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ChristopherS

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Everything posted by ChristopherS

  1. ChristopherS

    ZMail

    Does this plugin allow messages to persist through restarts too? What I mean is. Is it possible for me to send an email to a player that is offline, and they would get this when they log-in next time, even if it's in 3 days?
  2. A few players reported to me today that when they logged in, their auto turrets had deauthed them and killed them. I logged in and was killed by my auto turrets too. I'm not sure now what I'm doing wrong.
  3. That permission doesn't exist for me in permission manager. Sorry about that, I'll get that done manually next time I'm online.
  4. I've just installed the latest version and I can't get the GUI menu to work. I'm sure I've got the perms set correctly (I have auth.use), but it's still saying "you don't have permission to use this command" when I type /tssettings. I can adjust this via the config so it's not a big deal, just thought I'd let you know. Thank you for this update, it's got some amazing features!
  5. I've had some players come to me with an issue and say that they're able to open doors without putting the code in even though in the config I have that set to off. I unloaded this plugin to see if it could be this and then they told me they weren't able to put a code in or use their hammer to remove items (their team-mate placed the items). With this plugin unloaded and them building a new base, they were asked for a code as expected and they were able to place and remove items with a hammer as expected too. Has anyone came across something like this before, is anyone aware of any particular conflicts with other plugins? My config for this: "The maximum number of players that can register in the TC": 3, "Only registered players can open chests (when registered on TC)": false, "Only registered players can open furnaces (when registered on TC)": false, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": false, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": false, "Automatically registered your teammates on the TC": false, Thanks!
  6. Sorry on the delay getting back to you, life decided to throw a few lemons. So spawning in 8 locked crates and 1 that was dropped with Automated Events, they are hit or miss with a 50% (exactly) success rate. The main page of the GUI says "Vanilla + Additions", and at least 1 item inside the crate is for certain set to a 100% chance. With me wanting to keep the actual loot table of these vanilla, I did not click the generate loot table thinking that it wasn't needed. I'm not sure what I've done wrong for this to happen.
  7. ChristopherS

    Heli Signals

    I think his issue is that he's wanting multiple languages and when creating extra language folders with various languages, it's not working in-game leaving him with only English.
  8. I use Automated Events for all in-game events rather than have the vanilla ones run. After some testing I've found that: - The cargo plane and supply signals are fine. - Spawned in hackable crates are okay, but the automated events chinook are hit or miss. Some locked crates they drop give the additions, while some do not. (I've not had a chance to test heli/oil/bradley crates yet (I use plugins that control them and spawn in extra crates too)). I've double checked the config and I do have an item set with a 100% chance so would expect to see this. I'm going to get my kids sorted, and tonight when they're in bed I'll test this much more thoroughly.
  9. If you mean the "Custom loot configuration" button, I've tried that. The previous menu shows "Vanilla & Additions", but there's no additions in the crate. EDIT: So supply signals work fine, locked crates do not. I use Automated Events for my Chinook locked crates and not the vanilla event. Would this be the reason as to why locked crates aren't working?
  10. EDIT: Even after setting "Custom loot configuration" to enabled, I'm still not getting these additions. I've just installed this plugin so I'm most likely doing something wrong. Basically what I'm wanting to do is have the ability to add custom items into vanilla things like supply drops and locked crates. In the loot table editor I've: - Set my custom item (the correct skin is showing), with a 100% spawn chance for 1 item and a 5% chance for another item, - Set the loot type option to "addition". Unfortunately all that's happening is the vanilla spawn and nothing more. Does anyone know where I'm going wrong here? Thanks!
  11. ChristopherS

    Heli Signals

    Are the crates that drop from these attack helicopters just vanilla heli crates? I've just installed a plugin that allows me to adjust the loot table and I'm wanting to know that I'm safe to use that for these too.
  12. ChristopherS

    Heli Signals

    I think they're wanting to make more than one language available, I'm not sure though? You're right though if they're only wanting the one language, it's pretty simple to edit what's available.
  13. It's working as intended. To Skill Tree you only crafted 1 thing there. If you want exp per item, then you can't use Instant Craft.
  14. In the config, there's a line at the bottom where you can add a webhook. "Settings for Discord plugin": { "Webhook URL": null, "Send a discord notification when a player levels up?": true If you need a plugin for Discord though, there's a few over on Umod.
  15. Unfortunately EpicLoot breaks the functionality of Tugboats. Players are able to drive the boat a single time, but the second they leave the wheel the boat is effectively bricked. It doesn't matter the level, there are some people with level 1 and no skills chosen from SkillTree, nor do they have equipped from EpicLoot. Another server owner said in a support discord channel that: "the problem is when you have epicloot installed and dismount it reverts the engine thrust to 600f which is default for row boat tug default is 200.000f so it prevents them from moving again after dismount" Unsure if this is right, but if it is hopefully it may help you figure this out.
  16. Epic Loot is breaking the functionality of Tugboats. When you have this plugin on, you can drive the boat a single time, once you leave the wheel that boat can never be moved again. Removing this plugin doesn't fix broken boats, only boats used with EL off before and during will work. Someone on a support discord server said: "The problem is when you have epicloot installed and dismount it reverts the engine thrust to 600f which is default for row boat tug default is 200.000f so it prevents them from moving again after dismount" So anyone having this issue, here's the reason. Unfortunately I have no solution to offer.
  17. I have absolutely no explanation as to why, but I've just launched my game to get this and it's working fine for me now. I've not restarted my server since, or changed anything. Somehow this was obviously a client issue. I'm so sorry for taking your time, I'm lost for words with what has happened.
  18. I've tried using a hammer to hit some metal walls, half walls and low walls but have noticed that they will just not work. I cannot change any type of metal walls to the default metal, or change the default one to the new skinned metal one. Every other part that I've tried seems fine from foundations, wall frames, floors and floor frames. I discovered this because I placed a few walls down and they were the wrong colour, so I went to the TC to paint my base and it didn't change the colour of these walls, so I tried with a hammer and that too didn't change the colour of the walls. The only way to I was able to change the colour was with a spray paint can (I'm new to the plugin so that may be the only way to change wall colours). Cheers, Christopher.
  19. Okay this looks super cool. I'll for sure be able to integrate this into my server in a couple of weeks! Thanks for taking your time to make and add a video!
  20. I know this plugin isn't for this, but is it possible to adjust the solo restriction to a trio restriction? I have a trio server and I want to lock down how many people can authorise on turrets, SAM sites, TC's etc. etc. etc. Cheers!
  21. Would it be possible to add a limit for turrets and SAM sites too? I've got a trio max server and obviously we can limit the TC to 3 people, but I'm thinking that to prevent people building bases next to each other and then authorising themselves on both base turrets, it would be amazing to be able to limit this too. Cheers!
  22. Does anyone know of a link to a video for me to see this in action before I buy it? It sounds like a good concept, but without seeing it I'm not sure if it could fit on my server. Cheers!
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