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Everything posted by ChristopherS
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I've been using Stack Size Controller for years at this point, but I'm looking to change because there are a couple issues between this and another one of my plugins. It's not gamebreaking, but it is annoying. Anyway, what I'm wondering is, is it possible to import my stack sizes from my config into this one. Or is it a case of me having to do it again. Thanks, Christopher.
- 180 comments
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- #stacks
- #rust stacks
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Miners luck is still not working for us. The console is giving me this readout: Creating item with less than 1 amount! (Metal Ore) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Saved 57,076 ents, cache(0.05), write(0.03), disk(0.02). Saving complete Creating item with less than 1 amount! (Sulfur Ore) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Death Notes] CPS shot a Bear using their Semi-Automatic Rifle over a distance of 3 meters. [Automated Events] Next Helicopter event will be ran after 02:04:37 Creating item with less than 1 amount! (Horse Dung) Failed to call hook 'OnDispenserGather' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02b8d] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Cheers, Christopher.
- 1,253 comments
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- #leveling
- #progression
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Hey @imthenewguy, I appreciate all the work that you have done with this, I really do love it. Unfortunately it pains me to say that gathering is still not working. Epic Loot gathering bonuses apply fine, it's just this one. I'm stumped with what I could do next. I'll try anything you suggest to try get to the bottom of this. Cheers, Christopher.
- 1,253 comments
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- #leveling
- #progression
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- 62 comments
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- 1
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- #tc
- #authorized
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There are plugins out there that will allow you to change the drop rate of items. One of the most well known is called Alpha Loot. I do not personally use that, but I hear it makes it so you can alter the drop rate of every item from every source. If you use a plugin to change drop rates, epic loot will adjust too.
- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Thank you so much for your help today, I'm going to have this installed at the start of the next wipe. You honestly need commending for the help and time that you've given me today. There is one small thing that I've spotted and that is the name of the sofa. The name for that is "DUBBLE", but I think it should be Double. Again, thank you. It's so refreshing to receive such great help from a plugin developer. I'm genuinely excited for what you can bring to this in the future., Christopher.
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- 1,253 comments
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- #leveling
- #progression
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EDIT: Several hours later and the HD copy has processed. So I've made the video, it's a 5 minutes but the HD is processing so it's unwatchable at only having 360p (it's too pixelated to see anything). In the video I thought out loud about the possibility of the data file being corrupt, but since making that I've also deleted the data file and ran with a default one and it still didn't work so it's not a corrupt data file. I honestly don't know what to do. Here's the video, but I would give it some time to actually become watchable. Basically the steps I've taken is: - Ran the plugin with nothing but image library going, - Re-downloaded the plugin from Codefling and carried out a fresh install, - Used the default config, language and data files.
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
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Unfortunately no test server. I should be able to get a video for you, but it'll probably be about 15 hours off given the time for me at the minute. I've tried gathering everything from hemp, berries, stone, metal etc etc. Basically everything you can pick, I've tried. I honestly really appreciate your time, bouncing ideas while having a conversation is great for keeping me sane while I try to figure what I've done to make this happen. Cheers, Christopher.
- 1,253 comments
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- #leveling
- #progression
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No, it's not something I would have a clue on where to start. I assumed those errors were nothing though, because everything else works perfectly. That is a compiler log readout from an initial load of the plugin. I got those errors after doing a fresh install. I downloaded the file again and uploaded it to see if I could fix my issue, unsuccessfully though. I honestly don't know what to do with this, because even with no plugins other than image library and skill tree, I can't get this to work any more
- 1,253 comments
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- #leveling
- #progression
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I've been using this for years at this point and can't rate this highly enough. I remember back in the day getting it from the steenaudio website and I'm sure from somewhere else before that. This has always been the priority plugin for my servers. This is really simple to use and works every time. It makes managing permissions flawless.
