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Everything posted by ChristopherS
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If you're looking for a reliable way to log events on your server this is it. I have this running to log literally everything and everyone. It causes no lag and works seamlessly to Discord. I highly highly highly recommend this plugin to every server owner. Never again will there be doubt as to who did what. The developer of this plugin is really good at helping you out when there is an issue, and I have no fear that if something else was to go wrong that I'd be stuck. I know with this plugin that it would be resolved. Thank you for making this fantastic plugin!
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- 279 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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Yesterday I updated a lot of my plugins including this, but since I've done that we're not able to craft any tier items even if I set the chance to 100%. Does anyone know how I can narrow down what could be causing this? I can generate tier items with the commands just fine, and all items that were already made work okay, it's purely just self crafted items that aren't generating. Thanks, Christopher. EDIT: How strange, I rolled back to the last version I used of this plugin (1.1.0) and it works fine. Only the latest one has this issue for me ;( EDIT2: @imthenewguyCan you think of any reason I wouldn't be able to craft tier things after installing the latest version. I've even tried deleting my original config to generate a new one.
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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I bought this last night after thinking about it. The discord logging is superb and works flawlessly. Thankfully for me, drive space isn't a concern and bravely I've got it to keep an eye on everyone, no-one is exempt from being logged. This has worked amazing for me today, and it's amazing that I can keep a close eye on things via my phone. I was surprised to see this caused zero lag or framerate drops with all the players doing loads all at the same time. Thanks for getting back to me, you've made an awesome log tool. Christopher.
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Can I ask. If you edit your Skill Tree .cs file that is active on your server, can you please confirm what version it says? It should at the beginning of the file approximately on like 35. Kann ich fragen. Wenn Sie Ihre Skill Tree .cs-Datei bearbeiten, die auf Ihrem Server aktiv ist, können Sie bitte bestätigen, welche Version darin steht? Es sollte am Anfang der Datei ungefähr auf 35 stehen. Christopher.
- 1,531 comments
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- #leveling
- #progression
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- 41 comments
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- #enchanting
- #epic
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Hey mate, Just a quick update. I've tried all I can think of and cannot for the life of me fix this. I've disabled the wild gathering skills, farming works just fine so I've left those on. If you have any idea as to what could be causing this, then I'm open to suggestions. I've sent you some messages on Discord, and I am around daily. If you'd like any further information please just ask. Take it easy, Christopher.
- 1,531 comments
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- #leveling
- #progression
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When you set these skills to off in the config, then restart the plugin, does a server restart not help you afterwards? There are multiple options for horses in the config, I would suggest making sure they're all off before reloading the plugin, then restarting the server. These are all the things I would make sure you set to false if you haven't already. "Details of a horse to change when a player mounts a horse with the relevant perk unlocked": { "Increase_Horse_RunSpeed": true, "Increase_Horse_MaxSpeed": true, "Increase_Horse_TrotSpeed": false, "Increase_Horse_TurnSpeed": false, "Increase_Horse_WalkSpeed": false "Amature Rider": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 26, "Value": 1 }, "icon_url": "https://www.dropbox.com/s/a83zlb8l27wvvq8/Warriorskill_49_nobg.png?dl=1", "permissions": null }, "Adept Rider": { "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.1, "buff_info": { "Key": 26, "Value": 1 }, "icon_url": "https://imgur.com/AfLYdhS.png", "permissions": null }, "Expert Rider": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.15, "buff_info": { "Key": 26, "Value": 1 }, Christopher.
- 1,531 comments
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- #leveling
- #progression
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You're welcome to add me on Discord: ChristopherS#0001 One of my friends and mods is from Germany, so if there are any language barriers we have help too! Christopher. EDIT: I'd be happy to invite you to my Discord server. I'll create a new invisible channel for server owners and add you to that so you can speak freely.
