreciate you finally getting to me. I have to ask what your ETA is on this. I bought this plugin literally for this and this alone. I understand that it'll be done when it's done, but I've had this plugin for over 6 weeks now and it hasn't once worked for me. It's a lot of money for this plugin and it could have been spent on other things.
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I bought this plugin so that I can add additional custom skinned items as additions into places but haven't once been able to get this functionality working. I have various plugins with their own skinned items that I want player to have a certain chance of finding them in places like Heli crates. There should be a 100% chance of getting something but nothing shows for them when they kill heli. It's not just heli crates this effects, but all that I've tried it on. I have the crates set to "Vanilla + Additions" and the items are showing in the Additions tab just fine. Nothing I try can resolve this and I don't know what else to do.