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ChristopherS

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Everything posted by ChristopherS

  1. Are you using the latest version that was released today?
  2. Any update Any updates CASHR???? It's been 2 weeks since I've asked you if there's any update and you've completely ignored us. You promised to deal with this issue over 5 weeks ago. Don't tell us you're going to do something when you have zero intention of doing so.
  3. Any update mate? It's been 3 weeks.
  4. ChristopherS

    Heavy Rig

    Can I make a suggestion please: Would it be possible to add webhooks to the plugin so that I can see via discord when a player triggers an event please Cheers!
  5. ChristopherS

    Heavy Rig

    The plugin is called: "Heavy Rig Wave Event". The description and video show exactly what this plugin does. The price of this plugin is extremely low for the amount of fun it brings to players. If you have a suggestion for another plugin, that would be fair. To criticise this one, is not.
  6. I use Furnace splitter from uMod, and it works perfectly with that. The only thing you need to take into consideration is that this will potentially smelt things faster and have a bonus wood efficiency. That means the wood that gets automatically transferred across will be much more than is actually needed.
  7. Like tacman said, you can indeed translate this into any language you'd like. On im the new guy's Discord server, someone has actually provided a full translation of this into Russian too. If you do buy this, all you need to do is DM him proof of purchase via his Discord, and he'll add you into the Skill Tree channel where you can get this.
  8. I've just got this message in my console: "Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: IOCore - True (Boolean), MeteorEvent (False (Boolean))" From what I gather, IOCore is RustEdit? I'm not sure if this is a problem or not, I'm not seeing any errors though.
  9. I've done some testing. If you have a skinned wooden wall (gingerbread or frontier), then when you try to upgrade to stone, it reverts to twig. It still take the wood from the TC to cover the cost of this "upgrade".
  10. You can already change the distance in the config, and you can choose to have this only work for melee items too. "Should the LootPickup buff only work with melee weapons?": false, "Should we have a maximum distance for the loot pickup buff [0 = unlimited]?": 20,
  11. The issue of upgrading to stone is still here. When people upgrade to stone, it turns your base into twig.
  12. Can I disable the dud chance option so players have to use vanilla rates for this?
  13. Ooh. That's given me an idea too if it's not too much work. Would it be possible to give us an option to set a max output bonus for a specific resource. What I mean is, let's say the furnace is set to +100% (2x). Could it be possible to limit HQM to +50% and sulphur to +25% etc?
  14. ChristopherS

    Heavy Rig

    This comment right here is amazing. This is objective proof that you're a developer that cares about their users and your plugins
  15. Please don't consider this as pestering or impatient, but I'm wondering if there's any update on how the 2.0 version of this plugin is coming on. Like many others, this plugin causes lag spikes for me. It's becoming an issue at times, and I know that for quite some time you've said you will not be updating this plugin again, with our only hope being the 2.0 version. I've attached an image showing that when people do basically anything, there's always a wall of text informing me that the plugin is taking some time to complete things. I have to use this plugin, I consider this basically the most important admin plugin that I have, I'm just curious about how much longer we have to wait for the more performant 2.0 loot audit. Thanks, Christopher.
    This plugin breathes some new life into the oil rigs, making them once again a great end-game activity. This plugin really is quite amazing. It is literally plug and play. There's very little configuring that needs to be done, just add locations that you'd like to see the card drop! It's added no server load from what I can see, it's really fun for all players, I've not had a single complaint. The developer is extremely active and receptive to suggestions, I've got another one of his plugins also, and can confirm that for years he's one of the most thoughtful developers out there. For the price, I wholeheartedly recommend this to everyone. There isn't a single bad thing I can think of about this, only positive.
  16. ChristopherS

    Heavy Rig

    You're amazing! That was so quick, I'm always impressed to speak with you haha! Thankfully, you make solid plugins, so there's rarely ever a chance to do this, but it's so great to know that if I ever have a concern or suggestion, help is moments away
  17. ChristopherS

    Heavy Rig

    Can I ask a couple things please. Firstly, would it be possible to get the skin ID for the card so that I can add this as a reward to other plugins please? I assume it's just a skinned red card? Secondly, would it be possible to add into the config the ability to rename the card too. This could be beneficial for players that don't keep up to date with changes via my discord server. If I could name it "Oil Rig Wave Card", that would at least narrow down the location for where it's used haha. Thanks, Christopher!
  18. ChristopherS

    Heli Signals

    It is. The reason I asked is that it happened to me in an older version of the plugin with faster helicopters. I've lowered all speeds to vanilla and with the update that was pushed, it stopped happening to me.
    TL;DR: This adds so much to a modded server, with much potential to allow players to play for new benefits in-game. Usually I take a month before writing up a review to see the in's and out's of the plugin, but with this one I'll make an exception to that rule. I have just got this plugin today, but everyone loves it. I use another plugin called EpicLoot and with that it's got a currency that's a skinned version of blood. With this plugin, I'm able to allow my players to spend that currency on upgrading their furnaces (and refineries). This has increased the value of that currency, and players had some spare just going to waste anyway. The biggest thing for me (honestly amazing) is that the upgraded furnaces keep their levels, even if you use /remove to pick them up! If you use other plugins that have a currency with them, if you think that you'd like to use that for other things, then this plugin is for you. The developer is super active, and responds to messages in no time at all. In fact, I think Yun is the fastest dev to get back to me ever haha!
  19. ChristopherS

    Sortify

    I've got a suggestion: Can we please get the option to sort a TC as well with this please.
  20. There's a strange symbol in the automatically generated config, and I do not know what it is. If I need to make a new line etc. I won't know what to use haha. I've attached an image of what I see, it's a red circular looking thing, but when I copy and paste that, it's an invisible space (or something like that).
  21. This morning, I've stopped getting updates from this and it claims that all plugins are up to date. I know for a fact that this is incorrect because I've left 2 plugins intentionally because I do not want to use their version 2 update. In the config, it shows an old version number for these plugins that need updating, and yesterday these plugins were being reported as needing an update. I've changed nothing apart from a daily restart.
  22. I'll get this bought this afternoon in that case! Thank you for the quick reply, I've been excitedly waiting for a replacement to that plugin and this looks like an amazing upgrade !

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