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ChristopherS

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Everything posted by ChristopherS

  1. Ooooh an update! Awesome Thank you mate, and thank you to TheAlchemist also
  2. ChristopherS

    Craft Menu

    Ahh see that makes some sense. It just came across really heavy handed for mals to generally warn us like that. If there was a pirate in the comments, that should have been targeted to them via a quote or tag. Thank you for your time in adding this information, it has given greatly needed context.
  3. ChristopherS

    Craft Menu

    We have permission everyone!
  4. ChristopherS

    Craft Menu

    @Mals You'd think that with David "liking" the fix put forwards by @molokatan, that could be seen as he likes this and has given his approval.
  5. ChristopherS

    Craft Menu

    Please read it again. You are not permitted to: Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things.
  6. ChristopherS

    Craft Menu

    The point is though that it's not working right now, and that's a great temporary solution to get the plugin back online.
  7. ChristopherS

    Craft Menu

    So we have a plugin that is broken, and we're not allowed to fix this? No-one is distributing this anywhere, we literally would only deploy the fix on our own server to bring back functionality.
  8. There's a fix available on Discord. It's a beta version so in testing, but you should join there to get quick access to this. All you have to do is send proof of purchase to im the new guy and he'll give you access to the fishing treasure channel where you can pick it up.
  9. ChristopherS

    Craft Menu

    I suppose it may be possible to use range to a workbench to let you buy the blueprints too. That's a great idea!
  10. ChristopherS

    Craft Menu

    It's been known for over a month that this was going to happen. Rust admin above said it right, there's a staging branch just for testing things like this.
  11. ChristopherS

    Craft Menu

    Read the notice above mate.
  12. You could be right, this config was from an alpha build of the plugin. I'll get to work today on changing this around! Thank you for informing me about this!
  13. I'm unsure mate. The config that I have passed along is just the default one from Collection Log with only cards added to it. The commands do work fine for players on my server with it how it is. Truthfully, it's more of just an example of a config, but it should work fine for people to just drag and drop to get up and running. I've been testing with this config for weeks, and even today players have been earning command rewards from this default generation. Would you be willing to provide a copy of your config so I can see what's changed. It may be the case that if it's not working for you, we should let im the new guy know about this for him to fix.
    This plugin is a literal gamechanger, offering so many hours of fun and change to my players! Because this is so customisable, I use this plugin differently than the default way it's set up. I have changed this so that players can find custom skinned tea with images of cards, effectively making a trading card game! Players really do adore this. I have set this up so that players have to take part in every activity to complete a log, with certain cards found in only certain locations. For example, you can only find a Patrol Heli card in a heli crate, you can only find the Oil Rig card in an oil rig locked crate. In the short time I've had this on my server, I've already noticed that players have been doing so many activities differently than they have in the past. Players are constantly trading with others to complete parts of their logs, and players who once may have been silent in chat have been interacting more with others from this too! The card pack that I've made is available on Codefling too, so if you want to allow your server to have a trading card game too, you can download that from here as well. It's as simple as adding the custom item skinID to a loot plugin
  14. Version 1.0.2