- 1,531 comments
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- #leveling
- #progression
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My suggestion is use "oxide.unload all" from your console and see how the server is. If it works okay then you know it's a plugin, if not then it's a server/map issue. If it is a plugin issue, what you could do is load them all "oxide.load all", then remove your plugins that you've recently changed/updated. This way you'll have all your plugins apart from the ones causing issue. It's a pain to troubleshoot issues, but going this way is the most easiest I have found. Good luck, and if you have any questions I'd be happy to bounce ideas with you. Christopher.
- 1,531 comments
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- #leveling
- #progression
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Can I put forward a suggestion if possible please. In the past on my server we used a furnace splitter plugin. Obviously it was great having things automatically split, and know that's not as needed now. There was however a fantastic side to that plugin as it told us how much wood we would need as fuel to smelt what we had to smelt. My question is, do you think it could be possible to get this kind of feature. I'm not asking for splitting (although that too would be great if possible), but specifically the value of how much wood is needed. Thanks, Christopher.
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- 1,531 comments
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- #leveling
- #progression
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I've been using Stack Size Controller for years at this point, but I'm looking to change because there are a couple issues between this and another one of my plugins. It's not gamebreaking, but it is annoying. Anyway, what I'm wondering is, is it possible to import my stack sizes from my config into this one. Or is it a case of me having to do it again. Thanks, Christopher.
- 201 comments
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- #stacks
- #rust stacks
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Miners luck is still not working for us. The console is giving me this readout: Creating item with less than 1 amount! (Metal Ore) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Saved 57,076 ents, cache(0.05), write(0.03), disk(0.02). Saving complete Creating item with less than 1 amount! (Sulfur Ore) Failed to call hook 'OnDispenserBonus' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bcd] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Death Notes] CPS shot a Bear using their Semi-Automatic Rifle over a distance of 3 meters. [Automated Events] Next Helicopter event will be ran after 02:04:37 Creating item with less than 1 amount! (Horse Dung) Failed to call hook 'OnDispenserGather' on plugin 'EpicLoot v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <88494672f618461baadc325d785a8629>:0 at Oxide.Plugins.EpicLoot.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x0065c] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02b8d] in <15608066ab7449fb96807f096f58ea0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Cheers, Christopher.
- 1,531 comments
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- #leveling
- #progression
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Hey @imthenewguy, I appreciate all the work that you have done with this, I really do love it. Unfortunately it pains me to say that gathering is still not working. Epic Loot gathering bonuses apply fine, it's just this one. I'm stumped with what I could do next. I'll try anything you suggest to try get to the bottom of this. Cheers, Christopher.
- 1,531 comments
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- #leveling
- #progression
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- 69 comments
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- #tc
- #authorized
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There are plugins out there that will allow you to change the drop rate of items. One of the most well known is called Alpha Loot. I do not personally use that, but I hear it makes it so you can alter the drop rate of every item from every source. If you use a plugin to change drop rates, epic loot will adjust too.
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Thank you so much for your help today, I'm going to have this installed at the start of the next wipe. You honestly need commending for the help and time that you've given me today. There is one small thing that I've spotted and that is the name of the sofa. The name for that is "DUBBLE", but I think it should be Double. Again, thank you. It's so refreshing to receive such great help from a plugin developer. I'm genuinely excited for what you can bring to this in the future., Christopher.
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- 1,531 comments
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- #leveling
- #progression
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EDIT: Several hours later and the HD copy has processed. So I've made the video, it's a 5 minutes but the HD is processing so it's unwatchable at only having 360p (it's too pixelated to see anything). In the video I thought out loud about the possibility of the data file being corrupt, but since making that I've also deleted the data file and ran with a default one and it still didn't work so it's not a corrupt data file. I honestly don't know what to do. Here's the video, but I would give it some time to actually become watchable. Basically the steps I've taken is: - Ran the plugin with nothing but image library going, - Re-downloaded the plugin from Codefling and carried out a fresh install, - Used the default config, language and data files.
- 1,531 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,531 comments
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- #leveling
- #progression
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