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Everything posted by The Friendly Chap
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A player suggested an idea that has some merit. Is it possible to have a plugin where a player can pay to enter an event (economics, server rewards, custom), where a player can face a wave of NPCs, get a reward and a few seconds of break, and then faces another wave and gets a reward, and so on until the plugin runs out of defined waves. It needs to give the rewards and teleport the player back after the event, and the NPC need to just vanish, no loot. Works with https://umod.org/plugins/event-manager is probably a good thing.
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An excellent plugin, allowing the unloading and loading of plugins throughout the day. It allows me to schedule events and changes in the server environment with ease, and the offset allows me to make sure that even though I cannot edit the clock on my server, I can at least make sure the events occur on time. Excellent indeed. Product received for Free.
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It *is* doable. I can't do it, but there are servers with sick custom vehicles. "MyNiceTown[EU1]" is one. Best to ask on their Discord if their in-house plugin dev / admin is willing to write you something. The struggle will be the translation from prefab to in game positioning. But he's really good at it and may have some way to make it more automatic. Good luck.
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I know it's possible to skin a item with a workshop skin Id. Bonus if one cold rename the item in the config. The idea being to make it into a "Talisman" that the player could then place in container for gain or crack. So I'd be trying to use a workshop item like this : https://steamcommunity.com/sharedfiles/filedetails/?id=2846996617 to apply to the item. Just ways to add one's own flavour to the hunt.
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Suggestion : I see there's an option to play only on first time, but is there a way to make it play one sound, say a long introduction/welcome the first time, and then on subsequent loads it plays a different sound? So Bob has played the server, but not since I got the plugin (in this type of config) He joins the server and he hears me welcome him to the server, and caution him to play nice. He plays a bit and logs off, then when he loads the server after that, instead a small jingle plays. I find players often tab out while loading and the sound reminds them Rust has fully loaded in, but I don't want to subject the players to my voice every time., Once on joinin is enough.
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Hi, I keep getting an error/wierd behaviour that I think is related? My pl;ayers craft hammers, and then the hammer vanishes, but is unaccessable. The option is off in the config, but the hammers still vanish.
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Skill Tree has the following api : string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } How would I go about getting the level to be listed as a stat in Player Ranks? I assume also that this would then be able to be pulled though to the SQL database, and then on to the leader board I just got working?
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Ok, got it. recreated the db and all is well.
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Hi, I'd like to suggest a console command : giverandomweaponto {SteamID} that gives a random weapon to the specified player.
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(20:00:25) | [PlayerRanks] PlayerRanks local database was saved. (20:00:25) | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message. (20:00:25) | [PlayerRanks] SQL saving is complete. (20:00:25) | MySql handle raised an exception (MySqlException: Unknown column 'Date' in 'field list')at MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery (System.IAsyncResult asyncResult) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x000f2] in <6e6f659265ef431ea12ea404a5e9a54c>:0 I get this error in the console when I try and "Save Leaderboard"
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I want to use this is a different way now... I want to be able to name the mobs as a class : PumpkinHead -> Bob's Army Cook CornHead -> Bob's Army Chef If possible to make the names changeable in the config file, that would be awesome.
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So if I have this loaded and I have the following set : "(5) Make all snowmobiles waterbikes": true, "(6) Allow waterbikes to drive on land": true, Then, a player buys a Snowmobile Airdrop from Vehicle Vending. This spawns in a snowmobile and drops it with a chute as if it was an airdrop crate. My question is will this plugin then allow that snowmobile to drive on water?
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I'm looking for a plugin that handles spectate : I want the plugin to have a pre-set time, changeable by command. It needs to move to the next player to spectate after a set time. Optional extra : Ignore players who are AFK/ otherwise not moving around. 2nd Optional extra: An onscreen button that records a demo when pressed and stores the file with the format [Playername][Date][Time].dem
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Ok, so I'd like a plugin hta does the following : On Init, it checks it's config, and unloads all the plugins in a list. Throughout the day, at preset times it then needs to load plugins from the list in the config and unload others, also specified in the config.
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- 85 comments
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- 3
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- #hud
- #panel
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(and 31 more)
Tagged with:
- #hud
- #panel
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- #menu
- #gui
- #info hud
- #custom hud
- #server stats
- #server info
- #server panels
- #magic panel
- #rust hud
- #server hud
- #customization options
- #beatiful hud
- #rust hud plugin
- #info panel
- #information
- #events
- #hyd
- #gaming hud design
- #rust user interface
- #hud elements in rust
- #custom rust hud
- #enhanced hud for rust
- #rust interface customization
- #hud events
- #hud info
- #hud panel
- #infopanel mevent
- #hud mevent
- #info panel mevent
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- 19 comments
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