    116 downloads

    This pack of images was created to be primarily used with the plugin "Collection Log" by @imthenewguy That plugin allows us to create custom collection logs, and with this I've created these images so that I can create custom skinned items that are trading cards which players can have a bit of fun with. So far in testing, my players adore this. I plan on creating a new pack every 4 months so that our players can enjoy "Seasons" of card collecting and trading for ages to come. If you don't have the time or the software to do so, I have already made each of these cards into a custom item, and uploaded that to the Steam Workshop. The list of each item's skinID is on a text file with this download pack. There is a config for both Collection Log and a plugin called "Extra Loot". Extra loot will add cards into the world, but this config may not work as a tweak was performed to that plugin. Please feel free to ping me on im the new guy's discord for the changes to that plugin. There are 4 sets of cards with Season 1: "Monuments", "NPC's", "Animals" & "Resources+", each with a "shiny" and normal version. In total, there are 36 Monument cards, 32 NPC cards, 26 Vehicles cards and 24 Resources+ cards. All of these images are 512x512 in size. Please do leave a review and let me know what you think! No matter if it's 1 star or 5 star, I'd love to hear your feedback! All in all, I spent around 60hrs making these images, turning them into custom items and uploading them to the Steam Workshop. I want you all to enjoy this for free, but if you do feel like you want to say thank you you're more than welcome to click the PayPal donate button and I'll make sure to put that towards more caffeine for the next seasons to come!.
    Free
  15. Does anyone know if this plugin reloads your selected plugins in order? What I mean is, does it go down the list from top to bottom, or would it be alphabetical?
  16. A player on my server has discovered that he can dupe skinned "radiationresisttea.pure" items. I use VIP tokens, and even with this installed, he was able to dupe a boat load of those tokens EDIT: I should add that he was able to consume these, and get the bonuses from the token. EDIT2: I've made a slight change to the code and it's fixed. The issue was that "item._condition" and "toTransfer.maxCondition" seemed to be mismatched. I changed that check and it's working as intended I'm not very good with code, so I may have messed something else up, but it's working for me haha! Basically from this: if (item.skin != toTransfer.skin || item.name != toTransfer.name || item.text != toTransfer.text || (item.hasCondition && ((int)item?._condition != (int)toTransfer.maxCondition || (int)toTransfer?._condition != (int)item.maxCondition)) || item.contents?.itemList.Count > 0 || item.instanceData?.dataInt != toTransfer.instanceData?.dataInt || (item.contents?.capacity ?? 0) != (toTransfer.contents?.capacity ?? 0)) continue; To this: if (item.skin != toTransfer.skin || item.name != toTransfer.name || item.text != toTransfer.text || (item.hasCondition && ((int)item._condition != (int)toTransfer._condition || (int)toTransfer._condition != (int)item._condition)) || (item.contents?.itemList.Count > 0) || item.instanceData?.dataInt != toTransfer.instanceData?.dataInt || (item.contents?.capacity ?? 0) != (toTransfer.contents?.capacity ?? 0)) continue;
  17. I use Epic Loot among a few other things. They've shown me that if you have an enhanced item, lets use a satchel as an example, along with a regular satchel but with the same skin, it will dupe. Does anyone know if there's a way I can fix this? EDIT: The player has just let me know that the name of the item changed to the Epic Loot naming scheme, but you cannot get the Epic Loot bonuses from it.
    This plugin has saved my server and it's economy! My server uses many plugins that come with skinned items; VIP Tokens, Skill Tree Items, Epic Loot, Hardy Planters etc. etc. etc. If there was a skinned item, it could be duped. Today a player sent me a video of their duping setup and it was crazy to see how fast it all happened. Thankfully it was only 1 player who's been doing this, and a honest one at that. This plugin saved my bacon. The server is now dupe free, and this plugin has allowed me to take a deep breath and relax haha! Thank you for this plugin, it's amazing!
  18. ChristopherS

    ZLogs

    I'll take a look. I used to use Loot Audit, but this wipe it broke. Last month was also very conveniently the final month that plugin would be getting support because the developer is working on Loot Audit V2, which will be available one day. That plugin logged literally everything. This month without being able to watch a livestream of webhooks coming through has been really difficult. Being able to know who took what and from where has been impossible to moderate and take care of. This plugin here offers so much more help than nothing though, it's amazing to have some pressure off my shoulders, that's for sure! I'll download that one by killyou and give it a go tomorrow though. Thank you for the suggestion!
  19. ChristopherS

    ZLogs

    Having the logs sent via a webhook is most important for me, and that plugin description doesn't mention webhooks. Do you know if that has them?
  20. ChristopherS

    ZLogs

    Would it be possible to add the ability to log when players loot chests/coffins etc? As in "player A took 32 pipes from a large box owned by player B"?
  21. Since the may update, the plugin isn't logging anything for me other than checking for loot on "scientist_corpse". It seems broken for me which is perfect timing given how it's not going to be updated again (EDIT: I think the data file may be logging everything okay, I think it could actually be a webhook issue, with only scientist_corpse messages being sent. Going to investigate more right now EDIT2: Unfortunately I was mistaken. Even the data file is missing out most information.) Do we have any update on the V2 plugin? Is Codefling dragging their heels, is the plugin ready, are we going to get it?
  22. Okay, that's amazing haha! One of the things I've been meaning to do is learn how to fly upside down! Now I can
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