- 191 comments
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- #permissions
- #admin
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(and 7 more)
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I must have royally screwed something here. Following this advice, using only Image Library and Skill Tree, I still get only the default amount. I've even tried respec'ing and reinstalling the plugin using the default config and even that gives me a default amount. The only thing I haven't changed is the data file. Do you think my data file could be somehow corrupt which is causing this? EDIT: I've been reading through server logs to see if I can find anything related to Skill Tree, but the only thing I can find is [SERVER v1.0.24] Console: SkillTree.cs(4159,20): warning CS0472: The result of comparing value type `System.DateTime' with null is always `false' SkillTree.cs(4161,17): warning CS0162: Unreachable code detected SkillTree.cs(3723,64): warning CS0649: Field `Oxide.Plugins.SkillTree.ZombieHorde' is never assigned to, and will always have its default value `null' SkillTree.cs(7235,24): warning CS0649: Field `Oxide.Plugins.SkillTree.ItemInfo.frequency' is never assigned to, and will always have its default value `0' SkillTree.cs(7243,31): warning CS0649: Field `Oxide.Plugins.SkillTree.ItemInfo.contents' is never assigned to, and will always have its default value `null'
- 1,253 comments
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- #leveling
- #progression
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Has anyone had any issue with the harvesting perks since updating. I've got +65% harvest wild yield showing on the buff section, but when I pick things up it's giving the default amount. There is a high probability that I've messed up the config, but everything is active and all looks fine... I think. EDIT: I've realised that we get no exp for picking things up also. Oh man what did I mess up here haha I've uploaded my config just in case it's a simple error that I was either too blind or silly to see. SkillTree (1).json
- 1,253 comments
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- #leveling
- #progression
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On Ireland there is a place where a scientist is floating underground. You can't see him obviously, but he can see and shoot/kill you. I've attached a couple of images to try explain what I mean and where he's at. Cheers, Christopher.
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EDIT: Did some digging. This is from wearing a full mining set. I'm assuming that it's to do with miners luck. No items are being given to the player wearing a set, but I think it's spitting these errors out trying to. I'm unsure of the significance of this, but I noticed that the server FPS went to 1-3 for about 15 seconds, so checked the console to see if I could recognise anything where I saw: Creating item with less than 1 amount! (High Quality Metal Ore) Failed to call hook 'OnDispenserGather' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in :0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in :0 at Oxide.Plugins.EpicLoot.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in :0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02b8d] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0 Creating item with less than 1 amount! (Horse Dung) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in :0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in :0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in :0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0 2671883[2671883] was killed by excavator_yaw (entity) Saved 159,579 ents, cache(0.09), write(0.03), disk(0.02). Saving complete 7086026[7086026] was killed by bradleyapc (entity) Creating item with less than 1 amount! (Metal Fragments) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in :0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in :0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in :0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0 I know there is a save in here, but saving on the server never affects the FPS more than a slight stutter for a microsecond. Since this, I've allowed my server to save numerous times and have manually saved to see if I could rule that out from being the cause. Again, I don't know if this is actually the cause or if it's even significant, but thought it could be best to report it anyway. Thanks, Christopher.
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So I own Epic Loot and Skill Tree. I am wanting to have a way to have the Scrap persist after wipes and have thought that Extra Pockets would be ideal. I don't want other items being able to be taken through wipes though, so I'm wondering if there is a way for me to whitelist items so that I can have it set only to Blood or Scrap (whichever works). Does anyone know if it's possible for me to whitelist items that go into these pockets? PS to @imthenewguy: I've just watched the video of the upcoming version of Skill Tree and it's looking AWESOME. You've added so much to this, and it's already single handedly better than every other plugin combined I've used over the past 5+ years of having my own servers.
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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EDIT: Figured it. I use a custom map, with a custom Outpost. This did not work there. On this map I have a standard Bandit camp however and it works for this just fine. Hey @supreme, how's things? I've just bought this and obviously have given myself the admin command, but no matter what I try, I can't seem to get this to work. I'm using "/getmonumentpos", but it's not doing anything. There is not printout of the position in game or in the console, there is nothing logged. For further information, I use a permission manager by Steenamaroo to manage my permissions. Thanks, Christopher.
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A quick update. Reddit were on the money. You have to place the terminals down before the wheel for it to work. It worked right away after doing this. Can I ask you a question though. I know for vehicles you need a specific Skin ID, but I cannot find one anywhere for the submarines. Do you know if it's possible to use the item ID as opposed to finding a skin? I've been able to have it where you get the image of a sub but can't place it. A placeable image of a repair bench but no sub, and a super strange one where when you hit craft you not only don't get a sub but a refund of the items without them being taken, so it duplicates your components haha. Cheers, Christopher.
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Hi @David, Thank you for getting back to me so fast. That was much simpler than I expected and worked. I've came across an issue though. The terminal isn't useable. Do you know by chance if this is something I've done wrong? Thanks again, Christopher. EDIT: I should have been a bit more clear. What I mean is you can open it and place scrap as normal, but it's like it's not connected to the wheel. When the wheel spins, nothing happens via the terminal. EDIT2: I have read (on Reddit) that terminals need to go down before the wheel. I cannot try this because I've just found out that I can't pick up the wheel. Perhaps it is because a team-mate placed that one. I will ask later once he's been on if I need more help. Thanks.